Dragonwilds:Zamorak Staff: Difference between revisions
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|damagetype = Magic | |damagetype = Magic | ||
|attackstyle = Staff | |attackstyle = Staff | ||
| | |runedamage = 6.8 | ||
|combo = 4 | |combo = 4 | ||
|block = 5 | |block = 5 | ||
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|damagetype = Magic | |damagetype = Magic | ||
|attackstyle = Staff | |attackstyle = Staff | ||
| | |runedamage = 8.3 | ||
|combo = 4 | |combo = 4 | ||
|block = 5 | |block = 5 | ||
Latest revision as of 11:03, 2 September 2026
Template:External Template:Infobox Item The zamorak staff is a Dragonwilds:power level 6 Dragonwilds:staff that can be crafted with a Dragonwilds:mystic forge. This staff and its recipe are unlocked after completing Dragonwilds:What's Theirs is Mine!, the Dragonwilds:nodestone Dragonwilds:quest in Dragonwilds:Dowdun Reach. It can be ascended at the mystic forge using Dragonwilds:ascension cores.
Its Dragonwilds:special effect, Burning Ambition, increases Dragonwilds:burning damage caused by Dragonwilds:fire magic by 33%. At power level 6, that's an increase from 15 to 20 per tick, and at power level 7 an increase from 17 to 23 per tick. Burning damage ticks once every second for 6 seconds. This weapon's Dragonwilds:special action, Flames of Zamorak, uses 18 Dragonwilds:stamina and charges up an attack that then slams the staff down to cause a significant area of effect of damage that also instantly causes burning on enemies. This attack deals 18 base rune damage, or 123 damage (plus burning) at power level 6 with a rune damage modifier of 6.8 and 150 damage (plus burning) at power level 7 with a rune damage modifier of 8.3. However, due to the other effect, Elemental Imbalance, this weapon deals only half damage with Dragonwilds:air magic, Dragonwilds:water magic, and Dragonwilds:earth magic.
This staff is therefore incredibly powerful as long as only Dragonwilds:fire magic is being used. Even being 0.4 - 0.5 rune damage modifier lower than the Dragonwilds:staff of light and Dragonwilds:necromancer's staff, the burning damage will surpass the rune damage. Not to mention, the special action deals an exceptional amount of damage all around the user, instantly burning enemies as well, which covers a staff's weakness when multiple enemies get close. However, using any other form of Dragonwilds:magic is a significant damage loss, and unfortunately a number of enemies are resistant to Dragonwilds:fire and burning (like the knights and mages of Dragonwilds:Dowdun Reach) or completely immune (like the Dragonwilds:KotHaar). Assuming one can manage the weight and inventory slot, taking this staff for fire magic and another for the others is a viable strategy. Also, although the Dragonwilds:fire cape doesn't have great synergy (since it requires blocking or taking damage to cause burning and only melee kills on burning targets restore stamina), the Dragonwilds:zamorak cape on the other hand will cause Dragonwilds:Afterimage to explode, for those mages with a penchant for explosives.
Stats
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Recipe
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