Dragonwilds:Runecrafting Guild: Difference between revisions
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{{Infobox Scenery | {{Infobox Scenery | ||
|name = Runecrafting Guild | |name = Runecrafting Guild | ||
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|location = [[Dragonwilds:Bramblemead Valley]] | |location = [[Dragonwilds:Bramblemead Valley]] | ||
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The '''Runecrafting Guild''', also known as the '''Wizard's Guild''', '''Wizard's Tower''', and '''Magic Institute''', was the centre of magic research, study, and experimentation for Saradominist wizards on [[Dragonwilds:Ashenfall]]. It is also the first known [[Dragonwilds:Runecrafting]] Guild in [[Dragonwilds:Gielinor]]'s history, having been founded some time in the [[Dragonwilds:Third Age]]. Some [[Dragonwilds:Knights of Saradomin]] had to be permanently stationed at the guild to address the perils often created by the wizards.{{ | The '''Runecrafting Guild''', also known as the '''Wizard's Guild''', '''Wizard's Tower''', and '''Magic Institute''', was the centre of magic research, study, and experimentation for Saradominist wizards on [[Dragonwilds:Ashenfall]]. It is also the first known [[Dragonwilds:Runecrafting]] Guild in [[Dragonwilds:Gielinor]]'s history, having been founded some time in the [[Dragonwilds:Third Age]]. Some [[Dragonwilds:Knights of Saradomin]] had to be permanently stationed at the guild to address the perils often created by the wizards.{{CiteJournal|journal=Wizard Hat|loc=|quote=The White Knights, often summoned to address the perils that the wizard's guild inadvertently unleashed, were a frequent presence. Their duties ranged from quelling peculiar weather phenomena to managing the 'accidental' summoning of demons. To maintain control, a contingent of knights established a permanent residence within the guild, their vigilant eyes ever watchful.}} The wizards were rarely seen outside the guild, focused on creating and studying powerful spells.{{CiteJournal|journal=Wizard Hat|loc=|quote=On Ashenfall, it was rare for those wearing these robes to be seen outside the wizard's guild. The structure on the hillside was home to strange practices and even stranger experiments. Powerful spells were studied and unleashed across an already magically problematic countryside.}} Nowadays, the guild is inhabited by goblins, like most of the [[Dragonwilds:Brynmoor]] region. | ||
The guild is involved in the [[Dragonwilds:quest]] [[Dragonwilds:Highlighting the Problem]], where the player discovers a statue with a recording and a [[Dragonwilds:Mysterious Orb (Uncharged)|mysterious orb]], which is charged on the obelisks around the guild to create a charged orb used in the creation of a [[Dragonwilds: | The guild is involved in the [[Dragonwilds:quest]] [[Dragonwilds:Highlighting the Problem]], where the player discovers a statue with a recording and a [[Dragonwilds:Mysterious Orb (Uncharged)|mysterious orb]], which is charged on the obelisks around the guild to create a charged orb used in the creation of a [[Dragonwilds:staff of light]]. {{CiteNPC|npc=Mysterious Voice|group=|quote=Hello apprentice, well done on charging up the orb. The orb is the heart of a very special staff known as the Staff of Light. Popular with blue robed wizards throughout Saradomin's domain. Now we just attach the orb to the shaft and voila, one staff of light.}} | ||
==Location== | ==Location== | ||
{{ | {{Map|Runecrafting Guild|width=250px|height=250px|center=145500,19000|zoom=3}} | ||
== Trivia == | == Trivia == | ||
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==References== | ==References== | ||
{{ | {{reflist}} | ||
{{ | {{Brynmoor}} | ||
[[Category:Ashenfall]] | [[Category:Ashenfall]] | ||
[[Category:Bramblemead Valley]] | [[Category:Bramblemead Valley]] | ||
Latest revision as of 11:25, 18 August 2026
Template:External Template:Infobox Scenery The Runecrafting Guild, also known as the Wizard's Guild, Wizard's Tower, and Magic Institute, was the centre of magic research, study, and experimentation for Saradominist wizards on Dragonwilds:Ashenfall. It is also the first known Dragonwilds:Runecrafting Guild in Dragonwilds:Gielinor's history, having been founded some time in the Dragonwilds:Third Age. Some Dragonwilds:Knights of Saradomin had to be permanently stationed at the guild to address the perils often created by the wizards.Template:CiteJournal The wizards were rarely seen outside the guild, focused on creating and studying powerful spells.Template:CiteJournal Nowadays, the guild is inhabited by goblins, like most of the Dragonwilds:Brynmoor region.
The guild is involved in the Dragonwilds:quest Dragonwilds:Highlighting the Problem, where the player discovers a statue with a recording and a mysterious orb, which is charged on the obelisks around the guild to create a charged orb used in the creation of a Dragonwilds:staff of light. Template:CiteNPC
Location
Trivia
- While the Guild was also known as the Wizard's Guild, among other names, there is a guild by that name within the mainland of Gielinor that predates the guild.
- Wizard's Tower is another institute within the mainland, but the Guild predates the tower's creation, making this the first in name.