Dragonwilds:Scorch: Difference between revisions
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Sync: updated from Dragonwilds |
Sync: updated from Dragonwilds |
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|release = 23 June 2026 | |release = 23 June 2026 | ||
|update = Eye on Ashenfall - 0.12.0 | |update = Eye on Ashenfall - 0.12.0 | ||
|duration = Varies | |||
|source = [[Dragonwilds:Umbral Sands]] | |source = [[Dragonwilds:Umbral Sands]] | ||
}} | }} | ||
'''Scorch''' is a status effect that builds while in direct sunlight in the [[Dragonwilds:Umbral Sands]] and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second. | '''Scorch''' is a status effect that builds while in direct sunlight in the [[Dragonwilds:Umbral Sands]] and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second. | ||
The [[Dragonwilds:Perks|Perk]] [[Dragonwilds:Frosted Flavours]] from [[Dragonwilds:Cactus Water]], the Cooling [[Dragonwilds:Infusions]], [[Dragonwilds:Monkfish Skewers]] and [[Dragonwilds:Umbral Kebab]] and the [[Dragonwilds:Armour]] [[Dragonwilds:Desert Hood]], [[Dragonwilds:Desert Robes]], and [[Dragonwilds:Desert Robe Legs]] provide | The [[Dragonwilds:Perks|Perk]] [[Dragonwilds:Frosted Flavours]] from [[Dragonwilds:Cactus Water]], the Cooling [[Dragonwilds:Infusions]], [[Dragonwilds:Monkfish Skewers]] and [[Dragonwilds:Umbral Kebab]] and the [[Dragonwilds:Armour]] [[Dragonwilds:Desert Hood]], [[Dragonwilds:Desert Robes]], and [[Dragonwilds:Desert Robe Legs]] provide Scorch resistance. The more sources of Scorch resistance a player has, the longer they can remain in direct sunlight. The [[Dragonwilds:Armour]] provide a bit better resistance than the [[Dragonwilds:Perks]], but they all stack.{{Refn|There is currently a bug where having less than 5 sources of Scorch resistance, building some Scorch, and then swapping to 5 AND stepping into the shade will ''build'' scorch instead of lower it.}} The time a player can remain in direct sunlight before being afflicted by Scorch is as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Sources | !Sources | ||
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Additionally, the '''Scorch''' build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game). | Additionally, the '''Scorch''' build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game). | ||
[[File:Player taking Scorch damage.png|thumb|Player taking Scorch Damage]] | [[File:Player taking Scorch damage.png|150px|thumb|Player taking Scorch Damage]] | ||
==References== | |||
{{Reflist}} | |||
{{Statuses}} | {{Statuses}} | ||
Revision as of 11:06, 19 August 2026
Template:Infobox Perk Scorch is a status effect that builds while in direct sunlight in the Dragonwilds:Umbral Sands and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second.
The Perk Dragonwilds:Frosted Flavours from Dragonwilds:Cactus Water, the Cooling Dragonwilds:Infusions, Dragonwilds:Monkfish Skewers and Dragonwilds:Umbral Kebab and the Dragonwilds:Armour Dragonwilds:Desert Hood, Dragonwilds:Desert Robes, and Dragonwilds:Desert Robe Legs provide Scorch resistance. The more sources of Scorch resistance a player has, the longer they can remain in direct sunlight. The Dragonwilds:Armour provide a bit better resistance than the Dragonwilds:Perks, but they all stack.Template:Refn The time a player can remain in direct sunlight before being afflicted by Scorch is as follows:
| Sources | Time in sunlight |
|---|---|
| 0 | 80 seconds |
| 1 | 105 seconds |
| 2 | 160 seconds |
| 3 | 330 seconds |
| 4 | 480 seconds |
| 5 | Full protection |
Additionally, the Scorch build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game).