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Minecraft:Entity format/Arrow: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.
**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.
** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{checkthecode|Trident info}}
** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{check the code|Trident info}}
** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.
** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.
*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}

Latest revision as of 11:09, 24 September 2026

Minecraft:fr:Format de chunk/Flèche Minecraft:ja:Chunkフォーマット/Arrow Minecraft:pt:Formato de chunk/Flecha Minecraft:uk:Формат чанку/Стріла