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Minecraft:Blaze: Difference between revisions

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== Behavior ==
== Behavior ==
Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}} but sink {{in|java}}. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid [[Minecraft:fire]] or lava but does avoid water.
=== Movement ===
When a blaze has no target, it wanders randomly over the ground. A descending blaze multiplies its downward speed by 0.6 each [[Minecraft:Tick#Game tick|game tick]], causing it to slowly sink through the air. Blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}}, but sink {{in|java}}. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.


Blazes take {{hp|5}} freezing damage from [[Minecraft:powder snow]].
When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.{{note|The game generates an offset as <code>0.5 + 6.891 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.}} If the eyes of the target are above that chosen threshold, the blaze accelerates upward, rapidly approaching a vertical speed of 0.3 blocks per tick.


Blazes take {{hp|3}} damage when hit by a [[Minecraft:snowball]] and {{hp|1}} damage when hit by a [[Minecraft:splash water bottle]].
While its attack behavior is active, a blaze does not wander randomly.


Like [[Minecraft:endermen]], blazes are damaged by [[Minecraft:rain]] by {{hp|1}} every half second.
=== Damage ===
Blazes take damage from the following interactions:


{| class="wikitable"
! Interaction
! Damage taken
|-
| [[Minecraft:Fire]], [[Minecraft:lava]], or falling
| No damage
|-
| Contact with [[Minecraft:rain]] or water
| {{hp|1}} damage every 0.5 seconds
|-
| [[Minecraft:Snowball]]
| {{hp|3}} damage
|-
| [[Minecraft:Water bottle]]
| {{hp|1}} damage when thrown within 4 blocks of the blaze
|-
| Fully frozen in [[Minecraft:powder snow]]
| {{hp|5}} freezing damage every 2 seconds{{note|The first freezing damage happens after 7 to 9 seconds of continuous freezing.}}
|}
{{el|java}} blazes have no specific behavior for being in water.
=== Appearance ===
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.


=== Attacking ===
=== Attacking ===
{{see also|Tutorial:Combat#Blaze}}
{{see also|Tutorial:Combat#Blaze}}
Blazes target players within 48 blocks. If a blaze is damaged by a player or another mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.
Blazes target players within 48 blocks. If a blaze is damaged by a player or another mob, it alerts other blazes within 48 blocks to target the attacker.
[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]]
[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]]
A blaze's normal attack is a trio of [[Minecraft:small fireball]]s, shot from up to 48 blocks. Unlike with the [[Minecraft:ghast]] or [[Minecraft:breeze]], a blaze's projectiles ''cannot'' be deflected, but can be [[Minecraft:blocking|blocked]] with a [[Minecraft:shield]]. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[Minecraft:dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.
A blaze's normal attack is a trio of [[Minecraft:small fireball]]s, shot from up to 48 blocks. Unlike with the [[Minecraft:ghast]] or [[Minecraft:breeze]], a blaze's projectiles ''cannot'' be deflected, but can be [[Minecraft:blocking|blocked]] with a [[Minecraft:shield]]. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[Minecraft:dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.

Revision as of 11:24, 11 August 2026

Template:For Template:Distinguish Template:Infobox entity Template:Relevant tutorial A blaze is a fiery Minecraft:hostile mob found in Minecraft:Nether fortresses and is the only source of Minecraft:blaze rods. It attacks by shooting volleys of three Minecraft:small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.

Spawning

Blazes always require a Minecraft:light level of 11 or less to spawn.

They may spawn naturally in Minecraft:Nether fortresses in groups of 2 or 3Template:Only and from 1 to 3Template:Only.

Blazes may also spawn from Minecraft:monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.

Spawning conditions for blazes:

Template:Mob spawn table

Drops

On death

Template:DropTable Template:Xp Minecraft:experience orbs are dropped if killed by a player or tamed wolf.

Behavior

Movement

When a blaze has no target, it wanders randomly over the ground. A descending blaze multiplies its downward speed by 0.6 each game tick, causing it to slowly sink through the air. Blazes attempt to swim upward in Minecraft:lava or Minecraft:water Template:In, but sink Template:In. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.

When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.Template:Note If the eyes of the target are above that chosen threshold, the blaze accelerates upward, rapidly approaching a vertical speed of 0.3 blocks per tick.

While its attack behavior is active, a blaze does not wander randomly.

Damage

Blazes take damage from the following interactions:

Interaction Damage taken
Minecraft:Fire, Minecraft:lava, or falling No damage
Contact with Minecraft:rain or water Template:Hp damage every 0.5 seconds
Minecraft:Snowball Template:Hp damage
Minecraft:Water bottle Template:Hp damage when thrown within 4 blocks of the blaze
Fully frozen in Minecraft:powder snow Template:Hp freezing damage every 2 secondsTemplate:Note

Template:El blazes have no specific behavior for being in water.

Appearance

The entire blaze texture appears brighter Template:In, similar to the Minecraft:drowned's eyes. With Minecraft:Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.

Attacking

Template:See also Blazes target players within 48 blocks. If a blaze is damaged by a player or another mob, it alerts other blazes within 48 blocks to target the attacker.

File:Blaze Shooting.gif
A blaze attacking

A blaze's normal attack is a trio of Minecraft:small fireballs, shot from up to 48 blocks. Unlike with the Minecraft:ghast or Minecraft:breeze, a blaze's projectiles cannot be deflected, but can be blocked with a Minecraft:shield. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a Minecraft:dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.

A blaze that touches its target performs a melee attack once per second that does Template:Hp damage on Easy Minecraft:difficulty, Template:Hp on Normal, and Template:Hp on Hard. This attack is not considered fire damage and does not ignite the target, and as such cannot be prevented by the Minecraft:Fire Resistance status effect.

  1. REDIRECT Template:PG/-

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Template:El: Template:Main Blazes have entity data associated with them that contains various properties.

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:For

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • When throwing a Minecraft:potion of Minecraft:Invisibility on a blaze, the smoke remains visible.
  • According to Minecraft:Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.<ref>Template:Mcnet</ref>
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.<ref>Template:YouTube link</ref>
  • Despite not having visible feet, blazes are still capable of making footstep sounds.<ref>Template:Cite bug</ref>
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.<ref>Template:Mcnet</ref>

Publicity

Gallery

Template:Needs render

Renders

Screenshots

Mojang images

Textures

Other

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox The Nether Template:Navbox entities

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