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Dragonwilds:Attack training: Difference between revisions

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Sync: updated from Dragonwilds
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
 
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External|rs|os|rsc}}
External|rs|os|rsc}}
[[File:Attack.png|width=70x70
[[File:Attack.png|width=70x70
]] This page details the optimal training methods for leveling up [[Dragonwilds:Attack]].
]] This page details the optimal training methods for levelling up [[Dragonwilds:Attack]].


== Equipment ==
== '''Equipment''' ==


=== Armour: ===
=== Equipment slots ===
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
!Category
!Category
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|-
|-
!Head
!Head
| {{plink|Infinity Robe Hat|Infinity}}
|{{plink|Adamant Helmet}}
| {{plink|Zamorak Hood|Zamorak}}
|{{plink|Mithril Helmet}}
| {{plink|Necromancer's Crown|Necro}}
|{{plink|Steel Full Helm}}
| {{plink|Dragonkin Mage Hood|Kin}}
|{{plink|Iron Helmet}}
| {{plink|Wizard Hat|Wizard}}
|{{plink|Bronze Helmet}}
| {{plink|Apprentice Hat|Appren.}}
|{{plink|Reinforced Helmet}}
|-
|-
!Body
!Body
|{{plink|Adamant Platebody}}
|{{plink|Adamant Platebody}}
|{{plink|Mithril Platebody}}
|{{plink|Mithril Platebody}}
|
|{{plink|Steel Platebody}}
{{plink|Steel Platebody}}
|{{plink|Iron Platebody}}
|{{plink|Iron Platebody}}
|{{plink|Bronze Platebody}}
|{{plink|Bronze Platebody}}
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!Legs
!Legs
|{{plink|Adamant Platelegs}}
|{{plink|Adamant Platelegs}}
|{{plink|Mithril Platelegs}}
|{{plink|Mithril Platelegs}}


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'''Armour Slots:'''
'''Armour Slots:'''


* [[Dragonwilds:Mage armour|Mage]] [[Dragonwilds:Mage armour|Hats]] – are preferred, as they grant a '''-50%''' Stamina Regen Delay for a single piece equipped, and they are lighter than Melee Helmets while retaining high defensive bonuses
* [[Dragonwilds:Melee Armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
* [[Dragonwilds:Melee Armour|Melee Bodies and Legs]] – are preferred, as the bonus for wearing two melee pieces grants '''-33%''' Block Stamina Cost and '''+50%''' Crit Chance After Blocking
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). See [[Dragonwilds:Armour|this]] for a complete list.
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). The same applies to Magic Hats. See [[Dragonwilds:Armour|this]] for a complete list.
* [[Dragonwilds:Trinkets]]:
* [[Dragonwilds:Trinkets]]:
** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%'''
** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%'''
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**Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.
**Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.


=== Weapons: ===
=== Weapons ===
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
!Category
!Category
! colspan="6" |Items progression (Late Game → Early Game)
! colspan="6" |Items progression (Late Game → Early Game)
|}
|}
''This category is subject to massive changes with the upcoming update affecting [[Dragonwilds:Ascension Shard|Ascension Shards]], [[Dragonwilds:Ascension Core|Cores]], and [[Dragonwilds:Masterwork|Masterwork Weapons]].''
''This category is subject to massive changes with the upcoming update affecting [[Dragonwilds:Ascension Shard]]s, [[Dragonwilds:Ascension Core|Cores]], and [[Dragonwilds:Masterwork|Masterwork Weapons]].''


=== Perks: ===
=== Perks ===
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
!Category
!Category
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'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.


=== Others: ===
=== Others ===
 
== '''Example setup''' ==
 
== '''General advices''' ==
 
== '''Methods''' ==


* Training with Black Knight Titan
* Training with bosses
* Monster runs for rare drops
{{Skill training guides}}
{{Skill training guides}}

Latest revision as of 11:00, 22 July 2026

Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack.

Equipment

Equipment slots

Category Items progression (Late Game → Early Game)
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Legs Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Trinket Template:Plink Template:Plink / Template:Plink* Template:Plink Template:Plink / Template:Plink N/A N/A
Back Template:Plink Template:Plink Template:Plink Template:Plink N/A N/A

Armour Slots:

  • Dragonwilds:Melee Armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). See this for a complete list.
  • Dragonwilds:Trinkets:
    • Amulet of Accuracy – Increased Critical Damage by 15%
    • Inspiring Amulet of Attack – Increases Attack XP by 5%
    • Amulet of Strength – Increases Melee Dragonwilds:Damage by 12.5%
    • Unholy Symbol – Increases Melee Damage by 15%
    • Amulet of Glory – Increases Melee Damage by 25%
    • Dragonwilds:Salve Amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
  • Dragonwilds:Capes:
    • Attack Cape – Melee attacks have a small chance at costing no stamina when used.
    • Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.

Weapons

Category Items progression (Late Game → Early Game)

This category is subject to massive changes with the upcoming update affecting Dragonwilds:Ascension Shards, Cores, and Masterwork Weapons.

Perks

Category Items progression (Late Game → Early Game)
Potions (Focused Attack I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Drinks (Dragonwilds:Ferocious Fighter) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food, Drinks & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Others

Example setup

General advices

Methods

  • Training with Black Knight Titan
  • Training with bosses
  • Monster runs for rare drops

Template:Skill training guides