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Dragonwilds:Abyssal Whip: Difference between revisions

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|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon.
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon.
}}
}}
The '''Abyssal Whip''' is a [[Dragonwilds:power level]] 4 one-handed [[Dragonwilds:masterwork]] melee weapon that can be created at a [[Dragonwilds:blacksmith's bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:abyssal spine]] that is dropped by an [[Dragonwilds:abyssal demon]] in the player's inventory.  
The '''abyssal whip''' is a [[Dragonwilds:power level]] 4 one-handed [[Dragonwilds:masterwork]] melee weapon that can be created at a [[Dragonwilds:blacksmith's bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:abyssal spine]] that is dropped by an [[Dragonwilds:abyssal demon]] in the player's inventory.  


Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]].
Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]].
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==Stats==
==Stats==
The Abyssal Whip's secondary ability requires 16 [[Dragonwilds:stamina]] points.
The abyssal whip's secondary ability requires 16 [[Dragonwilds:stamina]] points.
* The special attack activation animation takes 0.8s to cast, plus travel time to the target.
* The special attack activation animation takes 0.8s to cast, plus travel time to the target.
** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
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==Recipe==
==Recipe==
To unlock this recipe below, bring the Abyssal Spine to the Dragonkin Effigy at the [[Dragonwilds:Kletterbuja Kara]] vault:
To unlock this recipe below, bring the abyssal spine to the Dragonkin effigy at the [[Dragonwilds:Kletterbuja Kara]] vault:
[[File:Abyssal Whip (recipe location).png|thumb|right|400px|The location of the orb at the [[Kletterbuja Kara]] vault.]]
[[File:Abyssal Whip (recipe location).png|thumb|right|400px|The location of the orb at the [[Kletterbuja Kara]] vault.]]
{{Recipe
{{Recipe
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==Gallery==
==Gallery==
<gallery>
<gallery>
Abyssal Whip (Equipped).jpg|Abyssal Whip equipped by a player.
Abyssal Whip (Equipped).jpg|Abyssal whip equipped by a player.
</gallery>
</gallery>



Revision as of 11:00, 8 August 2026

Template:External Template:Infobox Item The abyssal whip is a Dragonwilds:power level 4 one-handed Dragonwilds:masterwork melee weapon that can be created at a Dragonwilds:blacksmith's bench. The recipe can be acquired from the Dragonwilds:Kletterbuja Kara Dragonwilds:vault by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the Dragonwilds:abyssal spine that is dropped by an Dragonwilds:abyssal demon in the player's inventory.

Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both Dragonwilds:Enchant Weapon: Fire and Air.

Abyssal Whip Special Attack Animation
Abyssal Whip Special Attack Animation

Stats

The abyssal whip's secondary ability requires 16 Dragonwilds:stamina points.

  • The special attack activation animation takes 0.8s to cast, plus travel time to the target.
    • After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
    • See Dragonwilds:stamina for dodge animation cancelling.
  • By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See Dragonwilds:combat).

Template:Infobox Weapon

Recipe

To unlock this recipe below, bring the abyssal spine to the Dragonkin effigy at the Dragonwilds:Kletterbuja Kara vault:

File:Abyssal Whip (recipe location).png
The location of the orb at the Kletterbuja Kara vault.

icon_4003.pngRecipe: {{{1}}}

Recipe tree

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Journal

Template:Journal entry

Gallery

Update history

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Template:Weapons Template:Special Effects