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Minecraft:World generation/History: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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|Added trees to [[Minecraft:plains]] and [[Minecraft:sunflower plains]].}}
|Added trees to [[Minecraft:plains]] and [[Minecraft:sunflower plains]].}}
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:woodland mansion]]s, which generates rarely in [[Minecraft:roofed forest]]s.}}
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:woodland mansion]]s, which generates rarely in [[Minecraft:roofed forest]]s.}}
|{{HistoryLine||1.12|dev=17w13a|Added [[Minecraft:parrot]]s, which generates rarely in [[Minecraft:jungle]]s.}}
|{{HistoryLine||1.13|dev=18w06a|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|{{HistoryLine||1.13|dev=18w06a|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|Removed [[Minecraft:Old Customized|Customized]] world.
|Removed [[Minecraft:Old Customized|Customized]] world.
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|{{HistoryLine|||dev=21w16a|(Experimental changes) Aquifers below Y&#61;0 are now sometimes made of lava.}}
|{{HistoryLine|||dev=21w16a|(Experimental changes) Aquifers below Y&#61;0 are now sometimes made of lava.}}
|{{HistoryLine|||dev=21w17a|(Experimental changes) Added noodle [[Minecraft:cave]]s.}}
|{{HistoryLine|||dev=21w17a|(Experimental changes) Added noodle [[Minecraft:cave]]s.}}
|{{HistoryLine|||dev=21w20a|Amethyst geodes have been made rarer, from 1 geode in 30 chunks to 1 geode in 53 chunks.}}
}}
}}


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|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|For the first time since [[Minecraft:Java Edition 1.7.2]] in 2013, [[Minecraft:terrain]] generation has been completely overhauled once again.
|For the first time since [[Minecraft:Java Edition 1.7.2]] in 2013, [[Minecraft:terrain]] generation has been completely overhauled once again.
|''Java Edition'' now uses [[Minecraft:w:Xorshift#xoroshiro|xoroshiro128++]] as its pseudorandom number generator for Overworld terrain generation, changing from the [[Minecraft:w:Linear congruential generator|linear congruential generator]] (LCG) it used previously. {{check version|may have not been implemented until 21w41a}}
|All of the [[Minecraft:cave]] changes from [[Minecraft:21w06a]] to [[Minecraft:21w17a]] has been re-implemented.
|All of the [[Minecraft:cave]] changes from [[Minecraft:21w06a]] to [[Minecraft:21w17a]] has been re-implemented.
|World seeds are now 48-bit instead of 64-bit due to biome noise generation only being affected by the last 48 bits of the world seed number like all other terrain generation elements.
|[[Minecraft:Lush caves]] and [[Minecraft:dripstone caves]] now generate naturally.
|[[Minecraft:Lush caves]] and [[Minecraft:dripstone caves]] now generate naturally.
|[[Minecraft:Mountains]] have received a complete overhaul.
|[[Minecraft:Mountains]] have received a complete overhaul.
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|Lush caves are now rarer and smaller.
|Lush caves are now rarer and smaller.
|Underground biomes interfere less with surface biomes. They can still leak out sometimes.}}
|Underground biomes interfere less with surface biomes. They can still leak out sometimes.}}
|{{HistoryLine|||dev=21w37a|Changed main terrain noise generation, though how exactly it changed is not known.}}
|{{HistoryLine|||dev=21w40a|Increased the average size of most biomes.}}
|{{HistoryLine|||dev=21w41a|''Java Edition'' now uses [[Minecraft:w:Xorshift#xoroshiro|xoroshiro128++]] as its pseudorandom number generator for Overworld terrain generation, changing from the [[Minecraft:w:Linear congruential generator|linear congruential generator]] (LCG) it used previously. As a result, all world seeds have been shuffled, and all generation elements of the world seed are exclusively 64-bit.}}
|{{HistoryLine|||dev=21w43a|World seeds have been shuffled again as a result of unspecified changes to terrain generation in order for the new chunk blending feature to work properly with them.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the [[Minecraft:deep dark]].
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the [[Minecraft:deep dark]].
|Added the [[Minecraft:ancient city]].}}
|Added the [[Minecraft:ancient city]].}}

Revision as of 11:16, 6 July 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

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The Nether

Template:Info needed section Template:HistoryTable

The End

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Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

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Caves & Cliffs terrain generator

Template:Info needed section

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

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New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

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The End

Template:HistoryTable

Glacier seed comparison

Template:More images

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico