Dragonwilds:Velgar/Strategies: Difference between revisions
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This is a strategy guide page to help players defeat [[Dragonwilds:Velgar]]. | <gallery caption=""> | ||
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</gallery>This is a strategy guide page to help players defeat [[Dragonwilds:Velgar]]. | |||
== Recommended setup == | == Recommended setup == | ||
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Velgar main attacks are his hands slam, claw strike, bite and head swing when in melee range. His poison breath and earthen spikes when in range. | Velgar main attacks are his hands slam, claw strike, bite and head swing when in melee range. His poison breath and earthen spikes when in range. | ||
Velgar has 4 phases. At the end of phase 1 - 3 he will fly into the air and rain poison around the arena, forcing you to evade them. Pay attention to the ground for a red-orange ring, and avoid being in it. | Velgar has 4 phases. At the end of phase 1 - 3 he will fly into the air and rain poison around the arena, forcing you to evade them. Pay attention to the ground for a red-orange ring, and avoid being in it. | ||
Velgar could be taken down by just standing on the horn's holder; by standing on it you will evade close combat and ground spikes that do a lot of damage, but you will absorb poison damage, so healing up is recommended. Half of Velgar's HP could be taken off by just trying to evade poison and ground spikes. Later, damage increases significantly from ground spikes, because Velgar will use three spikes at a time instead of one. Air magic is very effective against Velgar. | |||
[[File:Screenshot 2026-06-28 085006.png|left|thumb|360x360px]] | |||
[[File:Screenshot 2026-06-28 084917.png|thumb|331x331px|Evading Velgar's ground spikes.]] | |||
[[File:Screenshot 2026-06-28 092037.png|center|thumb|width=371x371]] | |||
Revision as of 11:04, 28 June 2026
This is a strategy guide page to help players defeat Dragonwilds:Velgar.
Recommended setup
Velgar is a Dragonwilds:Power level 4 regional boss monster
Inventory:
- Lesser Antipoison Potions and Dragonwilds:Mushroom Kebab (for the anti-poison effect/fungal fortitude effect)
- Extra Food with good combination perks
- Infusion
- Fire Runes and Air Runes for Enchant: Fire and Tempest Shield respectively.
Gear setup
Preset
Players should equip any level 4 armour of their combat choice, as they have the same set effect and stats. Below is a set up of a basic and advanced In the inventory, there is a suggested item to either switch to or use if you prefer them over the ones listed in the equipment or hotbar slots.
Basic Preset
The basic preset is for for casual players who are looking for a more basic set up, requiring less resources and materials. This set up will require a timely dodge, parry and attacks to avoid taking too much damage. <tabber> Basic Melee= Template:Inventory |-| Basic Ranged= Template:Inventory |-| Basic Magic= Template:Inventory </tabber>
Advance Preset
The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your potions and wardstones. This setup is recommended against Velgar's Hard Mode strategy. <tabber> Advance Melee= Template:Inventory |-| Advance Ranged= Template:Inventory |-| Advance Magic= Template:Inventory </tabber>
Strategy
Velgar in both Normal and Hard mode can be soloed or done with more player in the party. Velgar main attacks are his hands slam, claw strike, bite and head swing when in melee range. His poison breath and earthen spikes when in range. Velgar has 4 phases. At the end of phase 1 - 3 he will fly into the air and rain poison around the arena, forcing you to evade them. Pay attention to the ground for a red-orange ring, and avoid being in it. Velgar could be taken down by just standing on the horn's holder; by standing on it you will evade close combat and ground spikes that do a lot of damage, but you will absorb poison damage, so healing up is recommended. Half of Velgar's HP could be taken off by just trying to evade poison and ground spikes. Later, damage increases significantly from ground spikes, because Velgar will use three spikes at a time instead of one. Air magic is very effective against Velgar.