Minecraft:Noise: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 17: | Line 17: | ||
* {{nbt|compound}}: Root object. | * {{nbt|compound}}: Root object. | ||
** {{nbt|int|base_octave}}: First octave. If {{nbt|bool|legacy_random_source}} in the noise settings is true, it must be an integer less than or equal to 1, otherwise the value range is not unlimited. | ** {{nbt|int|base_octave}}: First octave. If {{nbt|bool|legacy_random_source}} in the noise settings is true, it must be an integer less than or equal to 1, otherwise the value range is not unlimited. | ||
** {{nbt|list|amplitude_modifiers}} (optional): A scaling factor to apply to each octave. The number of elements in the list must match {{cd|octave_count}}. If not specified, it defaults to 1.0. | ** {{nbt|list|amplitude_modifiers}} (optional): A scaling factor to apply to each octave. The number of elements in the list must match {{cd|octave_count}}. If not specified, it defaults to 1.0. | ||
*** {{Nbt|double}}: A double value for a sub-noise. | *** {{Nbt|double}}: A double value for a sub-noise. | ||
** {{nbt|float|base_amplitude}}: A scale factor to apply to the noise output. It must not be negative. | ** {{nbt|float|base_amplitude}}: A scale factor to apply to the noise output. It must not be negative. | ||
Latest revision as of 11:18, 17 September 2026
Template:For Template:Exclusive
A noise is a technical Minecraft:JSON file that can be referenced by a Minecraft:density function and Minecraft:surface rule. They are stored within a Minecraft:data pack in the folder Template:Cd.
In addition to being called by density functions and surface rules, there are also some noises with hard-coded usage:
- Template:Code: Affects the surface layer thickness in surface rules.
- Template:Code: Used as the thickness of additional surface layer in surface rules.
- Template:Code: Used to generate badland terracotta bands in Template:Code surface rules.
- Template:Code, Template:Code, Template:Code: Used when generating badland hoodoos in Template:Cd biome.
- Template:Code, Template:Code, Template:Code: Used when generating iceberg Minecraft:terrain feature in Template:Cd and Template:Cd biomes.
JSON format
- Template:Nbt: Root object.
- Template:Nbt: First octave. If Template:Nbt in the noise settings is true, it must be an integer less than or equal to 1, otherwise the value range is not unlimited.
- Template:Nbt (optional): A scaling factor to apply to each octave. The number of elements in the list must match Template:Cd. If not specified, it defaults to 1.0.
- Template:Nbt: A double value for a sub-noise.
- Template:Nbt: A scale factor to apply to the noise output. It must not be negative.
- Template:Nbt: The number of octaves to sample. Value between 1 and 32 (inclusive).
- Template:Nbt: Controls how the output amplitude should be normalized. If Template:Cd, Template:Cd is the expected amplitude of the output (i.e., 99.7% of all samples in Template:Cd). If Template:Cd, the base amplitude is instead the amplitude of the first octave. If Template:Cd, it inherits the same normalization behavior as expressed by the previous format. If not specified, it defaults to Template:Cd.
History
External links
Template:Navbox Java Edition technical
Minecraft:de:Rauschdefinition Minecraft:fr:Bruit Minecraft:pt:Ruído Minecraft:zh:噪声