Dragonwilds:Magic training: Difference between revisions
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Sync: updated from Dragonwilds |
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== '''Equipment''' == | == '''Equipment''' == | ||
=== Equipment slots === | |||
{| class="wikitable" style="width:100%;" | |||
!Category | |||
! colspan="7" |Items progression (Late Game → Early Game) | |||
|- | |||
!Head | |||
|{{plink|Ancestral Hat}} | |||
|{{plink|Infinity Robe Hat}} | |||
|{{plink|Mystic Hat}} | |||
|{{plink|Splitbark Helm}} | |||
|{{plink|Dark Mage Hood}} | |||
|{{plink|Wizard Hat}} | |||
|{{plink|Apprentice Hat}} | |||
|- | |||
!Body | |||
|{{plink|Ancestral Robes}} | |||
|{{plink|Infinity Robe Body}} | |||
|{{plink|Mystic Robes}} | |||
|{{plink|Splitbark Body}} | |||
|{{plink|Dark Mage Robes}} | |||
|{{plink|Wizard Robes}} | |||
|{{plink|Apprentice Robe}} | |||
|- | |||
!Legs | |||
|{{plink|Ancestral Leggings}} | |||
|{{plink|Infinity Robe Legs}} | |||
|{{plink|Mystic Robe Legs}} | |||
|{{plink|Splitbark Legs}} | |||
|{{plink|Dark Mage Robe Legs}} | |||
|{{plink|Wizard Robe Legs}} | |||
|{{plink|Apprentice Leggings}} | |||
|- | |||
!Trinket | |||
|{{plink|Amulet of Glory}} | |||
|{{plink|Unholy Symbol}} / {{plink|Salve Amulet}}* | |||
|{{plink|Amulet of Magic}} | |||
|{{plink|Inspiring Amulet of Magic}} | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
|- | |||
!Back | |||
|{{plink|Magic Cape}} | |||
|{{plink|Obsidian Cape}} | |||
|{{plink|Community Cape}} | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
|} | |||
'''Armour Slots:''' | |||
* [[Dragonwilds:Magic armour]] – Set Bonus: -50% Stamina Regeneration Delay , +10% Magic Attack Speed, +15% Magic Critical Chance | |||
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mystic Robes = Zamorak Robes). See [[Dragonwilds:Armour#Magic_Armour|this]] for a complete list. | |||
* [[Dragonwilds:Trinkets]]: | |||
** Amulet of Glory – Increases damage by '''25%''' | |||
** Amulet of Magic – Increased Magic Damage by '''12.5%''' | |||
** Inspiring Amulet of Magic – Increases Magic XP by '''5%''' | |||
** Unholy symbol – Increases damage by '''15%''' at the cost of '''15%''' health points | |||
*** [[Dragonwilds:Salve amulet]]* – Preferred over the Unholy Symbol for undead monsters, as it increases damage against them by '''17%''' | |||
*[[Dragonwilds:Capes]]: | |||
**Magic Cape – Magic attacks have a small chance at costing no stamina when used. | |||
== '''Example setup''' == | == '''Example setup''' == | ||
Revision as of 11:02, 27 September 2026
Template:External Template:Stub width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Magic. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | ||||||
|---|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink | N/A | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | N/A | N/A | N/A | N/A |
Armour Slots:
- Dragonwilds:Magic armour – Set Bonus: -50% Stamina Regeneration Delay , +10% Magic Attack Speed, +15% Magic Critical Chance
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mystic Robes = Zamorak Robes). See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of Glory – Increases damage by 25%
- Amulet of Magic – Increased Magic Damage by 12.5%
- Inspiring Amulet of Magic – Increases Magic XP by 5%
- Unholy symbol – Increases damage by 15% at the cost of 15% health points
- Dragonwilds:Salve amulet* – Preferred over the Unholy Symbol for undead monsters, as it increases damage against them by 17%
- Dragonwilds:Capes:
- Magic Cape – Magic attacks have a small chance at costing no stamina when used.
Example setup
General advices
Methods
- Training with Black Knight Titan
- Training with bosses
- Monster runs for rare drops