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{{Infobox Quest | {{external|rs|os}}{{Infobox Quest | ||
|name = Regicide | |name = Regicide | ||
|image = [[File:Regicide.png]] | |image = [[File:Regicide.png]] | ||
|imagesize = | |imagesize = | ||
|release = 15 September 2026 | |release = 15 September 2026 | ||
|update = | |update = Our_1.0_Release_is_live! | ||
|series = | |series = Kuldra's Saga | ||
|developer = | |developer = | ||
}} | }} | ||
'''Regicide''' is the ninth primary [[Dragonwilds:Quests|quest]] and the final quest of Kuldra's Saga. In this quest, the player is able to enter the [[Dragonwilds:Scorned Wilderness]] to defeat [[Dragonwilds:Kuldra]] and stop her plans to rebuild the Harmonic Resonator to save Gielinor after slaying Fuzan and reuniting the Garou tribes of Umbral Sands. | '''Regicide''' is the ninth primary [[Dragonwilds:Quests|quest]], the fifth in the main storyline of ''RuneScape: Dragonwilds'', and the final quest of Kuldra's [[Dragonwilds:Saga]]. In this quest, the player is able to enter the [[Dragonwilds:Scorned Wilderness]] to defeat [[Dragonwilds:Kuldra]] and stop her plans to rebuild the Harmonic Resonator to save Gielinor after slaying Fuzan and reuniting the Garou tribes of Umbral Sands. | ||
==Overview== | ==Overview== | ||
{{Quest details | {{Quest details | ||
|desc = | |desc = Take the fight to Kuldra, and end this once and for all. | ||
|start =Interact with the Dragon Gate north of the [[Dragonwilds:Fractured Plains]]. | |start =Interact with the Dragon Gate north of the [[Dragonwilds:Fractured Plains]]. | ||
|req = [[Dragonwilds:Icthlarin's Little Helper]] | |req = [[Dragonwilds:Icthlarin's Little Helper]] | ||
|item_req = | |item_req = | ||
|rec =* Adamant or better Logging Axe | |rec =* Adamant or better Logging Axe | ||
* Rune or better Logging Axe (for the Magic Trees) | |||
* Adamant or better Pickaxe | * Adamant or better Pickaxe | ||
* Power level 7 or better armour and weapons | * Power level 7 or better armour and weapons | ||
* Food and drinks | * Food and drinks | ||
* [[Dragonwilds:Strong Tea]] for long grinds through the raid. | |||
|enemies =* Multiple Zombies | |enemies =* Multiple Zombies | ||
* Multiple Garou | * Multiple Garou | ||
* Multiple Goblins | |||
* Multiple Skeletons | |||
* Black Dragons | * Black Dragons | ||
* Kuldra | * Kuldra | ||
| Line 30: | Line 34: | ||
=== Part I: The Gate Opens... === | === Part I: The Gate Opens... === | ||
To start this quest, players must have completed Icthlarin's Little Helper. After that, head back into the Fractured Plains and head north-west of Velgar's Rise. You will soon come across a Dragon Gate that will take you into the Scorned Wilderness. Interact with the gate and it will tell you that the blood of the four seal the gate | To start this quest, players must have completed Icthlarin's Little Helper. After that, head back into the Fractured Plains and head north-west of Velgar's Rise. You will soon come across a Dragon Gate that will take you into the Scorned Wilderness. Interact with the gate and it will tell you that the blood of the four seal the gate. It will then tell you that the lord of the skies has fallen (Xikotal) slain by Kuldra, Velgar's cruelty no longer infects the earth, Imaru finally rests in peace, and Fuzan's flames have been extinguished. Choose the option to journey into the Scorned Wilderness. | ||
'''Note:''' ''This will play the narrative trailer for the Scorned Wilderness.'' | '''Note:''' ''This will play the narrative trailer for the Scorned Wilderness.'' | ||
| Line 39: | Line 43: | ||
=== Part II: The Way Forward... === | === Part II: The Way Forward... === | ||
'''Note:''' ''If you die at all in this portion or in later stages, your gravestone will appear next to Zilyana.'' | |||
Speak to Zilyana and she will tell you that she can take you as far to Kuldra's lair as she can. This means that, for the rest of the way forward, you will need to fight through as many enemies as possible to get to her lair. Tell her that you are ready and she will take you to the (thus far) only option available: [[Dragonwilds:Dragontail Vines]]. ''By choosing this option, you will further unlock the rest of the map of the Scorned Wilderness.'' | Speak to Zilyana and she will tell you that she can take you as far to Kuldra's lair as she can. This means that, for the rest of the way forward, you will need to fight through as many enemies as possible to get to her lair. Tell her that you are ready and she will take you to the (thus far) only option available: [[Dragonwilds:Dragontail Vines]]. ''By choosing this option, you will further unlock the rest of the map of the Scorned Wilderness.'' | ||
'''Note:''' ''Past this point in the guide, the information will detail the events of the Scorned Wilderness raid and may not be relevant to completing the quest. You can skip to Part III.'' | |||
==== Dragontail Vines ==== | |||
Head into Dragontail Vines and head up the path. You will come across [[Dragonwilds:Runite ore]] deposits and [[Dragonwilds:Luminite Ore|Luminite ore]] deposits along the way, so it is highly recommended that you mine some up. In order to progress further, you will need to charge up an [[Dragonwilds:Anima Pylon]] with air anima. There is a floating crystallised shard of anima behind you to your right surrounded by three runite ore deposits. Siphon the shard and fill up your charge meter all the way to gain thirty seconds of anima infusion. Head back to the pylon and charge it using the anima you have to unlock the pathway to the next area. | |||
Head down the newly formed anima bridge to the next area where Kuldra will appear along with Zilyana. Kuldra will begin attacking you with an elemental attack, but Zilyana will appear and tells you to get closer to her so she can protect you from the attack. Once you are close enough to her, she will save you from the ensuing attack and, thus, opening the way further into her lair. ''In this area, she will use an attack to inflict Soulscourge.'' | |||
Head up the way to a white barrier. This will require you to charge up with Air anima once more, with another air shard nearby to siphon, in order to pass through. When you pass through, you will encounter a [[Dragonwilds:Black Dragon|black dragon]] along with some skeletal archers and zombies. Defeat them all to collect [[Dragonwilds:Discordant Residue|discordant residue]]. Aside from the residue, you will need to siphon some Earth anima next to pass through the barrier. | |||
Once you pass through, head down the vine pathway to another area. This time, defeat the zombies in the area and siphon some water anima from a nearby water anima shard. Pass through the blue barrier and defeat the air-infused skeletal warriors to get enough air anima charged up to collect an orb from the [[Dragonwilds:Anima Orb Dispenser]] nearby. Go up the stairs and pull the nearby lever to unlock the path back around to the anima pylon. This pylon will require you to fill it up with anima again, but you can either fill it up with air or water anima to unlock the next area. | |||
Go down the pathway and you will find a [[Dragonwilds:Zilyana Teleporter]]. Activate it and Zilyana will be able to take you back here if you choose the option "Fragments of Ghornfell" in the options. A small notification will pop up in the top middle of your screen saying that you have reached an extraction point. | |||
==== Fragments of Ghornfell ==== | |||
Head further into the fragment and defeat the garou and goblins within the area. Once you have done that, head up the stairs to defeat another black dragon along with the garou thane, beserker, and goblin bodyguards. Once you defeat them, you will be able to use the central anima platform to attune to earth anima and unlock a nearby door. ''It is important to note that, beyond this door, lay a [[Dragonwilds:Sanguine Urn]] which can increase your total health pool by ten points.'' After collecting the urn, head back south down the stairs to continue through the fragment. There will be goblins and garou in this area, so prepare well. After clearing out all of the garou and goblins in the area, head up to the north-western tower and climb up the tower. Find a lever next to some thorny vines and interact with it. Chop up the vines too before going back down to the fire anima platform. Charge up your anima infusion meter fully and get up to the top of the tower within thirty seconds to acquire an anima orb from the dispenser. | |||
With your new orb, head back down to the two anima pylons blocking the way into the next area. Use the orb on the broken anime pylon to activate it. Once you have done that, it will light up red. This means that, to open the way forward, you will need both fire and air anima. For the fire anima, head back to the platform mentioned earlier and charge up. As for the air anima, there is a graveyard nearby behind a barrier of water anima that you can use to lure the air-infused skeletons out of and kill to acquire a sufficient charge. Once you have charged both pylons, the way forward will open. Head into the church and turn left to fight against some skeletons, a necromancer, and an archer. | |||
Clear out any enemies you see and head down the path. There is a route that is covered in poison emitters (like in the Bloodblight Swamp) and another path that is somewhat fragmented and covered in luminite. Either way will take you to a bridge that will lead you into an underground castle ruin. You will have to fight through numberous goblins, skeletons, some putrid rats, and an [[Dragonwilds:Abyssal Demon]]. | |||
'''Note:''' ''There is another Sanguine Urn in this area that can be acquired, but requires some parkour to get to. It is on the way to the Abyssal Demon.'' | |||
Once you have defeated the Abyssal Demon, head out and you will have another extraction point. Activate the teleporter once more to unlock this area. | |||
==== The Shattered Stronghold ==== | |||
Blocking your way into this area is a water anima barrier. Use the nearby crystallised water anima shard to infuse yourself with a sufficient charge of water anima to pass through the barrier. Once you pass through the barrier, quickly run to Zilyana as she will protect you from Kuldra's attack. Once the attack is done, head into the nearby doorway near the water barrier. Enter through the doorway and you will come across a fire-breathing gargoyle statue that will spew flames for a moment. To the right is a pathway to a crystallised air anima shard surrounded by rats and a PL 9 Rat King. It is recommended to defeat the rats here before siphoning the shard as they will attack you while siphoning. Collect enough for a sufficient charge and make your way up to the floor above where the gargoyle statue is and pass through the air anima barrier on the other side of the walkway. | |||
After passing through the barrier, head down the stairs and pull on the lever first before engaging in a fight with the rats and Garou Thane. They will be charged with air anima which can be used at the nearby dispenser to acquire an anima orb for the pylon. Once you get the orb, head to the pylon to activate it. It will require fire anima to charge, so head around the crumbled tower to a breakable wall. Use your pickaxe on it to destroy it and head inside. Siphon the earth anima shard and head up the stairs and turn right towards an earth anima barrier. Pass through the barrier and use the lever nearby to unlock a shortcut back and defeat the garou within before attempting to siphon the fire anima shard as they will have a PL 9 garou thane among them. | |||
Return to the pylon with the fire anima charge and it will open the way to the next area. As there is a black dragon in this area and some wild jade vines, it is recommended to deal with the closest jade vine so you don't get poisoned while fighting the black dragon. Once you defeat the dragon and head further down the path, keeping in mind of the garou and wild jade vines in the area, activate the teleporter. | |||
==== Cataclysm Keep ==== | |||
Unlike in the previous areas, this area is more fractured and has less safe areas. Walk across the roots and small land chunks, minding the garou thane, and traverse through the shattered pathways to the other side. Once you have gotten through the pathway, reaching the other side, head through the doorway. This will lead you into a room with three vault guardians (two hulk and one sentinel), which can be easily defeated. Head past this to a puzzle that must be solved in order to continue further. | |||
''In this area, you can find a Sanguine Urn. It will require you to solve a jumping puzzle in order to reach.'' | |||
After you activate all of the pylons, you will need to press the buttons in order for the path to be opened. The order is as follows: '''Air''', '''Water''', '''Earth''', and '''Fire''.''''' | |||
Once you open the path, head up the stairs and reach the teleporter to activate it. | |||
=== Part III: The Queen Must Fall === | |||
After going through the gauntlet of the Scorned Wilderness, you will have finally reached Kuldra's Sanctum. Head to the Dragon Gate and interact with it to enter into the boss arena. Once you have entered the arena, you will need to defeat multiple dragon hatchlings, power up dragonkin cannons, and use multiple anima orbs to either activate pylons or use as ammunition against Kuldra. Once you have taken her down, you will be able to enter her body and destroy her heart. You will need to make sure you have plenty of food to eat to regain health as you will be attacked by her heartworms and poisoned in there, but once you destroy her heart, you will only have ten seconds to flee from her chest. When you get out of her, a small cutscene will play of Kuldra's death and you will appear next to Zilyana back in Rasthin's Rest. Speak to her and she will congratulate you for your efforts and you will be able to claim your reward pack from her. | |||
'''Congratulations! Quest Complete!''' | |||
== Rewards == | == Rewards == | ||
* 1x [[Dragonwilds:Regicide Reward Pack]] | |||
** 1x [[Dragonwilds:Dragon Kiteshield]] | |||
** 1x [[Dragonwilds:Dragonslayer's Cape]] | |||
** 1x [[Dragonwilds:Queenslayer's Reward Pack]] | |||
*Full access to the Scorned Wilderness raid, including Kuldra's Sanctum. | |||
**Each time you complete a run, you will be forced to start again with [[Dragonwilds:Dragontail Vines]]. | |||
== Transcript == | == Transcript == | ||
{{Hastranscript}} | |||
== Required to Complete == | == Required to Complete == | ||
| Line 51: | Line 110: | ||
== Trivia == | == Trivia == | ||
* This quest shares its name with the quest "Regicide" from the main games. | |||
** Unlike in the main titles, this quest doesn't involve the player being sent by another monarch to kill his brother. | |||
*The definition of "Regicide", as defined by [https://www.merriam-webster.com/dictionary/regicide Merriam-Webster], is "a person who kills a king". | |||
{{Quests}} | |||
Revision as of 11:01, 16 September 2026
Template:ExternalTemplate:Infobox Quest Regicide is the ninth primary quest, the fifth in the main storyline of RuneScape: Dragonwilds, and the final quest of Kuldra's Dragonwilds:Saga. In this quest, the player is able to enter the Dragonwilds:Scorned Wilderness to defeat Dragonwilds:Kuldra and stop her plans to rebuild the Harmonic Resonator to save Gielinor after slaying Fuzan and reuniting the Garou tribes of Umbral Sands.
Overview
Walkthrough
Part I: The Gate Opens...
To start this quest, players must have completed Icthlarin's Little Helper. After that, head back into the Fractured Plains and head north-west of Velgar's Rise. You will soon come across a Dragon Gate that will take you into the Scorned Wilderness. Interact with the gate and it will tell you that the blood of the four seal the gate. It will then tell you that the lord of the skies has fallen (Xikotal) slain by Kuldra, Velgar's cruelty no longer infects the earth, Imaru finally rests in peace, and Fuzan's flames have been extinguished. Choose the option to journey into the Scorned Wilderness.
Note: This will play the narrative trailer for the Scorned Wilderness.
Once you pass through the gate, the journey begins. Speak to Zilyana in Dragonwilds:Rasthin's Rest and she will be impressed by your exploits after your allies spoke of them to her. She remarks about how you almost make it look easy to survive both against Kuldra's brood and this continent, but gets straight to it. She explains that the threat is no longer contained to just Ashenfall now as waves of discordant anima are blasting out from this place and each wave is stronger than the last. While her lord Saradomin guided her to this continent, she feels the place is weakening her and, thus, is unable to defeat Kuldra by herself. Before anything else happens, she informs you that you can make a base there and she will prevent raids or anything similar from occurring.
After you have set up a base here, speak to Zilyana to continue.
Part II: The Way Forward...
Note: If you die at all in this portion or in later stages, your gravestone will appear next to Zilyana.
Speak to Zilyana and she will tell you that she can take you as far to Kuldra's lair as she can. This means that, for the rest of the way forward, you will need to fight through as many enemies as possible to get to her lair. Tell her that you are ready and she will take you to the (thus far) only option available: Dragonwilds:Dragontail Vines. By choosing this option, you will further unlock the rest of the map of the Scorned Wilderness.
Note: Past this point in the guide, the information will detail the events of the Scorned Wilderness raid and may not be relevant to completing the quest. You can skip to Part III.
Dragontail Vines
Head into Dragontail Vines and head up the path. You will come across Dragonwilds:Runite ore deposits and Luminite ore deposits along the way, so it is highly recommended that you mine some up. In order to progress further, you will need to charge up an Dragonwilds:Anima Pylon with air anima. There is a floating crystallised shard of anima behind you to your right surrounded by three runite ore deposits. Siphon the shard and fill up your charge meter all the way to gain thirty seconds of anima infusion. Head back to the pylon and charge it using the anima you have to unlock the pathway to the next area.
Head down the newly formed anima bridge to the next area where Kuldra will appear along with Zilyana. Kuldra will begin attacking you with an elemental attack, but Zilyana will appear and tells you to get closer to her so she can protect you from the attack. Once you are close enough to her, she will save you from the ensuing attack and, thus, opening the way further into her lair. In this area, she will use an attack to inflict Soulscourge.
Head up the way to a white barrier. This will require you to charge up with Air anima once more, with another air shard nearby to siphon, in order to pass through. When you pass through, you will encounter a black dragon along with some skeletal archers and zombies. Defeat them all to collect discordant residue. Aside from the residue, you will need to siphon some Earth anima next to pass through the barrier.
Once you pass through, head down the vine pathway to another area. This time, defeat the zombies in the area and siphon some water anima from a nearby water anima shard. Pass through the blue barrier and defeat the air-infused skeletal warriors to get enough air anima charged up to collect an orb from the Dragonwilds:Anima Orb Dispenser nearby. Go up the stairs and pull the nearby lever to unlock the path back around to the anima pylon. This pylon will require you to fill it up with anima again, but you can either fill it up with air or water anima to unlock the next area.
Go down the pathway and you will find a Dragonwilds:Zilyana Teleporter. Activate it and Zilyana will be able to take you back here if you choose the option "Fragments of Ghornfell" in the options. A small notification will pop up in the top middle of your screen saying that you have reached an extraction point.
Fragments of Ghornfell
Head further into the fragment and defeat the garou and goblins within the area. Once you have done that, head up the stairs to defeat another black dragon along with the garou thane, beserker, and goblin bodyguards. Once you defeat them, you will be able to use the central anima platform to attune to earth anima and unlock a nearby door. It is important to note that, beyond this door, lay a Dragonwilds:Sanguine Urn which can increase your total health pool by ten points. After collecting the urn, head back south down the stairs to continue through the fragment. There will be goblins and garou in this area, so prepare well. After clearing out all of the garou and goblins in the area, head up to the north-western tower and climb up the tower. Find a lever next to some thorny vines and interact with it. Chop up the vines too before going back down to the fire anima platform. Charge up your anima infusion meter fully and get up to the top of the tower within thirty seconds to acquire an anima orb from the dispenser.
With your new orb, head back down to the two anima pylons blocking the way into the next area. Use the orb on the broken anime pylon to activate it. Once you have done that, it will light up red. This means that, to open the way forward, you will need both fire and air anima. For the fire anima, head back to the platform mentioned earlier and charge up. As for the air anima, there is a graveyard nearby behind a barrier of water anima that you can use to lure the air-infused skeletons out of and kill to acquire a sufficient charge. Once you have charged both pylons, the way forward will open. Head into the church and turn left to fight against some skeletons, a necromancer, and an archer.
Clear out any enemies you see and head down the path. There is a route that is covered in poison emitters (like in the Bloodblight Swamp) and another path that is somewhat fragmented and covered in luminite. Either way will take you to a bridge that will lead you into an underground castle ruin. You will have to fight through numberous goblins, skeletons, some putrid rats, and an Dragonwilds:Abyssal Demon.
Note: There is another Sanguine Urn in this area that can be acquired, but requires some parkour to get to. It is on the way to the Abyssal Demon.
Once you have defeated the Abyssal Demon, head out and you will have another extraction point. Activate the teleporter once more to unlock this area.
The Shattered Stronghold
Blocking your way into this area is a water anima barrier. Use the nearby crystallised water anima shard to infuse yourself with a sufficient charge of water anima to pass through the barrier. Once you pass through the barrier, quickly run to Zilyana as she will protect you from Kuldra's attack. Once the attack is done, head into the nearby doorway near the water barrier. Enter through the doorway and you will come across a fire-breathing gargoyle statue that will spew flames for a moment. To the right is a pathway to a crystallised air anima shard surrounded by rats and a PL 9 Rat King. It is recommended to defeat the rats here before siphoning the shard as they will attack you while siphoning. Collect enough for a sufficient charge and make your way up to the floor above where the gargoyle statue is and pass through the air anima barrier on the other side of the walkway.
After passing through the barrier, head down the stairs and pull on the lever first before engaging in a fight with the rats and Garou Thane. They will be charged with air anima which can be used at the nearby dispenser to acquire an anima orb for the pylon. Once you get the orb, head to the pylon to activate it. It will require fire anima to charge, so head around the crumbled tower to a breakable wall. Use your pickaxe on it to destroy it and head inside. Siphon the earth anima shard and head up the stairs and turn right towards an earth anima barrier. Pass through the barrier and use the lever nearby to unlock a shortcut back and defeat the garou within before attempting to siphon the fire anima shard as they will have a PL 9 garou thane among them.
Return to the pylon with the fire anima charge and it will open the way to the next area. As there is a black dragon in this area and some wild jade vines, it is recommended to deal with the closest jade vine so you don't get poisoned while fighting the black dragon. Once you defeat the dragon and head further down the path, keeping in mind of the garou and wild jade vines in the area, activate the teleporter.
Cataclysm Keep
Unlike in the previous areas, this area is more fractured and has less safe areas. Walk across the roots and small land chunks, minding the garou thane, and traverse through the shattered pathways to the other side. Once you have gotten through the pathway, reaching the other side, head through the doorway. This will lead you into a room with three vault guardians (two hulk and one sentinel), which can be easily defeated. Head past this to a puzzle that must be solved in order to continue further.
In this area, you can find a Sanguine Urn. It will require you to solve a jumping puzzle in order to reach.
After you activate all of the pylons, you will need to press the buttons in order for the path to be opened. The order is as follows: Air, Water, Earth, and Fire.
Once you open the path, head up the stairs and reach the teleporter to activate it.
Part III: The Queen Must Fall
After going through the gauntlet of the Scorned Wilderness, you will have finally reached Kuldra's Sanctum. Head to the Dragon Gate and interact with it to enter into the boss arena. Once you have entered the arena, you will need to defeat multiple dragon hatchlings, power up dragonkin cannons, and use multiple anima orbs to either activate pylons or use as ammunition against Kuldra. Once you have taken her down, you will be able to enter her body and destroy her heart. You will need to make sure you have plenty of food to eat to regain health as you will be attacked by her heartworms and poisoned in there, but once you destroy her heart, you will only have ten seconds to flee from her chest. When you get out of her, a small cutscene will play of Kuldra's death and you will appear next to Zilyana back in Rasthin's Rest. Speak to her and she will congratulate you for your efforts and you will be able to claim your reward pack from her.
Congratulations! Quest Complete!
Rewards
- 1x Dragonwilds:Regicide Reward Pack
- Full access to the Scorned Wilderness raid, including Kuldra's Sanctum.
- Each time you complete a run, you will be forced to start again with Dragonwilds:Dragontail Vines.
Transcript
Required to Complete
This quest is required to complete the following quest(s):
- None yet...
Trivia
- This quest shares its name with the quest "Regicide" from the main games.
- Unlike in the main titles, this quest doesn't involve the player being sent by another monarch to kill his brother.
- The definition of "Regicide", as defined by Merriam-Webster, is "a person who kills a king".