Minecraft:Terrain.png: Difference between revisions
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* The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots? | * The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots? | ||
* How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay. | * How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay. | ||
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*** Unlit Redstone Torch | *** Unlit Redstone Torch | ||
*** Water | *** Water | ||
*** Lava}} | *** Lava | ||
* For what period of time was it used for the logo?}} | |||
}} | }} | ||
{{HistoryTable | {{HistoryTable | ||
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|[[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]] [[File:Flower Pot JE1 (facing NWU).png|32px]] Flower pots use the texture for each plant and dirt texture inside, and the underside is hollow. | |[[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]] [[File:Flower Pot JE1 (facing NWU).png|32px]] Flower pots use the texture for each plant and dirt texture inside, and the underside is hollow. | ||
|[[File:Cobblestone Wall (ewU) JE1.png|32px]] [[File:Mossy Cobblestone Wall (ewU) JE1.png|32px]] [[File:Oak Button (S) JE1 BE1.png|32px]] [[Minecraft:Cobblestone walls]], mossy cobblestone walls, [[Minecraft:item frame]]s bezel, wooden [[Minecraft:button]]s use textures for [[Minecraft:cobblestone]], [[Minecraft:mossy cobblestone]], birch [[Minecraft:planks]] and oak planks.}} | |[[File:Cobblestone Wall (ewU) JE1.png|32px]] [[File:Mossy Cobblestone Wall (ewU) JE1.png|32px]] [[File:Oak Button (S) JE1 BE1.png|32px]] [[Minecraft:Cobblestone walls]], mossy cobblestone walls, [[Minecraft:item frame]]s bezel, wooden [[Minecraft:button]]s use textures for [[Minecraft:cobblestone]], [[Minecraft:mossy cobblestone]], birch [[Minecraft:planks]] and oak planks.}} | ||
|{{HistoryLine|||dev=12w36a|[[File:Beacon JE2.png|32px]] [[Minecraft:Beacon]]s now use [[Minecraft:glass]] and [[Minecraft:obsidian]] textures. The previously added beacon texture is now | |{{HistoryLine|||dev=12w36a|[[File:Beacon JE2.png|32px]] [[Minecraft:Beacon]]s now use [[Minecraft:glass]] and [[Minecraft:obsidian]] textures. The previously added beacon texture is now only used for the particles. | ||
|The inner cube at the item form uses the [[Minecraft:block of gold]] texture.}} | |||
|{{HistoryLine|||dev=12w38a|[[File:201209201253 terrain.png|left|128px]] [[File:Beacon JE3.png|32px]] The texture for beacons has changed. Beacons once again use their own texture, instead of the glass texture.}} | |{{HistoryLine|||dev=12w38a|[[File:201209201253 terrain.png|left|128px]] [[File:Beacon JE3.png|32px]] The texture for beacons has changed. Beacons once again use their own texture, instead of the glass texture.}} | ||
|{{HistoryLine|||dev=12w40a|[[File:201210041143 terrain.png|left|128px]] [[File:Beacon JE4 BE1.png|32px]] The texture for beacons has changed. Beacons use own texture on the core and once again use glass texture.}} | |{{HistoryLine|||dev=12w40a|[[File:201210041143 terrain.png|left|128px]] [[File:Beacon JE4 BE1.png|32px]] The texture for beacons has changed. Beacons use own texture on the core and once again use glass texture.}} | ||
Latest revision as of 12:31, 21 July 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Exclusive Template:Outdated feature
terrain.png was a Minecraft:texture atlas found inside Minecraft:minecraft.jar. It was used to store the game's Minecraft:block and Minecraft:fluid textures, the block Minecraft:breaking animation, and some Minecraft:items. It has been superseded with minecraft_textures_atlas_.pngs, obtainable in the screenshots folder upon doing Template:Key in modern versions.
Format
terrain.png is a fixed-width 256×256-pixel file that is split into different 16×16 squares which correspond to the texture for each block found in-game.
Usage
Before the introduction of Minecraft:texture packs, terrain.png had to be manually edited or replaced in order to change any textures found in-game. The file would have to be placed inside an edited minecraft.jar file in order to work.
Empty regions
Template:Main Unused sections of the texture are occupied by lilac squares, which distantly resemble the Minecraft:missing texture used from 13w16a onward. The paintings sheet also used this purple texture, however other atlases, like Minecraft:items.png and Minecraft:particles.png, did not.
These regions are solely intended to mark unused spaces on the sheet. Despite this, there are several cases of these texture regions unintentionally being used by blocks, items and other features. The following list names some significant examples where this texture was used (full lists for each edition are available with example screenshots and version ranges: Java, Bedrock, Console)
- File:Placeholder Block JE1 BE1.pngFile:Locked chest JE3.pngFile:Locked chest (S) JE4.png Minecraft:Locked chest (Java/Console)
- File:Placeholder Block JE1 BE1.png Minecraft:Invalid Data Value Wool items with nonzero integer multiple of 16 damage values (Java/Console)
- File:Placeholder Texture Wheat.png Wheat with a growth state over 7 (Java)
- File:Cake (15 bites) JE1.png Minecraft:Cake with more than 7 bites taken out of it (Java)
- File:Water JE5.png Minecraft:Water in a short version range during Minecraft:Survival Test (Java)
- File:Placeholder Block JE1 BE1.png Minecraft:Leaves as a held itemTemplate:Verify in a short version range (Bedrock)
- File:Leaves carried BE1.png Minecraft:leaves_carried (Bedrock)
History
Java Edition
Template:Info needed section Template:HistoryTable
Bedrock Edition
Template:More images Template:Info needed section Template:HistoryTable
Legacy Console Edition
Template:More images Template:Info needed section Template:HistoryTable
Pi Edition
Gallery
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A guide to the textures in terrain.png
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Most of the historically unused textures in terrain.png, excluding those whose positions would have coincided (e.g. fire placeholder textures).
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The terrain.png file from a modded version of 0.30, included in Mojang's archive, likely erroneously.
References
See also
Template:Navbox texture atlases
Minecraft:es:Terrain.png Minecraft:fr:Terrain.png Minecraft:ja:Terrain.png Minecraft:lzh:Terrain.png Minecraft:pt:Terrain.png Minecraft:ru:Terrain.png Minecraft:zh:Terrain.png