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ProjectGorgon:Death Ray: Difference between revisions

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This [[ProjectGorgon:Death Ray]] device is placed in the last room of the [[ProjectGorgon:Dark Chapel]]. Under [[ProjectGorgon:Lord Sedgewick]]'s control, it will fire at any target that may roam too close, and instantly kill it if hit. Your only hope to survive is hope the surrounding darkness makes it miss...
This [[ProjectGorgon:Death Ray|Death Ray]] device is placed in the last room of the [[ProjectGorgon:Dark Chapel|Dark Chapel]]. Under [[ProjectGorgon:Lord Sedgewick|Lord Sedgewick]]'s control, it will fire at any target that may roam too close, and instantly kill it if hit. Your only hope to survive is hope the surrounding darkness makes it miss...
== Locations ==
== Locations ==
{{MOB Location
{{MOB Location
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== Miscellaneous ==
== Miscellaneous ==
{|
{|
{{Header|[[ProjectGorgon:Skinning]]}}
{{Header|[[ProjectGorgon:Skinning|Skinning]]}}
|-
|-
| None
| None
|-
|-
{{Header|[[ProjectGorgon:Butchering]]}}
{{Header|[[ProjectGorgon:Butchering|Butchering]]}}
|-
|-
| None
| None

Latest revision as of 22:10, 7 April 2026

Death Ray

Health2061Armor0Rage0
Anatomy:


This Death Ray device is placed in the last room of the Dark Chapel. Under Lord Sedgewick's control, it will fire at any target that may roam too close, and instantly kill it if hit. Your only hope to survive is hope the surrounding darkness makes it miss...

Locations

Dark Chapel
Vitals: Health 2061 Armor 0 Rage 0
Location: Stationary in the center of the chapel room.

Combat Abilities

AIP:DeathRay

Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

  • No Loot