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Dragonwilds:Attack training: Difference between revisions

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{{External|rs|os|rsc}}
{{
 
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[[File:Attack.png|width=70x70
[[File:Attack.png|width=70x70
]] This page details the optimal training methods for leveling up [[Dragonwilds:Attack]].
]] This page details the optimal training methods for leveling up [[Dragonwilds:Attack]].
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|{{plink|Adamant Platebody}}
|{{plink|Adamant Platebody}}
|{{plink|Mithril Platebody}}
|{{plink|Mithril Platebody}}
|{{plink|Steel Platebody}}
|
{{plink|Steel Platebody}}
|{{plink|Iron Platebody}}
|{{plink|Iron Platebody}}
|{{plink|Bronze Platebody}}
|{{plink|Bronze Platebody}}
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|{{plink|Reinforced Legs}}
|{{plink|Reinforced Legs}}
|-
|-
!Jewelry
!Trinket
|{{plink|Amulet of Glory}}
|{{plink|Amulet of Glory}}
|{{plink|Unholy Symbol}}
|{{plink|Unholy Symbol}} / {{plink|Salve Amulet}}*
|{{plink|Amulet of Strength}}  
|{{plink|Amulet of Strength}}  
|{{plink|Inspiring Amulet of Attack}} / {{plink|Amulet of Accuracy}}
|{{plink|Inspiring Amulet of Attack}} / {{plink|Amulet of Accuracy}}
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| style="color:#888; background:#222;" | N/A
| style="color:#888; background:#222;" | N/A
|-
|-
!Cape
!Back
|{{plink|Fire Cape}}
|{{plink|Fire Cape}}
|{{plink|Attack Cape}}
|{{plink|Obsidian Cape}}
|{{plink|Obsidian Cape}}
|{{plink|Community Cape}}
|{{plink|Community Cape}}
| style="color:#888; background:#222;" | N/A
| style="color:#888; background:#222;" | N/A
| style="color:#888; background:#222;" | N/A
| style="color:#888; background:#222;" | N/A
| style="color:#888; background:#222;" | N/A
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* [[Dragonwilds:Trinkets]]:
* [[Dragonwilds:Trinkets]]:
** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%'''
** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%'''
** Inspiring Amulet of Attack – '''+5%''' Increased Attack XP
** Inspiring Amulet of Attack – '''I'''ncreases Attack XP by '''5%'''
** Amulet of Strength – Increases Melee [[Dragonwilds:Damage]] by '''12.5%'''
** Amulet of Strength – Increases Melee [[Dragonwilds:Damage]] by '''12.5%'''
** Unholy Symbol – Increases Melee Damage by '''15%'''
** Unholy Symbol – Increases Melee Damage by '''15%'''
** Amulet of Glory – Increases Melee Damage by '''25%'''
** Amulet of Glory – Increases Melee Damage by '''25%'''
** [[Dragonwilds:Salve Amulet]]* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by '''17%'''
*[[Dragonwilds:Capes]]:
**Attack Cape – Melee attacks have a small chance at costing no stamina when used.
**Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.


=== Weapons: ===
=== Weapons: ===
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|{{plink|Cooling Fleet-Footed Infusion|Cooling Inf.}}
|{{plink|Cooling Fleet-Footed Infusion|Cooling Inf.}}
|{{plink|Fleet-Footed Infusion|Infusion}}
|{{plink|Fleet-Footed Infusion|Infusion}}
| style="color:#888; background:#222;" |N/A
| style="color:#888; background:#222;" |N/A
|-
!Drinks ([[Dragonwilds:Ferocious Fighter]])
|{{plink|Cooling Ferocious Infusion}}
|{{plink|Ferocious Infusion}}
| style="color:#888; background:#222;" |N/A
| style="color:#888; background:#222;" |N/A
| style="color:#888; background:#222;" |N/A
| style="color:#888; background:#222;" |N/A
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'''Food, Drinks & Potions perks:'''
'''Food, Drinks & Potions perks:'''


* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's [[Dragonwilds:Experience]] gain in all [[Dragonwilds:Skills]] by 10%
* [[Dragonwilds:Focused Attack]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 15%
* [[Dragonwilds:Focused Attack]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 15%
* [[Dragonwilds:Focused Attack II]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 30%
* [[Dragonwilds:Focused Attack II]] – Increases the experience gained when training the [[Dragonwilds:Attack]] skill by 30%
* [[Dragonwilds:Fleet Footed]] – Reduces the [[Dragonwilds:Stamina]] cost of sprinting by 50%
* [[Dragonwilds:Fleet Footed]] – Reduces the [[Dragonwilds:Stamina]] cost of sprinting by 50%
* [[Dragonwilds:Ferocious Fighter]] – Reduces the [[Dragonwilds:Stamina]] cost of physical attacks by 33%
* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's [[Dragonwilds:Experience]] gain in all [[Dragonwilds:Skills]] by 10%


'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.

Revision as of 11:00, 11 July 2026

Template:External width=70x70 This page details the optimal training methods for leveling up Dragonwilds:Attack.

Equipment

Armour:

Category Items progression (Late Game → Early Game)
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink

Template:Plink

Template:Plink Template:Plink Template:Plink
Legs Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Trinket Template:Plink Template:Plink / Template:Plink* Template:Plink Template:Plink / Template:Plink N/A N/A
Back Template:Plink Template:Plink Template:Plink Template:Plink N/A N/A

Armour Slots:

  • Mage Hats – are preferred, as they grant a -50% Stamina Regen Delay for a single piece equipped, and they are lighter than Melee Helmets while retaining high defensive bonuses
  • Melee Bodies and Legs – are preferred, as the bonus for wearing two melee pieces grants -33% Block Stamina Cost and +50% Crit Chance After Blocking
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). The same applies to Magic Hats. See this for a complete list.
  • Dragonwilds:Trinkets:
    • Amulet of Accuracy – Increased Critical Damage by 15%
    • Inspiring Amulet of Attack – Increases Attack XP by 5%
    • Amulet of Strength – Increases Melee Dragonwilds:Damage by 12.5%
    • Unholy Symbol – Increases Melee Damage by 15%
    • Amulet of Glory – Increases Melee Damage by 25%
    • Dragonwilds:Salve Amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
  • Dragonwilds:Capes:
    • Attack Cape – Melee attacks have a small chance at costing no stamina when used.
    • Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.

Weapons:

Category Items progression (Late Game → Early Game)

This category is subject to massive changes with the upcoming update affecting Ascension Shards, Cores, and Masterwork Weapons.

Perks:

Category Items progression (Late Game → Early Game)
Potions (Focused Attack I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Drinks (Dragonwilds:Ferocious Fighter) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food, Drinks & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Others:

Template:Skill training guides