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Dragonwilds:Abyssal Whip: Difference between revisions

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Sync: updated from Dragonwilds
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|item_type =  Melee Weapon
|item_type =  Melee Weapon
|weight = 4.5
|weight = 4.5
|repaircost = 1 [[Dragonwilds:Abyssal Spine]]
|repaircost = 1 [[Dragonwilds:abyssal spine]]
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon.
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon.
}}
}}
The '''Abyssal Whip''' is a [[Dragonwilds:Power level|Power Level]] 4 one-handed [[Dragonwilds:Masterwork]] melee weapon that can be created at a [[Dragonwilds:Blacksmith's Bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:Abyssal Spine]] that is dropped by an [[Dragonwilds:Abyssal Demon]] in the player's inventory.  
The '''Abyssal Whip''' is a [[Dragonwilds:power level]] 4 one-handed [[Dragonwilds:masterwork]] melee weapon that can be created at a [[Dragonwilds:blacksmith's bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:abyssal spine]] that is dropped by an [[Dragonwilds:abyssal demon]] in the player's inventory.  


Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]].
Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]].
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* The special attack activation animation takes 0.8s to cast, plus travel time to the target.
* The special attack activation animation takes 0.8s to cast, plus travel time to the target.
** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
** See [[Dragonwilds:Stamina]] for dodge animation cancelling.
** See [[Dragonwilds:stamina]] for dodge animation cancelling.
* By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See [[Dragonwilds:Combat]]).
* By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See [[Dragonwilds:combat]]).


{{Infobox Weapon
{{Infobox Weapon
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It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say.
It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say.


Only one [[Dragonwilds:Wild Knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.
Only one [[Dragonwilds:wild knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.
}}
}}


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* Poison Plant Bulb was renamed to Poison Ichor, a requirement for making the abyssal whip.
* Poison Plant Bulb was renamed to Poison Ichor, a requirement for making the abyssal whip.
* The abyssal whip's special attack will now damage [[Dragonwilds:Velgar]].
* The abyssal whip's special attack will now damage [[Dragonwilds:Velgar]].
* The abyssal whip's description was slightly changed to capitalise the [[Dragonwilds:Abyssal Demon]].
* The abyssal whip's description was slightly changed to capitalise the [[Dragonwilds:abyssal demon]].
}}
}}
{{UL
{{UL
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|ver=Update 1 - 0.8.0
|ver=Update 1 - 0.8.0
|update=
|update=
* The Abyssal Whip's crafting requirements now include 4 more [[Dragonwilds:Hard Leather]], 12 [[Dragonwilds:Swamp Thread]], and 6 [[Dragonwilds:Poison Plant Bulb]]s. [[Dragonwilds:Ram Horn]]s have been removed as a requirement to create the whip.
* The Abyssal Whip's crafting requirements now include 4 more [[Dragonwilds:hard leather]], 12 [[Dragonwilds:swamp thread]], and 6 [[Dragonwilds:poison plant bulb]]s. [[Dragonwilds:Ram horn]]s have been removed as a requirement to create the whip.
* The item's journal entry was grammatically changed.
* The item's journal entry was grammatically changed.
}}
}}

Revision as of 11:02, 7 August 2026

Template:External Template:Infobox Item The Abyssal Whip is a Dragonwilds:power level 4 one-handed Dragonwilds:masterwork melee weapon that can be created at a Dragonwilds:blacksmith's bench. The recipe can be acquired from the Dragonwilds:Kletterbuja Kara Dragonwilds:vault by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the Dragonwilds:abyssal spine that is dropped by an Dragonwilds:abyssal demon in the player's inventory.

Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both Dragonwilds:Enchant Weapon: Fire and Air.

Abyssal Whip Special Attack Animation
Abyssal Whip Special Attack Animation

Stats

The Abyssal Whip's secondary ability requires 16 Dragonwilds:stamina points.

  • The special attack activation animation takes 0.8s to cast, plus travel time to the target.
    • After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
    • See Dragonwilds:stamina for dodge animation cancelling.
  • By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See Dragonwilds:combat).

Template:Infobox Weapon

Recipe

To unlock this recipe below, bring the Abyssal Spine to the Dragonkin Effigy at the Dragonwilds:Kletterbuja Kara vault:

File:Abyssal Whip (recipe location).png
The location of the orb at the Kletterbuja Kara vault.

icon_4003.pngRecipe: {{{1}}}

Recipe tree

Template:Crafting Tree

Journal

Template:Journal entry

Gallery

Update history

Template:UH

Template:Weapons Template:Special Effects