Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Dripstone (feature): Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 1: Line 1:
{{Infobox structure
{{Infobox structure
|title= Dripstone
|title= Speleothems
|image=Large dripstone.png
|image=Large dripstone.png
|imagesize=x200px
|imagesize=x200px
|biome={{BiomeLink|Dripstone caves}}
|biome={{BiomeLink|Dripstone caves}}<br>{{BiomeLink|Ice caves}}
|blocks=
|blocks=
* {{BlockLink|Dripstone Block}}
* {{BlockLink|Dripstone Block}}
* {{BlockLink|Pointed Dripstone}}
* {{BlockLink|Pointed Dripstone}}
* {{BlockLink|Packed Ice}}
* {{BlockLink|Water}}
* {{BlockLink|Water}}
|canspawn=No
|canspawn=No
}}
}}
Dripstone [[Minecraft:feature]]s can be found commonly in [[Minecraft:dripstone caves]] biomes. There are three types of dripstone feature: '''large dripstone''', '''speleothem cluster''' and '''speleothem''' (also known as '''small dripstone''').
Dripstone [[Minecraft:feature]]s can be found commonly in [[Minecraft:dripstone caves]] and [[Minecraft:ice caves]] biomes. There are three types of speleothem feature: '''large speleothem''', '''speleothem cluster''' and '''speleothem''' (also known as '''small dripstone''').


== Description ==
== Description ==
Dripstone features generate inside large hollows in the [[Minecraft:dripstone caves]] biome. They can generate in water.
Speleothems features generate inside large hollows in the [[Minecraft:dripstone caves]] and [[Minecraft:ice caves]] biome. They can generate in water.


There are three types of dripstone feature:
There are three types of speleothem feature:


*The first type is the "large dripstone", which takes the form of either a separated stalagmite and stalactite, or a stalagnate, and is composed of [[Minecraft:dripstone block]]s. Stalagnates generate around two positions selected on the floor and ceiling of a cave, which may potentially be separated by several blocks horizontally. The maximum possible size of a large dripstone varies depending on the available space. Can be confused with dripstone cluster generated on noise pillar, but generated with solely dripstone blocks.
*The first type is the "large speleothem", which takes the form of either a separated stalagmite and stalactite, or a stalagnate, and is composed of [[Minecraft:dripstone block]]s and [[Minecraft:packed ice]] blocks. Stalagnates generate around two positions selected on the floor and ceiling of a cave, which may potentially be separated by several blocks horizontally. The maximum possible size of a large speleothem varies depending on the available space. Can be confused with dripstone cluster generated on noise pillar, but generated with solely dripstone blocks.


*The second type is the "speleothem cluster", a patch of dripstone blocks replacing a section of a cave’s walls, floor and ceiling. Some [[Minecraft:pointed dripstone]] blocks will generate hanging from the ceiling and growing on the floor in these patches, attached to the dripstone blocks, forming detailed speleothem growths. [[Minecraft:Water]] puddles can also occasionally be found on the floor patches.
*The second type is the "speleothem cluster", a patch of dripstone blocks replacing a section of a cave’s walls, floor and ceiling. Some [[Minecraft:pointed dripstone]] blocks will generate hanging from the ceiling and growing on the floor in these patches, attached to the dripstone blocks, forming detailed speleothem growths. [[Minecraft:Water]] puddles can also occasionally be found on the floor patches.
Line 34: Line 35:
|spritename=large-dripstone
|spritename=large-dripstone
|spritetype=env
|spritetype=env
|nameid=large_dripstone
|nameid=large_speleothem
}}
}}
{{ID table
{{ID table
Line 55: Line 56:
|spritename=large-dripstone
|spritename=large-dripstone
|spritetype=env
|spritetype=env
|nameid=large_dripstone
|nameid=large_speleothem
}}
}}
{{ID table
{{ID table
Line 120: Line 121:


If {{cd|type}} is '''{{cd|speleothem_cluster}}''':
If {{cd|type}} is '''{{cd|speleothem_cluster}}''':
<section begin="cluster config"/><div class="treeview">
<section begin="cluster config" /><div class="treeview">
* {{nbt|compound|config}}
* {{nbt|compound|config}}
** {{nbt|int|floor_to_ceiling_search_range}} For how many blocks the feature searches for the floor or ceiling. Value between 1 and 512 (inclusive).
** {{nbt|int|floor_to_ceiling_search_range}} For how many blocks the feature searches for the floor or ceiling. Value between 1 and 512 (inclusive).
Line 145: Line 146:
*** {{nbt|compound|base_block_transformer}}{{upcoming|JE 26.4}}: Sets a state on the base block of the speleothem block. If set to {{cd|none}}, the state will be the regular base block state used in sulfur and dripstone spikes. If set to {{cd|set_attached}}, the state will be the state of the base block of an icicle when it is attached to a surface.
*** {{nbt|compound|base_block_transformer}}{{upcoming|JE 26.4}}: Sets a state on the base block of the speleothem block. If set to {{cd|none}}, the state will be the regular base block state used in sulfur and dripstone spikes. If set to {{cd|set_attached}}, the state will be the state of the base block of an icicle when it is attached to a surface.
*** {{nbt|boolean|allow_water_placement}}{{upcoming|JE 26.4}}: whether the speleothem can be placed in water or not.
*** {{nbt|boolean|allow_water_placement}}{{upcoming|JE 26.4}}: whether the speleothem can be placed in water or not.
</div><section end="cluster config"/>
</div><section end="cluster config" />


{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}
{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}
Line 201: Line 202:


If {{cd|type}} is '''{{cd|large_dripstone}}''':
If {{cd|type}} is '''{{cd|large_dripstone}}''':
<section begin="large config"/><div class="treeview">
<section begin="large config" /><div class="treeview">
* {{nbt|compound|config}}
* {{nbt|compound|config}}
** {{nbt|int|floor_to_ceiling_search_range}} (optional, defaults to 30) The search range from start point to cave floor or ceiling (rather than from floor to ceiling). Value between 1 and 512 (inclusive).
** {{nbt|int|floor_to_ceiling_search_range}} (optional, defaults to 30) The search range from start point to cave floor or ceiling (rather than from floor to ceiling). Value between 1 and 512 (inclusive).
Line 219: Line 220:
** {{nbt|string|replaceable_blocks}} Describes which blocks the feature can generate on.
** {{nbt|string|replaceable_blocks}} Describes which blocks the feature can generate on.
** {{nbt|list|base_block}}{{upcoming|JE 26.4}}: a block state provider; the block to build the large speleothem out of.
** {{nbt|list|base_block}}{{upcoming|JE 26.4}}: a block state provider; the block to build the large speleothem out of.
</div><section end="large config"/>
</div><section end="large config" />


{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}
{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}
Line 271: Line 272:


If {{cd|type}} is '''{{cd|speleothem}}'''
If {{cd|type}} is '''{{cd|speleothem}}'''
<section begin="pointed config"/><div class="treeview">
<section begin="pointed config" /><div class="treeview">
* {{nbt|compound|config}}
* {{nbt|compound|config}}
** {{nbt|float|chance_of_taller_generation}} (optional, defaults to 0.2) Value between 0.0 and 1.0 (inclusive). Probability for double-block dripstone.
** {{nbt|float|chance_of_taller_generation}} (optional, defaults to 0.2) Value between 0.0 and 1.0 (inclusive). Probability for double-block dripstone.
Line 280: Line 281:
** {{nbt|string|pointed_block}} Describes the block creating the columns of the speleothem.
** {{nbt|string|pointed_block}} Describes the block creating the columns of the speleothem.
** {{nbt|string|replaceable_blocks}} Describes which blocks the feature can generate on.
** {{nbt|string|replaceable_blocks}} Describes which blocks the feature can generate on.
</div><section end="pointed config"/>
</div><section end="pointed config" />


{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}
{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}

Revision as of 11:12, 14 October 2026

Template:Infobox structure Dripstone Minecraft:features can be found commonly in Minecraft:dripstone caves and Minecraft:ice caves biomes. There are three types of speleothem feature: large speleothem, speleothem cluster and speleothem (also known as small dripstone).

Description

Speleothems features generate inside large hollows in the Minecraft:dripstone caves and Minecraft:ice caves biome. They can generate in water.

There are three types of speleothem feature:

  • The first type is the "large speleothem", which takes the form of either a separated stalagmite and stalactite, or a stalagnate, and is composed of Minecraft:dripstone blocks and Minecraft:packed ice blocks. Stalagnates generate around two positions selected on the floor and ceiling of a cave, which may potentially be separated by several blocks horizontally. The maximum possible size of a large speleothem varies depending on the available space. Can be confused with dripstone cluster generated on noise pillar, but generated with solely dripstone blocks.
  • The second type is the "speleothem cluster", a patch of dripstone blocks replacing a section of a cave’s walls, floor and ceiling. Some Minecraft:pointed dripstone blocks will generate hanging from the ceiling and growing on the floor in these patches, attached to the dripstone blocks, forming detailed speleothem growths. Minecraft:Water puddles can also occasionally be found on the floor patches.
  • The third type is the "speleothem", which is similar to the dripstone cluster, but only has a single stalagmite or stalactite.

When these types overlap, it results in pointed dripstone generating on the large columns of dripstone blocks.

Data values

ID

Template:El: Template:ID table Template:ID table Template:ID table

Template:ID table Template:ID table Template:ID table

Template:El: Template:ID table Template:ID table

Template:ID table which is used in: Template:ID table which is used in: Template:ID table

Config

Template:Main Template:El:

If Template:Cd is Template:Cd:

<section begin="cluster config" />

<section end="cluster config" />

Template:Collapse <syntaxhighlight lang="json"> {

 "type": "minecraft:dripstone_cluster",
 "config": {
   "chance_of_speleothem_column_at_max_distance_from_center": 0.1,
   "density": {
     "type": "minecraft:uniform",
     "value": {
       "max_exclusive": 0.7,
       "min_inclusive": 0.3
     }
   },
   "speleothem_block_layer_thickness": {
     "type": "minecraft:uniform",
     "value": {
       "max_inclusive": 4,
       "min_inclusive": 2
     }
   },
   "floor_to_ceiling_search_range": 12,
   "height": {
     "type": "minecraft:uniform",
     "value": {
       "max_inclusive": 6,
       "min_inclusive": 3
     }
   },
   "height_deviation": 3,
   "max_distance_from_center_affecting_height_bias": 8,
   "max_distance_from_edge_affecting_chance_of_speleothem": 3,
   "max_stalagmite_stalactite_height_diff": 1,
   "radius": {
     "type": "minecraft:uniform",
     "value": {
       "max_inclusive": 8,
       "min_inclusive": 2
     }
   },
   "wetness": {
     "type": "minecraft:clamped_normal",
     "value": {
       "deviation": 0.3,
       "max": 0.9,
       "mean": 0.1,
       "min": 0.1
     }
   }
 }

} </syntaxhighlight> Template:Collapse

If Template:Cd is Template:Cd:

<section begin="large config" />

<section end="large config" />

Template:Collapse <syntaxhighlight lang="json"> {

 "type": "minecraft:large_dripstone",
 "config": {
   "column_radius": {
     "type": "minecraft:uniform",
     "value": {
       "max_inclusive": 19,
       "min_inclusive": 3
     }
   },
   "floor_to_ceiling_search_range": 30,
   "height_scale": {
     "type": "minecraft:uniform",
     "value": {
       "max_exclusive": 2.0,
       "min_inclusive": 0.4
     }
   },
   "max_column_radius_to_cave_height_ratio": 0.33,
   "min_bluntness_for_wind": 0.6,
   "min_radius_for_wind": 4,
   "stalactite_bluntness": {
     "type": "minecraft:uniform",
     "value": {
       "max_exclusive": 0.9,
       "min_inclusive": 0.3
     }
   },
   "stalagmite_bluntness": {
     "type": "minecraft:uniform",
     "value": {
       "max_exclusive": 1.0,
       "min_inclusive": 0.4
     }
   },
   "wind_speed": {
     "type": "minecraft:uniform",
     "value": {
       "max_exclusive": 0.3,
       "min_inclusive": 0.0
     }
   }
 }

} </syntaxhighlight> Template:Collapse

If Template:Cd is Template:Cd

<section begin="pointed config" />

  • Template:Nbt
    • Template:Nbt (optional, defaults to 0.2) Value between 0.0 and 1.0 (inclusive). Probability for double-block dripstone.
    • Template:Nbt (optional, defaults to 0.7) Value between 0.0 and 1.0 (inclusive). Probability that the dripstone spreads in a horizontal direction.
    • Template:Nbt (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive). Probability of horizontal spread by two blocks.
    • Template:Nbt (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive). After the spread by two blocks, probability of spreading the third block.
    • Template:Nbt} Describes the block forming the base of the speleothem.
    • Template:Nbt Describes the block creating the columns of the speleothem.
    • Template:Nbt Describes which blocks the feature can generate on.

<section end="pointed config" />

Template:Collapse <syntaxhighlight lang="json"> {

 "type": "minecraft:speleothem",
 "config": {
   "chance_of_directional_spread": 0.7,
   "chance_of_spread_radius2": 0.5,
   "chance_of_spread_radius3": 0.5,
   "chance_of_taller_dripstone": 0.2
 }

} </syntaxhighlight> Template:Collapse

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • For a brief time in snapshot Minecraft:21w06a, dripstone clusters were one of the only underground structures that did not generate correctly in negative y levels. This was because the developers initially hardcoded the minimum y level to be 0, intending to change it when changing the world height, then forgot to.<ref>Template:Tweet</ref>

Gallery

Screenshots

Development images

References

Template:Reflist

Navigation

Template:Navbox generated features

Minecraft:es:Racimo de espeleotema Minecraft:fr:Spéléothème (élément du terrain) Minecraft:ja:鍾乳石 (生成物) Minecraft:ko:점적석 (지물) Minecraft:pt:Espeleotema (recurso) Minecraft:ru:Капельник (натуральная декорация) Minecraft:zh:滴水石(地物)