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Minecraft:Far Lands (Java Edition)/Up to Infdev 20100325-1640: Difference between revisions

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[[File:Eyc0bj7pr4w51.jpg|thumb|The Far Lands as they appeared in Infdev 20100227-1433.]]
#REDIRECT [[Minecraft:Far Lands (Java Edition)]]
 
{{Redr|merge}}
In the [[Minecraft:Java Edition Infdev 20100227-1414|February 27th build of Infdev]], all generation past 33,554,432 blocks would be solid stone, extending vertically from the bottom of the world to the height limit, continuing out to the 32-bit limit. These are the first truly visible appearance of the '''[[Minecraft:Far Lands (Java Edition)|Far Lands]]''', although very visually distinct from convention.
 
== Structure ==
What actually happens is, if the height limit is removed via mods, at that distance, the terrain rises to the 32-bit integer limit at Y: 2,147,483,647. The terrain on the top is near-normal but very flattened. However, due to the world height being set at 128 blocks, this never is seen normally and the terrain is cut off at that point still made out of stone, resulting in the unique appearance of the Far Lands during this time period.
 
This stone wall may not always start at exactly 33,554,432 blocks out - it is not uncommon to see a rough, repetitive boundary at this point, visually resembling the ridges of a radiator or the fins of a heat sink, in a similar way to how the usual Far Lands can generate a few blocks earlier.
On some seeds, the Far Lands don't have any rough appearance but are rather just smooth. Sometimes Far Lands on one axis can be smooth while on the other axis they're rough.
 
While occurring at exactly a power of two, this is not a [[Minecraft:Java Edition hard limits|hard limit]], but rather due to the [[Minecraft:noise generator]] settings for these versions themselves also being a power of two, returning this overflow point in the calculations can lead to lag or even a crash on the game.
 
== Effects ==
=== Distance effects ===
{{Main|Java Edition distance effects}}
 
Walking to these Far Lands is impossible in normal gameplay as the game becomes unplayable well before this point due to a variety of distance effects. Even if a player could overcome the distance effects, beyond 16,777,216 blocks away blocks stop being solid (however, swimming in water is still possible), preventing the player from traveling any further.
 
=== Intentional limits ===
{{main|World boundary}}
In versions after [[Minecraft:Infdev 20100313]], a world boundary was added at X/Z: ±32,000,000. After the boundary at X/Z ±32,000,000 blocks, the terrain no longer generates, and only air blocks that have the same textures as the surrounding terrain generate.
 
== Summary ==
{| class="wikitable"
!Coordinates
!Effects
! Image (if available)
|-
| X/Z: ±33,554,432
|
* The Far Lands begin generating beyond this point as a solid wall of stone up to the height limit, due to noise overflow within the terrain generator.
|[[File:The Corner Stone Far Lands.jpg|thumb|right|240px|Corner Stone Wall with one side smooth and the other side rough.]]
|-
| X/Z: ±268,435,456 (±2<sup>28</sup>)
|
* The gaps between chunks start to become multiple blocks long, making the world look like stripes on one axis and a grid pattern on both axis. This only occurs in the February 27th build, as many parts were changed to not use floats for precision starting in the March 13th build.
|
|-
| X/Z: ±2,147,483,647 (±2<sup>31</sup>−1)
|
* The 32-bit integer limit. In [[Minecraft:Infdev 20100227-1433]], this doesn't cause the game to crash as most mechanics are using floats. Terrain however simply stops generating, and only void generates outward. 
|[[File:My Project 2.jpg|thumb|right|240px|The 32-bit limit in Infdev 20100227.]]
|}
 
== History ==
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|The Far lands generate unintentionally due to an overflow in the terrain generator.}}
|{{HistoryLine||20100313|A world boundary has been added at +/-32,000,000 blocks. The Far Lands can no longer be seen without modifying the game.}}
|{{HistoryLine||20100320|Reimplemented [[Minecraft:Ore (feature)|ores]], which can generate in the Far Lands.}}
|{{HistoryLine||20100325-1545|Reimplemented [[Minecraft:cave]]s, which can carve into the Far Lands.}}
|{{HistoryLine||20100327|The rewrite of world generation caused the Far Lands to take on a [[Minecraft:Far Lands (Java Edition)/Infdev 20100327 to Beta 1.7.3|more familiar form]].}}
}}
 
== Gallery ==
=== Infdev [[Minecraft:Java Edition Infdev 20100227-1414|20100227]] ===
The Far Lands in this version are difficult to observe due to many distance effects and blocks becoming non-solid at this distance.
 
<gallery widths="200">
StonelandsGrass.png|The Far Lands generating with a strip of grass on the inner edge.
Farlandsnotchededge.png|The point where the Far Lands flatten and lose their notched edge.
</gallery>
 
=== Infdev [[Minecraft:Java Edition Infdev 20100313|20100313]] through [[Minecraft:Java Edition Infdev 20100325-1640|20100325-1640]] ===
The Far Lands are no longer able to be viewed without modifying the game, due to the addition of a world barrier at +/- 32,000,000 blocks away from spawn. Most of the distance effects present in [[Minecraft:Infdev 20100227]] have been fixed, so the player is able to walk around and interact with the terrain with little to no issue.
<gallery>
Screenshot 2024-12-30 103241.png|Infdev 313 Farlands
StonelandsOre.png|The 320 Far Lands with ores spotted throughout.
StonelandsCave.png|The 325 Far Lands with a cave carving through them.
Brick_Pyramid_Near_Far_Lands.png|The 321 Far Lands with a [[Minecraft:brick pyramid]] in the distance.
</gallery>
 
== Navigation ==
{{Navbox removed features}}
 
[[Category:Far Lands]]
 
[[Minecraft:zh:边境之地/Java版/Infdev 20100325-1640及之前版本的现象]]

Revision as of 11:04, 12 September 2026