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Dragonwilds:Air Magic: Difference between revisions

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'''Air Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 1 that allows the player to wield [[Dragonwilds:Air Rune]] to cast spells. Unlike with Water or Fire spells, Air spells will stun some enemies, providing nice crowd control and decent damage with the secondary attack performing a large AoE at the target/destination knocking up certain enemies when hit.
'''Air Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 1 that allows the player to wield [[Dragonwilds:air rune]] to cast spells. Unlike with Water or Fire spells, Air spells will stun some enemies, providing nice crowd control and decent damage with the secondary attack performing a large AoE at the target/destination knocking up certain enemies when hit.

Revision as of 11:03, 7 August 2026

Air Magic is a Dragonwilds:Magic skill perk granted at level 1 that allows the player to wield Dragonwilds:air rune to cast spells. Unlike with Water or Fire spells, Air spells will stun some enemies, providing nice crowd control and decent damage with the secondary attack performing a large AoE at the target/destination knocking up certain enemies when hit.