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Minecraft:Minecraft Movie Voting Event: Difference between revisions

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When voting, a window asks if you want to cast a vote, and that the vote can be changed later. When done, a "You Have Voted For This Build!" toast appears, and a green "Voted!" text appears above your username.   
When voting, a window asks if you want to cast a vote, and that the vote can be changed later. When done, a "You Have Voted For This Build!" toast appears, and a green "Voted!" text appears above your username.   
=== Builds ===
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 68: Line 69:
!Build By
!Build By
!Build Description
!Build Description
!Materials
!Image
!Image
|-
|-
| The Lightning Rod Lighthouse
| {{Visible anchor|Lightning Rod Lighthouse}}
|Francisco C. M.
|Francisco C. M.
| A unique base atop a small iceberg of oxidized copper, tuff bricks, and dark prismarine. Two towers connected by a bridge. The lightning rod channels raw energy to power the base.
| A unique base atop a small iceberg of oxidized copper, tuff bricks, and dark prismarine. Two towers connected by a bridge. The lightning rod channels raw energy to power the base.
|
|[[File:AMCM2 The Lightning Rod Lighthouse.jpg|200px]]
{{Collapse|content=
|-
| {{Visible anchor|Copper Badlands Castle}}
|Rosanna C.
| A castle built using the new copper blocks. Really tough to fit within the space, but such a fun challenge. Also experimented with glazed terracotta.
|[[File:AMCM2 Copper Badlands Castle.jpg|200px]]
|-
| {{Visible anchor|Tree Village}}
|Ben V.
| Giant custom trees whose trunks merge into a single vertical structure — more like an entire village suspended among the branches than one house in a tree.
|[[File:AMCM2 Tree Village.jpg|200px]]
|}
 
=== Materials & Blueprints ===
{| class="wikitable"
|+
!Name
!Render
!Materials
!Blueprint
|-
|Lightning Rod Lighthouse
|[[File:MMVE The Lightning Rod Lighthouse render.png|200px]]
|
{{Container
{{Container
|title = Lightning Rod Lighthouse
|title = Lightning Rod Lighthouse
Line 135: Line 157:
* 2 {{EntityLink|id=baby-polar-bear|link=Polar Bear|text=Baby Polar Bear}}
* 2 {{EntityLink|id=baby-polar-bear|link=Polar Bear|text=Baby Polar Bear}}
* 1 {{EntityLink|id=cold-pig|link=Pig#Cold|text=Cold Pig}}
* 1 {{EntityLink|id=cold-pig|link=Pig#Cold|text=Cold Pig}}
|Blueprint (16 x 16 base, 33 high);
{{Collapse|content=
{{layered blueprint|name=Lightning Rod Lighthouse|default=Layer 33
|L=Waxed Oxidized Cut Copper
|l=Waxed Oxidized Cut Copper Stairs
|M=Waxed Oxidized Cut Copper Slab
|z=Waxed Oxidized Cut Copper Slab -rot180
|m=Waxed Weathered Copper
|N=Waxed Oxidized Copper
|n=Waxed Oxidized Copper Grate
|O=Waxed Oxidized Copper Chain
|A=Sea Lantern
|B=Cyan Wool
|C=crafting-table-top
|D=Dark Prismarine
|d=Dark Prismarine Stairs
|e=Dark Prismarine Stairs -rot180
|E=Dark Prismarine Slab -rot180
|F=Tuff Bricks
|G=Tuff Brick Stairs
|g=Tuff Brick Stairs -rot180
|H=Tuff Brick Slab
|h=Tuff Brick Slab -rot180
|I=Tuff Brick Wall
|J=chiseled-tuff-bricks-top
|K=Polished Tuff
|W=water-top
|S=Snow
|P=Packed Ice
|----Layer 1|
WWWPPPPPPPPPPWWW
WWPPPPPPPPPPPPPW
WPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPW
PPPPPPPPPPPPPPPW
WPPPPPPPPPPPPPPW
PPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPP
WPPPPPPPPPPPPPPW
WWPPPPPPPPPPPPPW
WWWPPPPPWPPPPPWW
|----Layer 2|
  SPPPPSSPPP
  SPPPPPPPPPPPS
SPPPPPPPPPPPPPS
SPPPPPPPPPPPPPPS
SPPPPPPPPPPPPPPS
SPPPPPPPPPPPPPPS
SPPPPPPPPPPPPPP
SSPPPPPPPPPPPPP
PPPPPPPPPPPPPP
SPPPPPPPPPPPPPPS
PPPPPPPPPPPPPPPS
PPPPPPPPPPPPPPPS
SPPPPPPPPPPPPPSS
SPPPPPPPPPPPPS
  SPPPPPPPPPPPS
  SSPPS PPPSS
|----Layer 3|
    SSPS  PPS
  SPPPPSPPPPP
  SPPPPPPPPPPPP
SPPPPPPPPPPPPP
PPPPPPPPPPPPPP
PPPPPPPPPPPPPS
SPPPPPPPPPPPPS
  PPPPPPPPPPPPS
PPPPPPPPPPPPPS
PPPPPPPPPPPPPS
PPPPPPPPPPPPPPP
SPPPPPPPPPPPPPS
SPPPPPPPPPPPP
  PPPPPPPPPPPS
  SPPPPPPPPPS
    PS  SPS
|----Layer 4|
      S  SP
    SPPS PPPPS
  PPPPPPPPPPPP
  SPPPPPPPPPPPP
SPPPPPPPPPPPPS
SPPPPPPPPPPPP
  SPPPPPPPPPPS
  SPPPPPPPPPSS
SPPPPPPPPPPPS
PPPPPPPPPPPPP
SPPPPPPPPPPPPPS
PPPPPPPPPPPPP
  PPPPPPPPPPPS
  SPPPPPPPPPP
    PPPPSPPPS
    S    S
|----Layer 5|
          S
    SS  SPPP
  SFgSSSPPPPPS
  SGgSJSPPPPPP
  SSFgSSSPPPPP
  SSSSSSSPPPPS
  SPPPSSSSPS
  PPPPPSSSS
  PPPPPPPSSSS
PPPPPPPPPSSJS
PPPPPPPPPSSSS
SPPPPPPPPSSJS
  PPPPPPPSSSS
  PPPPPSSSSS
    PPSS SSS
|----Layer 6|
          PPP
    IFg  PPPPP
    GgF PPPPPS
    IFg  PPPPP
        SPPP
    SPS    S
  SPPPP
  PPPPPPS
SPPPPPPPP  F
SPPPPPPPP
  PPPPPPPP  F
  SPPPPPS
  PPPPS
    SP
|----Layer 7|
          PFF
    IFg PPPPP
      GF FPPPF
    IFg PPPPK
          PFP
    S
    PPPS
  SPPPPP
  PPPPPPPP  K
  PPPPPPPP
  PPPPPPPF  F
  PPPPP
  SPPP
    S
|----Layer 8|
          FFK
      IKgFPPPF
      GgFPPPF
      IFGFPPPF
          FFF
          hhh
    KFP
  PPPPP
  PPPPPPPF  F
  FPPPPPPF
  PPPPPPFK  F
  PPPPP
    KPF
|----Layer 9|
          ghg
          DDD
      IFDFFFDg
        GFFFFDh
      IFDFFFDg
          FFFh
          KKK
    FFF  ggg
  FPPPF  ggg
  FPPPPPFFggF
  KPPPPPFFggg
  FPPPPPFFggF
  FPPPK
    FFF
|----Layer 10|
          IeI
          DDD
        ID  CDI
            De
        ID  DI
          D D
    ghg  I I
  hFFFh  I I
  hFFFFFh I I
gFFFBFFFFFGF
hFFBBBFFFFFF
gFFFBFFFFFFK
  hFFFFFh
  hFFFh
    ghg
|----Layer 11|
          I I
          DnD
        ID  DI
            n
        ID  DI
          D D
    IeI  I I
  GDDDG
  GD  DG
ID    DII I
eD        I
IDC    DIIII
  GD  DG
  GDDDG
    IeI
|----Layer 12|
          I I
          DnD
        ID  DI
        D  n
        ID  DI
          DDD
    I I  I I
    DnD
  D  D
ID    DI
  n
ID    DI
  D  D
    DnD
    I I
|----Layer 13|
          GhG
          DDD
        GD  DG
        hD  Dh
        GD  DG
          DDD
    I I  GhG
    DnD
  D  D
ID    DI
  n    D
ID    DI
  D  D
    DnD
    I I
|----Layer 14|
          H
          DDD
        D  D
        HD  DH
        D  D
          DDD
    GhG    H
  eDDDe
  eD  De
GD    DG
hD    Dh
GD    DG
  eD  De
  eDDDe
    GhG
|----Layer 15|
          eee
        EDDDE
        eD  De
        eD  De
        eD  De
        EDDDE
    H    eee
  DDDDD
  DD  DD
  D    D
HD    DH
  D    D
  DD  DD
  DDDDD
    H
|----Layer 16|
          lll
        MLLLM
        lL  Ll
        lL  Ll
        lL  Ll
        MLLLM
          lll
  DDDDD
  DD  DD
  D    D
  D    D
  D    D
  DD  DD
  DDDDD
|----Layer 17|
          MLM
        ML LM
        L  L
        ML LM
          MLM
    ghg
  dDDDd
  dDFFFDd
gDFFFFFDg
hDFFFFFDh
gDFFFFFDg
  dDFFFDd
  dDDDd
    ghg
|----Layer 18|
          l
          LLL
        lL Ll
          LLL
          l
    IeI
    DDD
  D  D  A
ID    DI
eD    De
ID    DI
  D  D
    DDD
    IeI 
|----Layer 19|
          MLM
          LLL
          MLM
  A
    I I
    DnD
  D  D  O
ID    DI
  n    n
ID    DI
A  D  D
    DnD
    I I
      A
|----Layer 20|
          l
          lLl
          l
  O  A
    I I
    DnD
A  D  D  O
ID    DI
  n    n
ID    DI
O  D  D  A
    DnD
    I I
  A  O
|----Layer 21|
          L
  O  O
    GhG
  eDDDe
O eD  De O
GD    DG
hD    Dh
GD    DG
O eD  De O
  eDDDe
    GhG
  O  O
|----Layer 22|
          N
  O  O
    H
  DDDDD
O DD    D O
  D    D
HD    DH
  D    D
O DD  DD O
  DDDDD
    H
  O  O
|----Layer 23|
          z
          M
        zMLMz
          M
  O  O  z
  eeeee
  ED  DE
OeDD    DeO
e      De
e      e
eD      e
OeDD  DDeO
  EDDDDDE
  eeeee
  O  O
|----Layer 24|
          M
          MLM
          M
  lllll
  lLLLLLl
lLL  LLl
lLL    LLl
lL      Ll
lL      Ll
lL      Ll
lLL    LLl
lLL  LLl
  lLLLLLl
  lllll
|----Layer 25|
    MMM
  MLLLM
  MLLLLLM
MLL  LLM
MLL  LLM
MLL  LLM
  MLLLLLM
  MLLLM
    MMM
|----Layer 26|
    lll
  MLLLM
  lL  Ll
  lL  Ll
  lL  Ll
  MLLLM
    lll
|----Layer 27|
    lLl
  lLLLl
  LLLLL
  lLLLl
    lLl
|----Layer 28|
    MNM
    NNN
    MNM
|----Layer 29|
    N
    NNN
    N
|----Layer 30|
    NNN
  NNNNN
  NNNNN
  NNNNN
    NNN
|----Layer 31|
    NmN
  NNNNN
  mNNNm
  NNNNN
    NmN
|----Layer 32|
    NNN
  NNNNN
  NNNNN
  NNNNN
    NNN
|----Layer 33|
    NNN
    NNN
    NNN
}}
}}
}}
|[[File:AMCM2 The Lightning Rod Lighthouse.jpg|200px]]
|-
|-
| Copper Badlands Castle
|Copper Badlands Castle
|Rosanna C.
|[[File:MMVE Copper Badlands Castle render.png|200px]]
| A castle built using the new copper blocks. Really tough to fit within the space, but such a fun challenge. Also experimented with glazed terracotta.
|
|
{{Collapse|content=
{{Container
{{Container
|title = Copper Badlands Castle
|title = Copper Badlands Castle
Line 199: Line 765:
* 2 {{EntityLink|Copper Golem}}
* 2 {{EntityLink|Copper Golem}}
* 2 {{EntityLink|Armadillo}}
* 2 {{EntityLink|Armadillo}}
|
{{Collapse|content=
Blueprint (16 x 16 base, 33 high);
{{layered blueprint|name=Copper Badlands Castle|default=Layer 1
|A=
|----Layer 1|
|----Layer 2|
|----Layer 3|
|----Layer 4|
|----Layer 5|
|----Layer 6|
|----Layer 7|
|----Layer 8|
|----Layer 9|
|----Layer 10|
|----Layer 11|
|----Layer 12|
|----Layer 13|
|----Layer 14|
|----Layer 15|
|----Layer 16|
|----Layer 17|
|----Layer 18|
|----Layer 19|
|----Layer 20|
|----Layer 21|
|----Layer 22|
|----Layer 23|
|----Layer 24|
|----Layer 25|
|----Layer 26|
|----Layer 27|
|----Layer 28|
|----Layer 29|
|----Layer 30|
|----Layer 31|
|----Layer 32|
|----Layer 33|
}}
}}
}}
|[[File:AMCM2 Copper Badlands Castle.jpg|200px]]
|-
|-
| Tree Village
|Tree Village
|Ben V.
|[[File:MMVE Tree Village render.png|200px]]
| Giant custom trees whose trunks merge into a single vertical structure — more like an entire village suspended among the branches than one house in a tree.
|
|
{{Collapse|content=
{{Container
{{Container
|title = Tree Village
|title = Tree Village
Line 281: Line 884:
|Water, 40
|Water, 40
|
|
}}
|
{{Collapse|content=
Blueprint (16 x 16 base, 33 high);
{{layered blueprint|name=Tree Village|default=Layer 1
|A=
|----Layer 1|
|----Layer 2|
|----Layer 3|
|----Layer 4|
|----Layer 5|
|----Layer 6|
|----Layer 7|
|----Layer 8|
|----Layer 9|
|----Layer 10|
|----Layer 11|
|----Layer 12|
|----Layer 13|
|----Layer 14|
|----Layer 15|
|----Layer 16|
|----Layer 17|
|----Layer 18|
|----Layer 19|
|----Layer 20|
|----Layer 21|
|----Layer 22|
|----Layer 23|
|----Layer 24|
|----Layer 25|
|----Layer 26|
|----Layer 27|
|----Layer 28|
|----Layer 29|
|----Layer 30|
|----Layer 31|
|----Layer 32|
|----Layer 33|
}}
}}
}}
}}
|[[File:AMCM2 Tree Village.jpg|200px]]
|}
|}
If one wishes to construct these builds
<gallery>
File:MMVE The Lightning Rod Lighthouse render.png|A render of the lightning rod lighthouse
File:MMVE Copper Badlands Castle render.png|A render of the copper badlands castle
File:MMVE Tree Village render.png|A render of the tree village
</gallery>


== Sounds ==
== Sounds ==

Revision as of 11:10, 7 July 2026

Template:WIPTemplate:Needs renderTemplate:Exclusive Template:Infobox server

Minecraft Movie Voting Event is an event server made in collaboration with Minecraft:Noxcrew. This event is set inside at a movie theater where players could participate to vote for which of three finalists of the Template:AMCM builds they want to see in Minecraft:A Minecraft Movie Squared.<ref>Template:Mcnet</ref> The event will run from July 2 to July 6, 2026.

Description

File:MMVE Theatre.png
The theatre

When joining the world, players spawn on a red carpet in front of a theatre, surrounded by paparazzi and a crowd.

From there, they can access the theatre lobby.

Lobby

File:MMVE Lobby.png
The theatre lobby

Upon entering the lobby, players can learn more about the event by using the buttons. In the center of the lobby is a VIP cow in a photocall that players can take a screenshot with.

On the left of the lobby, a bar staffed by a drink attendant is located; interacting with the attendant allows the player to choose between a Fizz Pop, a Fizzy Pop, or a Phizzy Pop, each of which grants a different potion effect when consumed, and can be stacked up to 16. On the right, a cloakroom staffed by a cloakroom attendant is available; interacting with this attendant allows the player to obtain a VIP Coat, which can be equipped as wearable armor. Both the drinks and the VIP Coat can be claimed an unlimited number of times.

Image Name Effect
File:MMVE Fizz Pop.png
Fizz Pop When Template:Control, gives player 15 seconds of Minecraft:Speed.
File:MMVE Fizzy Pop.png
Fizzy Pop When consumed, gives player 15 seconds of Minecraft:Jump Boost.
File:MMVE Phizzy Pop.png
Phizzy Pop When consumed, gives player 5 seconds of Minecraft:Levitation.
File:MMVE VIP Coat.png
VIP Coat Can be worn on the upper body of the player.

Auditorium

File:MMVE Auditorium.png
The auditorium

Once through the lobby, players can access the auditorium. The three finalist builds are displayed on the stage, where players can visit each build and read its description on the accompanying plaques. Voting booths are positioned in front of the stage, each aligned with its corresponding build. After casting a vote, players can change their selection by submitting a new vote at a different voting booth.

Players can access the auditorium balconies via side entrances, either by staircases or by completing a parkour. The left-side parkour is themed around a Minecraft:mountain, while the right-side parkour is themed around the Minecraft:badlands.

Finalists

The finalists are presented with a lectern in front of it, showing the name of the build and containing a small description. The winner of the contest will be announced on July 10, 2026.

When voting, a window asks if you want to cast a vote, and that the vote can be changed later. When done, a "You Have Voted For This Build!" toast appears, and a green "Voted!" text appears above your username.

Builds

Name Build By Build Description Image
Template:Visible anchor Francisco C. M. A unique base atop a small iceberg of oxidized copper, tuff bricks, and dark prismarine. Two towers connected by a bridge. The lightning rod channels raw energy to power the base. File:AMCM2 The Lightning Rod Lighthouse.jpg
Template:Visible anchor Rosanna C. A castle built using the new copper blocks. Really tough to fit within the space, but such a fun challenge. Also experimented with glazed terracotta. File:AMCM2 Copper Badlands Castle.jpg
Template:Visible anchor Ben V. Giant custom trees whose trunks merge into a single vertical structure — more like an entire village suspended among the branches than one house in a tree. File:AMCM2 Tree Village.jpg

Materials & Blueprints

Name Render Materials Blueprint
Lightning Rod Lighthouse File:MMVE The Lightning Rod Lighthouse render.png

Template:Container Some mobs were added for set dressing;

Blueprint (16 x 16 base, 33 high);

Template:Collapse

Copper Badlands Castle File:MMVE Copper Badlands Castle render.png

Template:Container Some mobs were added for set dressing;

Template:Collapse

Tree Village File:MMVE Tree Village render.png

Template:Container Template:Container

Template:Collapse

Sounds

Template:SoundTable

Quotes

Template:Scrollable container

Trivia

  • Players can get outside of the map bounds by drinking Phizzy Pop (for Minecraft:Levitation) between the unlit Nether portal and the building entrance, to levitate between the center two light bulbs (coordinates 50, 102, 208.5) and get above the barriers. Here, the entire map can be seen floating in the void, as well as some copies of the candidate builds placed with Minecraft:structure blocks.

Gallery

Promotional images

Sprites

Renders

Animations

Dialogue boxes

Ore UI

Template:Main

References

<references />

Navigation

Template:Navbox A Minecraft Movie Template:Navbox event

Minecraft:zh:Minecraft电影投票活动