Minecraft:Configured feature: Difference between revisions
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Sync: updated from Minecraft |
Sync: updated from Minecraft |
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{{collapse|title={{EnvSprite|end-spike|link=End Spike|text='''end_spike'''}}|content={{#lst:End spike|config}}}} | {{collapse|title={{EnvSprite|end-spike|link=End Spike|text='''end_spike'''}}|content={{#lst:End spike|config}}}} | ||
{{collapse|title={{BlockSprite|air|link=Fill layer|text='''fill_layer'''}}|content={{#lst:Fill layer|config}}}} | {{collapse|title={{BlockSprite|air|link=Fill layer|text='''fill_layer'''}}|content={{#lst:Fill layer|config}}}} | ||
{{collapse|title={{EnvSprite|fallen-oak|link=Fallen Tree|text='''fallen_tree'''}}|content={{#lst:Fallen tree|config}}}} | {{collapse|title={{EnvSprite|fallen-oak|link=Fallen Tree|text='''fallen_tree'''}}|content={{#lst:Fallen tree|config}}}} | ||
{{collapse|title={{EnvSprite|fossil|link=Fossil|text='''fossil'''}}|content={{#lst:Fossil|config}}}} | {{collapse|title={{EnvSprite|fossil|link=Fossil|text='''fossil'''}}|content={{#lst:Fossil|config}}}} | ||
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{{collapse|title={{BlockSprite|all-nether-roots|link=Nether Forest Vegetation|text='''nether_forest_vegetation'''}}|content={{#lst:Nether forest vegetation|config}}}}{{until|JE 26.3}} | {{collapse|title={{BlockSprite|all-nether-roots|link=Nether Forest Vegetation|text='''nether_forest_vegetation'''}}|content={{#lst:Nether forest vegetation|config}}}}{{until|JE 26.3}} | ||
{{collapse|title={{EnvSprite|blob|link=Blob|text='''netherrack_replace_blobs'''}}|content={{#lst:Blob|config}}}} | {{collapse|title={{EnvSprite|blob|link=Blob|text='''netherrack_replace_blobs'''}}|content={{#lst:Blob|config}}}} | ||
{{collapse|title={{EnvSprite|ore|link=Ore (feature)|text='''ore'''}}|content={{#lst:Ore (feature)|config}}}} | {{collapse|title={{EnvSprite|ore|link=Ore (feature)|text='''ore'''}}|content={{#lst:Ore (feature)|config}}}} | ||
{{collapse|title={{BlockSprite|air|link=Overlay|text='''overlay'''}}|content={{#lst:Overlay|config}}}}{{upcoming|JE 26.3}} | {{collapse|title={{BlockSprite|air|link=Overlay|text='''overlay'''}}|content={{#lst:Overlay|config}}}}{{upcoming|JE 26.3}} | ||
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{{collapse|title={{BlockSprite|air|link=Random boolean selector|text='''random_boolean_selector'''}}|content={{#lst:Random boolean selector|config}}}} | {{collapse|title={{BlockSprite|air|link=Random boolean selector|text='''random_boolean_selector'''}}|content={{#lst:Random boolean selector|config}}}} | ||
{{collapse|title={{BlockSprite|air|link=Random selector|text='''random_selector'''}}|content={{#lst:Random selector|config}}}} | {{collapse|title={{BlockSprite|air|link=Random selector|text='''random_selector'''}}|content={{#lst:Random selector|config}}}} | ||
{{collapse|title={{BlockSprite|air|link=Replace single block|text='''replace_single_block'''}}|content={{#lst:Replace single block|config}}}} | {{collapse|title={{BlockSprite|air|link=Replace single block|text='''replace_single_block'''}}|content={{#lst:Replace single block|config}}}} | ||
{{collapse|title={{BlockSprite|rooted-dirt|link=Root System|text='''root_system'''}}|content={{#lst:Root system|config}}}} | {{collapse|title={{BlockSprite|rooted-dirt|link=Root System|text='''root_system'''}}|content={{#lst:Root system|config}}}} | ||
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|{{HistoryLine||1.21.5|dev=25w09a|Added {{cd|attached_to_logs}} field into the {{cd|minecraft:tree}} feature config.}} | |{{HistoryLine||1.21.5|dev=25w09a|Added {{cd|attached_to_logs}} field into the {{cd|minecraft:tree}} feature config.}} | ||
|{{HistoryLine||26.1|dev=snap6|Renamed {{cd|forest_rock}} feature type to {{cd|block_blob}}.}} | |{{HistoryLine||26.1|dev=snap6|Renamed {{cd|forest_rock}} feature type to {{cd|block_blob}}.}} | ||
|{{HistoryLine||26.1|Removed {{cd|random_patch}}, {{cd|flower}}, and {{cd|flower_no_bonemeal}} feature types. Instead, patches can be expressed as a sequence of {{cd|count}} and {{cd|random_offset}} placement modifiers.}} | |||
|{{HistoryLine||26.2|dev=snap1|{{cd|minecraft:geode}}: The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.|{{cd|minecraft:root_system}}: The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.|{{cd|minecraft:vegetation_patch}}: The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.|{{cd|minecraft:waterlogged_vegetation_patch}}: The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.|{{cd|pointed_dripstone}} has been renamed to {{cd|speleothem}}.|{{cd|dripstone_cluster}} has been renamed to {{cd|speleothem_cluster}}.|Added the {{cd|base_block}}, {{cd|pointed_block}}, and {{cd|replaceable_blocks}} fields to the renamed features, as well as the latter to {{cd|large_dripstone}}.|Additional speleothem fields have been renamed (e.g. {{cd|chance_of_taller_dripstone}} to {{cd|chance_of_taller_generation}}) to account for the name changes.}} | |{{HistoryLine||26.2|dev=snap1|{{cd|minecraft:geode}}: The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.|{{cd|minecraft:root_system}}: The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.|{{cd|minecraft:vegetation_patch}}: The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.|{{cd|minecraft:waterlogged_vegetation_patch}}: The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.|{{cd|pointed_dripstone}} has been renamed to {{cd|speleothem}}.|{{cd|dripstone_cluster}} has been renamed to {{cd|speleothem_cluster}}.|Added the {{cd|base_block}}, {{cd|pointed_block}}, and {{cd|replaceable_blocks}} fields to the renamed features, as well as the latter to {{cd|large_dripstone}}.|Additional speleothem fields have been renamed (e.g. {{cd|chance_of_taller_dripstone}} to {{cd|chance_of_taller_generation}}) to account for the name changes.}} | ||
|{{HistoryLine|||dev=snap5|{{cd|minecraft:multiface_growth}}: The field {{cd|block}} is now mandatory (defaulted to {{cd|minecraft:glow_lichen}}).}} | |{{HistoryLine|||dev=snap5|{{cd|minecraft:multiface_growth}}: The field {{cd|block}} is now mandatory (defaulted to {{cd|minecraft:glow_lichen}}).}} | ||
Revision as of 11:09, 2 September 2026
Template:Exclusive A configured feature is the configuration of a feature type. They can be used in Minecraft:placed features to define the Minecraft:features that are placed in a world.
Configured features are stored as JSON files within a Minecraft:data pack in the Template:CdTemplate:Until / Template:CdTemplate:Upcoming folder.
JSON format
- Template:Nbt: Root object.
- Template:Nbt: The ID of feature type.
- Template:NbtTemplate:Until: Configuration of this configured feature. The properties depend on the value of Template:Nbt, described below.
Feature types
Template:Cleanup A feature type determines how and what a configured feature should generate. They are hardcoded, thus new ones cannot be added through datapacks. Most feature types have configuration options that can be set using a configured feature. The following lists all feature types and their configuration options.
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Configuration-less features
These features have files in the data/<namespace>/worldgen/configured_feature folder, but none of them have any configuration options in current versions.
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History
Issues
External links
Template:Navbox Java Edition technical
Minecraft:de:Merkmaldefinition Minecraft:fr:Élément du terrain configuré Minecraft:ja:生成物のカスタマイズ Minecraft:ko:설정된 지물 Minecraft:pt:Recurso configurado Minecraft:zh:已配置的地物