Dragonwilds:Shock Ray Trap: Difference between revisions
From SAS Gaming Wiki
More actions
Fix template calls: add DW/ prefix |
Sync: updated from Dragonwilds |
||
| Line 7: | Line 7: | ||
|location = [[Dragonwilds:Dragonkin Vault]]s | |location = [[Dragonwilds:Dragonkin Vault]]s | ||
}} | }} | ||
The '''Shock Ray Trap''' is a trap located within the [[Dragonwilds:Dragonkin Vault]], [[Dragonwilds:Kalistrakthen Kara]]. It deals a two damage to | The '''Shock Ray Trap''' is a trap located within the [[Dragonwilds:Dragonkin Vault]], [[Dragonwilds:Kalistrakthen Kara]]. It deals a two damage to the players [[Dragonwilds:Health]]. Despite their electrical nature, they do not impart the [[Dragonwilds:Shocked]] debuff. | ||
[[File:Shock Ray Trap (energized).png|thumb|right|An active Shock Ray Trap]] | [[File:Shock Ray Trap (energized).png|thumb|right|An active Shock Ray Trap]] | ||
| Line 13: | Line 13: | ||
If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast [[Dragonwilds:Windstep]] if enough overhead clearance is available. | If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast [[Dragonwilds:Windstep]] if enough overhead clearance is available. | ||
{{ | {{Dragonkin Vaults}} | ||
Latest revision as of 11:10, 27 June 2026
Template:Infobox Scenery The Shock Ray Trap is a trap located within the Dragonwilds:Dragonkin Vault, Dragonwilds:Kalistrakthen Kara. It deals a two damage to the players Dragonwilds:Health. Despite their electrical nature, they do not impart the Dragonwilds:Shocked debuff.
Mitigation
If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast Dragonwilds:Windstep if enough overhead clearance is available.