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Minecraft:Freezing: Difference between revisions

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Sync: updated from Minecraft
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{{about|the upcoming status effect|the mechanic of taking damage from [[Minecraft:powder snow]]|Damage#Freezing}}
{{about|the upcoming status effect|the mechanic of taking damage from [[Minecraft:powder snow]]|Damage#Freezing|the enchantment in Minecraft Dungeons|Dungeons: Freezing}}
{{in development|be||26.60|experimental=Drop 4 of 2026}}
{{in development|drop=Fourth Drop 2026}}
{{planned|je|drop=Fourth Drop 2026|cite=<ref name=:0>{{ytl|9njefMDxzqw|Minecraft LIVE - September 2026|Minecraft|September 26, 2026}}</ref>}}
{{Infobox effect
{{Infobox effect
| image = Freezing.png
| image = Freezing JE1 BE1.png
| imagesize = 180px
| imagesize = 180px
| sources = See {{slink||Causes}}
| sources = See {{slink||Causes}}
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== Effect ==
== Effect ==
Freezing causes afflicted entities to [[Minecraft:Damage#Freezing|freeze]] as if submerged in [[Minecraft:powder snow]]. This causes the entity to gradually slow down to half their normal movement speed over the course of {{convert|140|gt|second}}, after which {{hp|1|freezing=1}} of damage is dealt every {{convert|40|gt|second}} until the entity stops freezing.
Freezing causes afflicted entities to [[Minecraft:Damage#Freezing|freeze]] as if submerged in [[Minecraft:powder snow]]. This causes the entity to gradually slow down to half their normal movement speed over the course of {{convert|140|gt|second}}, after which {{hp|1.5|freezing=1}} damage is dealt every {{convert|40|gt|second}} until the entity stops freezing.


Wearing any piece of [[Minecraft:leather armor]] (including [[Minecraft:leather horse armor]]) causes the effects of Freezing to be nullified; while the effect itself is not removed, the entity wearing leather armor does not freeze. Standing in fire or lava also nullifies the effect, but being ''on'' fire does not.
Wearing any piece of [[Minecraft:leather armor]] (including [[Minecraft:leather horse armor]]) causes the effects of Freezing to be nullified; while the effect itself is not removed, the entity wearing leather armor does not freeze. Standing in fire or lava also nullifies the effect, but being ''on'' fire does not.


Freezing is also intended to reduce affected entities' jump height, similarly to powder snow, but due to a bug it currently does not work as intended.
Freezing is also intended to reduce affected entities' jump height, similarly to powder snow, but due to a bug it currently does not work as intended.
Freezing deals extra damage to certain "vulnerable" mobs, such as [[Minecraft:blazes]] and [[Minecraft:striders]]. After the {{convert|140|gt|second}} of gradual slowing, they will begin taking {{hp|8|freezing=1}} damage every {{convert|40|gt|second}}.
The death message obtained by dying to the Freezing effect is ''<player> froze to death''.


== Causes ==
== Causes ==
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== Immune mobs ==
== Immune mobs ==
*[[Minecraft:Wither]]s, [[Minecraft:ender dragon]]s, and [[Minecraft:frostbite]]s are immune to Freezing.
*[[Minecraft:Wither]]s, [[Minecraft:ender dragon]]s, and [[Minecraft:frostbite]]s are immune to Freezing.
*[[Minecraft:Creaking]]s that spawn from [[Minecraft:creaking heart]]s are unaffected by Freezing, as they cannot take damage.
*[[Minecraft:Polar bear]]s, [[Minecraft:snow golem]]s, and [[Minecraft:stray]]s are unaffected by Freezing, as they are unable to be frozen.
*[[Minecraft:Polar bear]]s, [[Minecraft:snow golem]]s, and [[Minecraft:stray]]s are unaffected by Freezing, as they are unable to be frozen.
*All [[Minecraft:entity|entities]] wearing [[Minecraft:leather armor]] are unaffected by Freezing, as they are unable to be frozen.  
*All [[Minecraft:entity|entities]] wearing [[Minecraft:leather armor]] are unaffected by Freezing, as they are unable to be frozen.  
*Entities that are standing in [[Minecraft:fire]] or [[Minecraft:lava]] are immune to the damage from the Freezing effect. Being ''on'' fire does not have the same effect.
*Entities that are standing in [[Minecraft:fire]] or [[Minecraft:lava]] are unaffected by Freezing. Being ''on'' fire does not have the same effect.
*[[Minecraft:Wither skeletons]] are unaffected by Freezing during daytime, despite not being able to catch on fire like regular skeletons, but they are affected at night.


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{section needed|dv=true}}
{{BE}}:
{{BE}}:
{{ID table
{{ID table
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{{HistoryTable
{{HistoryTable
|{{HistoryLine||September 26, 2026|link=https://www.youtube.com/watch?v=9njefMDxzqw|Freezing is revealed at [[Minecraft:Minecraft Live – September 2026]].}}
|{{HistoryLine||September 26, 2026|link=https://www.youtube.com/watch?v=9njefMDxzqw|Freezing is revealed at [[Minecraft:Minecraft Live – September 2026]].}}
}}
=== ''Java Edition'' ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||26.4|dev=snap3|Added Freezing.}}
}}
}}


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{{Navbox effects}}
{{Navbox effects}}


[[Minecraft:es:Congelamiento]]
[[Minecraft:de:Erfrieren]]
[[Minecraft:es:Congelación]]
[[Minecraft:fr:Gel]]
[[Minecraft:fr:Gel]]
[[Minecraft:it:Congelamento]]
[[Minecraft:it:Congelamento]]
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[[Minecraft:lzh:凍]]
[[Minecraft:lzh:凍]]
[[Minecraft:pt:Congelamento]]
[[Minecraft:pt:Congelamento]]
[[Minecraft:zh:Freezing]]
[[Minecraft:ru:Замерзание]]
[[Minecraft:zh:冰冻(状态效果)]]

Revision as of 11:11, 7 October 2026

Template:In development Template:Infobox effect Freezing is an Minecraft:effect that freezes the afflicted Minecraft:entity, slowing them down, reducing their jump height, and causing damage over time.

Effect

Freezing causes afflicted entities to freeze as if submerged in Minecraft:powder snow. This causes the entity to gradually slow down to half their normal movement speed over the course of Template:Convert, after which Template:Hp damage is dealt every Template:Convert until the entity stops freezing.

Wearing any piece of Minecraft:leather armor (including Minecraft:leather horse armor) causes the effects of Freezing to be nullified; while the effect itself is not removed, the entity wearing leather armor does not freeze. Standing in fire or lava also nullifies the effect, but being on fire does not.

Freezing is also intended to reduce affected entities' jump height, similarly to powder snow, but due to a bug it currently does not work as intended.

Freezing deals extra damage to certain "vulnerable" mobs, such as Minecraft:blazes and Minecraft:striders. After the Template:Convert of gradual slowing, they will begin taking Template:Hp damage every Template:Convert.

The death message obtained by dying to the Freezing effect is <player> froze to death.

Causes

Cause Potency Length Notes
Template:ItemLink I 0:45
Template:ItemLink (extended) I 1:30
Template:ItemLink I 0:45
Template:ItemLink (extended) I 1:30
Template:ItemLink I 0:11
Template:ItemLink (extended) I 0:22
Template:ItemLink I 0:05
Template:ItemLink (extended) I 0:11
Template:EntityLink I 0:03 Applied on melee attacks only.

Immune mobs

Data values

ID

Template:JE: Template:Section needed

Template:BE: Template:ID table

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Development images

References

Template:Reflist

Navigation

Template:Navbox new content Template:Navbox effects

Minecraft:de:Erfrieren Minecraft:es:Congelación Minecraft:fr:Gel Minecraft:it:Congelamento Minecraft:ja:Freezing Minecraft:lzh:凍 Minecraft:pt:Congelamento Minecraft:ru:Замерзание Minecraft:zh:冰冻(状态效果)