Minecraft:Time Marker: Difference between revisions
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{{Missing information|Is this feature exclusive to Java Edition?}} | |||
A '''time marker''' is a feature that assigns a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by {{cmd|time set}}, for example {{cd|day}} or {{cd|night}}. | A '''time marker''' is a feature that assigns a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by {{cmd|time set}}, for example {{cd|day}} or {{cd|night}}. | ||
Latest revision as of 11:39, 18 August 2026
Template:Stub Template:Missing information A time marker is a feature that assigns a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by Template:Cmd, for example Template:Cd or Template:Cd.
Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a Time Marker with the same name.
- Built-in uses of time markers
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in Template:Cmd commands.
- Template:Cd - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.
- Template:Cd - the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated.
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in Template:Cmd commands.