Minecraft:Planned versions: Difference between revisions
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Sync: updated from Minecraft |
Sync: updated from Minecraft |
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|112580|Structure blocks' GUI does not pause the game in singleplayer | |112580|Structure blocks' GUI does not pause the game in singleplayer | ||
|112744|The `Team` NBT tag only exists for living entities | |112744|The `Team` NBT tag only exists for living entities | ||
|174958|/gamerule succeeds when the value is not changed | |||
|175180|The `Silent` NBT tag still doesn't make some entities fully silent | |175180|The `Silent` NBT tag still doesn't make some entities fully silent | ||
|224528|Two splash texts use curly single quotes (’) instead of apostrophes (') | |224528|Two splash texts use curly single quotes (’) instead of apostrophes (') | ||
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|256096|Some entities on a team can harm teammates that walk into them when friendly fire is disabled | |256096|Some entities on a team can harm teammates that walk into them when friendly fire is disabled | ||
|267902|The failure message of /random when the specified range is too large specifies an incorrect maximum for the range | |267902|The failure message of /random when the specified range is too large specifies an incorrect maximum for the range | ||
|271297|/fillbiome doesn't fail when no changes are made | |||
|273327|The `#convertable_to_mud` block tag misspells "convertible" as "convertable" | |273327|The `#convertable_to_mud` block tag misspells "convertible" as "convertable" | ||
|275532|The abbreviation "fps" is inconsistently capitalized across strings | |275532|The abbreviation "fps" is inconsistently capitalized across strings | ||
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|293615|Tooltip formatting of "Items x number" is inconsistent across different types of items | |293615|Tooltip formatting of "Items x number" is inconsistent across different types of items | ||
|301804|Test blocks' GUI does not pause the game in singleplayer | |301804|Test blocks' GUI does not pause the game in singleplayer | ||
|305707|The /time command reports success when no changes are made | |||
|307616|Typo in a log message in `ActiveProfiler`: "aprox" | |307616|Typo in a log message in `ActiveProfiler`: "aprox" | ||
|307618|Typo in a log message in `SoundEngine`: "disapeared" | |307618|Typo in a log message in `SoundEngine`: "disapeared" | ||
|307648|"non-heap" is misspelled as "non-head" in the system details section of crash reports | |307648|"non-heap" is misspelled as "non-head" in the system details section of crash reports | ||
|307660|Typo in a log message in `GameRenderer`: "coudln't" | |307660|Typo in a log message in `GameRenderer`: "coudln't" | ||
|308460|Some of the stems in wildflowers and pink petals render brighter | |||
|308851|The `chat_restriction.disabled_by_profile.action` string is improperly capitalized | |308851|The `chat_restriction.disabled_by_profile.action` string is improperly capitalized | ||
|309021|Poplar leaves' closed captions display as raw translation keys | |309021|Poplar leaves' closed captions display as raw translation keys | ||
|309024|`death.attack.sulfurCubeHot.item` displays as a raw translation key | |||
|309033|The `campsite_flower_forest_1` abandoned camp structure has stripes of orange wool under it | |309033|The `campsite_flower_forest_1` abandoned camp structure has stripes of orange wool under it | ||
|309034|The `tent_windswept_forest_8` abandoned camp structure contains a dropped stack of bone meal | |309034|The `tent_windswept_forest_8` abandoned camp structure contains a dropped stack of bone meal | ||
|309058|The `tent_flower_forest_4` abandoned camp structure contains a dropped birch log | |309058|The `tent_flower_forest_4` abandoned camp structure contains a dropped birch log | ||
|309090|Certain entities on shelf mushrooms make a sound every tick | |||
|309122|Abandoned camps can generate in areas of wooded badlands with no trees nor grass | |309122|Abandoned camps can generate in areas of wooded badlands with no trees nor grass | ||
|309155|Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition | |309155|Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition | ||
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|309261|Incorrect calculation in the poplar trunk placer | |309261|Incorrect calculation in the poplar trunk placer | ||
|309308|Several abandoned camp structures contain persistent leaves | |309308|Several abandoned camp structures contain persistent leaves | ||
|309324|Ores don't generate in blobs of andesite, diorite, or granite below Y<nowiki>=</nowiki>0 | |||
|309350|Shelf mushrooms generated with fallen trees replace water | |309350|Shelf mushrooms generated with fallen trees replace water | ||
|309392|The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides | |309392|The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides | ||
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|309399|The game output console logs "Ignoring chat session from <PLAYER> due to missing Services public key” when loading into a world | |309399|The game output console logs "Ignoring chat session from <PLAYER> due to missing Services public key” when loading into a world | ||
|309400|The glowing effect on entities stays in place when cleared | |309400|The glowing effect on entities stays in place when cleared | ||
|309403|Having an item with the `block_transformer` component with a `rule_based_state_provider` locks the player out of that world | |||
|309408|The item tag that controls which items can douse campfires is misspelled as `#dowses_campfires` | |||
|309412|Block items ignore the `block_transformer` component | |||
|309420|The `random_neighbor_spread` feature has a field misspelled as "xy_offset" | |||
|309432|Worlds render entirely magenta on macOS with the Vulkan rendering backend | |309432|Worlds render entirely magenta on macOS with the Vulkan rendering backend | ||
|309433|Drowned can consume or use certain items | |||
|309435|Drowned no longer chase after players correctly | |309435|Drowned no longer chase after players correctly | ||
|309441|Projectiles lose their `can_break` ability after reloading the world | |309441|Projectiles lose their `can_break` ability after reloading the world | ||
Revision as of 11:11, 7 July 2026
Template:For Template:Relevant category This page is about planned versions of all editions of Minecraft:Minecraft. These updates either have major sources to their existence or have received development versions.
Only editions with known planned updates are listed here; if no known planned updates exist, the edition is left out.
Java Edition
26.3
Template:Main 26.3, the release of the third game drop of 2026, is a game drop set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, and a new Minecraft:abandoned camp structure.
Bedrock Edition
26.40
Template:Main 26.40 is a minor update with no set release date, which adds experimental features for the third drop of 2026 and fixes bugs.
26.50
26.50, the release of the third game drop of 2026, is a game drop set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, and a new Minecraft:abandoned camp structure.
Native Nintendo Switch 2 release
A native release of Template:BE for the Nintendo Switch 2 is set to release later in 2026. Native support for Minecraft:Vibrant Visuals will be included in this release, unlike the original Nintendo Switch version.<ref>Template:Mcnet</ref>
Planned fixes
The following bugs have been resolved as "Fixed" on the bug tracker, and their fix version is "Future Update". (i.e. a version that has not yet been released) Note that these are not guaranteed to be fixed in the next (development) version.
Java Edition
Bedrock Edition
References
Template:Navbox version history
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