Minecraft:Mine (dimension): Difference between revisions
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Each mine is generated with a different set of features according to the [[Minecraft:mine ingredient]]s players use to generate the mine. Characteristics of mines that are mostly determined by the player include their sets of [[Minecraft:biome]]s (but usually only a few biomes), types of terrain, which [[Minecraft:mob]]s spawn, and to a lesser extent, [[Minecraft:weather]] and which blocks comprise the world. | Each mine is generated with a different set of features according to the [[Minecraft:mine ingredient]]s players use to generate the mine. Characteristics of mines that are mostly determined by the player include their sets of [[Minecraft:biome]]s (but usually only a few biomes), types of terrain, which [[Minecraft:mob]]s spawn, and to a lesser extent, [[Minecraft:weather]] and which blocks comprise the world. | ||
There are a few characteristics of mines that are mostly universal except for a few certain types of mine. In the majority of mines, the sky resembles that of the [[Minecraft:Overworld]] and there is a [[Minecraft:daylight cycle]]. [[Minecraft:Cave]]s usually generate in a standard fashion, and [[Minecraft:deepslate]] usually comprises the lower layers of the world. Most mines have much fewer [[Minecraft:structure]]s than other dimensions. | There are a few characteristics of mines that are mostly universal except for a few certain types of mine. In the majority of mines, the sky resembles that of the [[Minecraft:Overworld]] and there is a [[Minecraft:daylight cycle]]. [[Minecraft:Cave]]s usually generate in a standard fashion, and [[Minecraft:deepslate]] usually comprises the lower layers of the world. Most mines have much fewer [[Minecraft:structure]]s than other dimensions. Though [[Minecraft:ocean]] biomes usually may not generate, rivers and small lakes generate and are considered as the same as the land biome - when these generate, they usually have base-game levels of [[Minecraft:sand]], [[Minecraft:gravel]], and [[Minecraft:sugar cane]]. | ||
In certain conditions, cave biomes such as the [[Minecraft:lush caves]] may generate above ground. | In certain conditions, cave biomes such as the [[Minecraft:lush caves]] may generate above ground. | ||
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=== Winning a mine === | === Winning a mine === | ||
Exiting a mine via the [[Minecraft:mine exit]] results in winning the mine. After spawning in the [[Minecraft:hub]], [[Minecraft:experience orbs]] and occasionally (10% chance per mine), the [[Minecraft:shimmering key]] appears near the [[Minecraft:mine crafter]]. | Exiting a mine via the [[Minecraft:mine exit]] results in winning the mine. After spawning in the [[Minecraft:hub]], [[Minecraft:experience orbs]] and occasionally (10% chance per mine), the [[Minecraft:shimmering key]] appears near the [[Minecraft:mine crafter]]. | ||
== Gallery == | |||
<gallery> | |||
Craftmine_amplified.png|An amplified mine | |||
Craftmine_coast.png|Typical layout of a coast in a mine | |||
Craftmine_floating_island.png|A floating islands mine | |||
Craftmine_lake.png|A lake in a mine - this is all considered as the same biomes as the nearby land | |||
Craftmine_small_but_deadly.png|The "Small but Deadly" special mine | |||
</gallery> | |||
== Navigation == | == Navigation == | ||
Latest revision as of 11:10, 31 October 2026
Template:For Template:Joke feature Template:WIP Mines are worlds that are generated using the Minecraft:mine crafter, exclusive to Minecraft:25w14craftmine.
Generation
Each mine is generated with a different set of features according to the Minecraft:mine ingredients players use to generate the mine. Characteristics of mines that are mostly determined by the player include their sets of Minecraft:biomes (but usually only a few biomes), types of terrain, which Minecraft:mobs spawn, and to a lesser extent, Minecraft:weather and which blocks comprise the world.
There are a few characteristics of mines that are mostly universal except for a few certain types of mine. In the majority of mines, the sky resembles that of the Minecraft:Overworld and there is a Minecraft:daylight cycle. Minecraft:Caves usually generate in a standard fashion, and Minecraft:deepslate usually comprises the lower layers of the world. Most mines have much fewer Minecraft:structures than other dimensions. Though Minecraft:ocean biomes usually may not generate, rivers and small lakes generate and are considered as the same as the land biome - when these generate, they usually have base-game levels of Minecraft:sand, Minecraft:gravel, and Minecraft:sugar cane.
In certain conditions, cave biomes such as the Minecraft:lush caves may generate above ground.
Special mines
Template:Main Every 5 mines, a special mine appears in the Minecraft:mine crafter menu instead of the normal configuration menu. This menu does not allow the player to customize their mine; it just allows the player to start a pre-configured mine. A special mine contains waves of mobs for the player to beat, like Minecraft:silverfish, Minecraft:wither skeletons, Minecraft:skeletons and bosses like the Minecraft:wither, and allows the player to obtain special mine ingredients from them.
Mechanics
Failing a mine
Dying in a mine results in failing the mine and respawning in the Minecraft:hub, where a large "mine failed" title appears.
Winning a mine
Exiting a mine via the Minecraft:mine exit results in winning the mine. After spawning in the Minecraft:hub, Minecraft:experience orbs and occasionally (10% chance per mine), the Minecraft:shimmering key appears near the Minecraft:mine crafter.
Gallery
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An amplified mine
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Typical layout of a coast in a mine
-
A floating islands mine
-
A lake in a mine - this is all considered as the same biomes as the nearby land
-
The "Small but Deadly" special mine
Template:Navbox environment Template:Navbox jokes
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