Minecraft:Bedrock Edition Preview 1.21.100.21: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 131: | Line 131: | ||
|178487|Foxes don’t pick up non-stackable items like swords and totems. | |178487|Foxes don’t pick up non-stackable items like swords and totems. | ||
|180453|Some blocks are not highlighted when Outline Selection is disabled. | |180453|Some blocks are not highlighted when Outline Selection is disabled. | ||
|182124|{{cd|@n}} entity selector, selecting the nearest entity, is not available in Bedrock Edition. | |||
|190952|Trident with the Riptide enchantment sending you back when you. immediately switch to another hotbar slot. | |190952|Trident with the Riptide enchantment sending you back when you. immediately switch to another hotbar slot. | ||
|191029|Block breaking animations do not stop after pausing the game | |191029|Block breaking animations do not stop after pausing the game | ||
|208094|Vibrant Visuals: End Crystal healing beams texture not animated | |208094|Vibrant Visuals: End Crystal healing beams texture not animated | ||
|220376|Vibrant Visuals cannot be enabled while in a world after restarting the game until the “Allow In-game Graphics Mode Switching” toggle is disabled and reenabled. | |||
|220579|Vibrant Visuals: Beacon beam texture is broken. | |220579|Vibrant Visuals: Beacon beam texture is broken. | ||
|221119|Inconsistency: Spider jockeys cannot have a Bogged rider, despite other skeletons spawning as riders. | |221119|Inconsistency: Spider jockeys cannot have a Bogged rider, despite other skeletons spawning as riders. | ||
|221705|Actions & Stuff 1.4 16x option crashing the game. | |||
|221716|Vibrant Visuals: Game crash when using any third party Vibrant Visuals packs. | |||
|otherissuescount=2}} | |otherissuescount=2}} | ||
'''Other''' | '''Other''' | ||
Revision as of 11:14, 23 September 2026
Beta 1.21.100.21 (ChromeOS, Android) or Preview 1.21.100.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.100, released on June 18, 2025.<ref>Template:Cite</ref>
Additions
Command format
- Added the Template:Cd target selector, which returns the single closest entity.
- Added two new spawn events: Template:Cd and Template:Cd.
- Both of them are only executable on spiders and cave spiders.
- Template:Cd lets spiders and cave spiders spawn as a spider jockey with a skeleton rider, if it's nighttime or underground.
- Template:Cd lets spiders and cave spiders spawn with a skeleton variant rider depending on the biome they spawn in, if it's nighttime and not underground.
- It adds a wither skeleton rider in The Nether.
- It adds a Minecraft:stray rider in snowy biomes.
- It adds a Minecraft:bogged rider in swamp or mangrove swamp biomes.
- If executed anywhere else or underground, it adds a regular skeleton rider.
Changes
General
- Moved the graphics mode and render distance options to the top of video settings for convenience.
- Added preview sounds for the new audio tab.
Graphical
- Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals.
- Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals.
Mobs
- Endermen can now pick up all block types they are able to in Template:JE.
- File:Spider Jockey (Bogged) BE.png When spawning as a spider jockey in swamp or mangrove swamp biomes, it now has an 80% chance to have a bogged rider.
- When spawning as a spider jockey in swamp or mangrove swamp biomes, it now has an 80% chance to have a bogged rider.
Technical
AI Goals
- Added the Template:Cd AI goal, allows an entity to take blocks from the world with the following options:
- Template:Cd: Array of block descriptors that the entity can take, if empty can take any block.
- Template:Cd: Entity filters for when the entity can use the goal.
- Template:Cd: Trigger ran if the entity does take a block.
- Template:Cd: XZ range from which the entity will try and take blocks from.
- Template:Cd: Y range from which the entity will try and take blocks from.
- Template:Cd: Chance each tick to try and take a block.
- Template:Cd: If the goal is affected by the mob griefing game rule.
- Template:Cd: If the entity requires line of sight on the block it tries to take.
- Removed the Template:Cd AI goal, it upgrades to the above goal.
- Added the Template:Cd AI goal, allows an entity to place blocks in the world with the following options:
- Template:Cd: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried item.
- Template:Cd: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item instead.
- Template:Cd: Entity filters for when the entity can use the goal.
- Template:Cd: Trigger ran if the entity does place a block.
- Template:Cd: X range from which the entity will try and place blocks in.
- Template:Cd: Y range from which the entity will try and place blocks in.
- Template:Cd: Chance each tick to try and place a block.
- Template:Cd: If the goal is affected by the mob griefing game rule.
- Removed the Template:Cd AI goal, it upgrades to the above goal.
- Removed Template:Cd's block API from Template:Cd, it was deemed too risky to expose to server scripting API since the component is only being used on client.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd property on Template:Cd, Template:Cd, Template:Cd, and Template:Cd from Template:Cd into Template:Cd.
- Moved Template:Cd methods Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd from Template:Cd into Template:Cd.
- Template:Cd, Template:Cd, and Template:Cd will now shift to Template:Cd in the distance again when used as render method in Template:Cd.
- Removed Upcoming Creator Features toggle requirement from Movable Component.
Block Components
- Field Template:Cd no longer requires Upcoming Creator Features experiment to work. JSON Template:Cd still needs to be >= Template:Cd.
Components
- Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON.
- Template:Cd is now usable by all entities, not just enderman.
- Template:Cd returns 1.0 if the entity is carrying any block, including air.
- Modified Json parsing of Template:Cd texture objects in Template:Cd files:
- Template:Cd field clamped to minimum value of 0.05.
- Template:Cd field clamped to maximum value of 1000000.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Custom Biomes" Minecraft:experimental toggles.
Additions
Technical
API
- Added Template:Cd method to Template:Cd which runs after the test is completed, regardless if it passed, failed, or timed out.
Changes
Technical
Gameplay
- When loading a chunk that used a removed custom biome, the removed biome is now replaced with the dimension's default biome, which is ocean in the Overworld.
Fixes
Template:Fixes Other
- Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time.
- Fixed an issue where endermen could take blocks without having line of sight to them.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.100.21 Minecraft:pt:Edição Bedrock Preview 1.21.100.21 Minecraft:ru:Preview 1.21.100.21 (Bedrock Edition) Minecraft:uk:Preview 1.21.100.21 (Bedrock Edition) Minecraft:zh:基岩版1.21.100.21