Dragonwilds:Attack training: Difference between revisions
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[[File:Attack.png|width=70x70 | [[File:Attack.png|width=70x70 | ||
]] This page details the optimal training methods for | ]] This page details the optimal training methods for levelling up [[Dragonwilds:Attack]]. | ||
== Equipment == | == '''Equipment''' == | ||
=== | === Equipment slots === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
!Category | !Category | ||
| Line 13: | Line 13: | ||
|- | |- | ||
!Head | !Head | ||
| {{plink| | |{{plink|Adamant Helmet}} | ||
| {{plink| | |{{plink|Mithril Helmet}} | ||
| {{plink| | |{{plink|Steel Full Helm}} | ||
| {{plink| | |{{plink|Iron Helmet}} | ||
| {{plink| | |{{plink|Bronze Helmet}} | ||
| {{plink| | |{{plink|Reinforced Helmet}} | ||
|- | |- | ||
!Body | !Body | ||
|{{plink|Adamant Platebody}} | |{{plink|Adamant Platebody}} | ||
|{{plink|Mithril Platebody}} | |{{plink|Mithril Platebody}} | ||
| | |{{plink|Steel Platebody}} | ||
{{plink|Steel Platebody}} | |||
|{{plink|Iron Platebody}} | |{{plink|Iron Platebody}} | ||
|{{plink|Bronze Platebody}} | |{{plink|Bronze Platebody}} | ||
| Line 31: | Line 30: | ||
!Legs | !Legs | ||
|{{plink|Adamant Platelegs}} | |{{plink|Adamant Platelegs}} | ||
|{{plink|Mithril Platelegs}} | |{{plink|Mithril Platelegs}} | ||
| Line 56: | Line 56: | ||
'''Armour Slots:''' | '''Armour Slots:''' | ||
* [[Dragonwilds:Melee Armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets | |||
* [[Dragonwilds:Melee Armour | ** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). See [[Dragonwilds:Armour|this]] for a complete list. | ||
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour) | |||
* [[Dragonwilds:Trinkets]]: | * [[Dragonwilds:Trinkets]]: | ||
** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%''' | ** Amulet of Accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%''' | ||
| Line 70: | Line 69: | ||
**Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina. | **Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina. | ||
=== Weapons | === Weapons === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
!Category | !Category | ||
! colspan="6" |Items progression (Late Game → Early Game) | ! colspan="6" |Items progression (Late Game → Early Game) | ||
|} | |} | ||
''This category is subject to massive changes with the upcoming update affecting [[Dragonwilds:Ascension Shard | ''This category is subject to massive changes with the upcoming update affecting [[Dragonwilds:Ascension Shard]]s, [[Dragonwilds:Ascension Core|Cores]], and [[Dragonwilds:Masterwork|Masterwork Weapons]].'' | ||
=== Perks | === Perks === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
!Category | !Category | ||
| Line 116: | Line 115: | ||
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously. | '''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously. | ||
=== Others | === Others === | ||
== '''Example setup''' == | |||
== '''General advices''' == | |||
== '''Methods''' == | |||
* Training with Black Knight Titan | |||
* Training with bosses | |||
* Monster runs for rare drops | |||
{{Skill training guides}} | {{Skill training guides}} | ||
Latest revision as of 11:00, 22 July 2026
Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink / Template:Plink | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | N/A |
Armour Slots:
- Dragonwilds:Melee Armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of Accuracy – Increased Critical Damage by 15%
- Inspiring Amulet of Attack – Increases Attack XP by 5%
- Amulet of Strength – Increases Melee Dragonwilds:Damage by 12.5%
- Unholy Symbol – Increases Melee Damage by 15%
- Amulet of Glory – Increases Melee Damage by 25%
- Dragonwilds:Salve Amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
- Dragonwilds:Capes:
- Attack Cape – Melee attacks have a small chance at costing no stamina when used.
- Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.
Weapons
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
This category is subject to massive changes with the upcoming update affecting Dragonwilds:Ascension Shards, Cores, and Masterwork Weapons.
Perks
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Attack I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Drinks (Dragonwilds:Fleet Footed) | Template:Plink | Template:Plink | N/A | N/A |
| Drinks (Dragonwilds:Ferocious Fighter) | Template:Plink | Template:Plink | N/A | N/A |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food, Drinks & Potions perks:
- Dragonwilds:Focused Attack – Increases the experience gained when training the Dragonwilds:Attack skill by 15%
- Dragonwilds:Focused Attack II – Increases the experience gained when training the Dragonwilds:Attack skill by 30%
- Dragonwilds:Fleet Footed – Reduces the Dragonwilds:Stamina cost of sprinting by 50%
- Dragonwilds:Ferocious Fighter – Reduces the Dragonwilds:Stamina cost of physical attacks by 33%
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:Experience gain in all Dragonwilds:Skills by 10%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.
Others
Example setup
General advices
Methods
- Training with Black Knight Titan
- Training with bosses
- Monster runs for rare drops