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Dragonwilds:Shock Ray Trap: Difference between revisions

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Fix template calls: add DW/ prefix
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Sync: updated from Dragonwilds
 
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|location = [[Dragonwilds:Dragonkin Vault]]s
|location = [[Dragonwilds:Dragonkin Vault]]s
}}
}}
The '''Shock Ray Trap''' is a trap located within the [[Dragonwilds:Dragonkin Vault]], [[Dragonwilds:Kalistrakthen Kara]]. It deals a two damage to [[Dragonwilds:Lifeward]] or [[Dragonwilds:Health]]. Despite their electrical nature, they do not impart the [[Dragonwilds:Shocked]] debuff.
The '''Shock Ray Trap''' is a trap located within the [[Dragonwilds:Dragonkin Vault]], [[Dragonwilds:Kalistrakthen Kara]]. It deals a two damage to the players [[Dragonwilds:Health]]. Despite their electrical nature, they do not impart the [[Dragonwilds:Shocked]] debuff.
[[File:Shock Ray Trap (energized).png|thumb|right|An active Shock Ray Trap]]
[[File:Shock Ray Trap (energized).png|thumb|right|An active Shock Ray Trap]]


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If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast [[Dragonwilds:Windstep]] if enough overhead clearance is available.
If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast [[Dragonwilds:Windstep]] if enough overhead clearance is available.


{{DW/Dragonkin Vaults}}
{{Dragonkin Vaults}}

Latest revision as of 11:10, 27 June 2026

Template:Infobox Scenery The Shock Ray Trap is a trap located within the Dragonwilds:Dragonkin Vault, Dragonwilds:Kalistrakthen Kara. It deals a two damage to the players Dragonwilds:Health. Despite their electrical nature, they do not impart the Dragonwilds:Shocked debuff.

File:Shock Ray Trap (energized).png
An active Shock Ray Trap

Mitigation

If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast Dragonwilds:Windstep if enough overhead clearance is available.

Template:Dragonkin Vaults