Dragonwilds:Abyssal Whip: Difference between revisions
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|item_type = Melee Weapon | |item_type = Melee Weapon | ||
|weight = 4.5 | |weight = 4.5 | ||
|repaircost = 1 [[Dragonwilds: | |repaircost = 1 [[Dragonwilds:abyssal spine]] | ||
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon. | |description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon. | ||
}} | }} | ||
The '''Abyssal Whip''' is a [[Dragonwilds: | The '''Abyssal Whip''' is a [[Dragonwilds:power level]] 4 one-handed [[Dragonwilds:masterwork]] melee weapon that can be created at a [[Dragonwilds:blacksmith's bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:abyssal spine]] that is dropped by an [[Dragonwilds:abyssal demon]] in the player's inventory. | ||
Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]]. | Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]]. | ||
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* The special attack activation animation takes 0.8s to cast, plus travel time to the target. | * The special attack activation animation takes 0.8s to cast, plus travel time to the target. | ||
** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger. | ** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger. | ||
** See [[Dragonwilds: | ** See [[Dragonwilds:stamina]] for dodge animation cancelling. | ||
* By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See [[Dragonwilds: | * By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See [[Dragonwilds:combat]]). | ||
{{Infobox Weapon | {{Infobox Weapon | ||
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It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say. | It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say. | ||
Only one [[Dragonwilds: | Only one [[Dragonwilds:wild knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip. | ||
}} | }} | ||
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* Poison Plant Bulb was renamed to Poison Ichor, a requirement for making the abyssal whip. | * Poison Plant Bulb was renamed to Poison Ichor, a requirement for making the abyssal whip. | ||
* The abyssal whip's special attack will now damage [[Dragonwilds:Velgar]]. | * The abyssal whip's special attack will now damage [[Dragonwilds:Velgar]]. | ||
* The abyssal whip's description was slightly changed to capitalise the [[Dragonwilds: | * The abyssal whip's description was slightly changed to capitalise the [[Dragonwilds:abyssal demon]]. | ||
}} | }} | ||
{{UL | {{UL | ||
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|ver=Update 1 - 0.8.0 | |ver=Update 1 - 0.8.0 | ||
|update= | |update= | ||
* The Abyssal Whip's crafting requirements now include 4 more [[Dragonwilds: | * The Abyssal Whip's crafting requirements now include 4 more [[Dragonwilds:hard leather]], 12 [[Dragonwilds:swamp thread]], and 6 [[Dragonwilds:poison plant bulb]]s. [[Dragonwilds:Ram horn]]s have been removed as a requirement to create the whip. | ||
* The item's journal entry was grammatically changed. | * The item's journal entry was grammatically changed. | ||
}} | }} | ||
Revision as of 11:02, 7 August 2026
Template:External Template:Infobox Item The Abyssal Whip is a Dragonwilds:power level 4 one-handed Dragonwilds:masterwork melee weapon that can be created at a Dragonwilds:blacksmith's bench. The recipe can be acquired from the Dragonwilds:Kletterbuja Kara Dragonwilds:vault by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the Dragonwilds:abyssal spine that is dropped by an Dragonwilds:abyssal demon in the player's inventory.
Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both Dragonwilds:Enchant Weapon: Fire and Air.
Stats
The Abyssal Whip's secondary ability requires 16 Dragonwilds:stamina points.
- The special attack activation animation takes 0.8s to cast, plus travel time to the target.
- After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
- See Dragonwilds:stamina for dodge animation cancelling.
- By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See Dragonwilds:combat).
Recipe
To unlock this recipe below, bring the Abyssal Spine to the Dragonkin Effigy at the Dragonwilds:Kletterbuja Kara vault:
Recipe: {{{1}}}
Recipe tree
Journal
Gallery
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Abyssal Whip equipped by a player.