ProjectGorgon:Game updates/2015-01-08: Difference between revisions
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Still working on the update! The holidays and the Steam greenlight approval were big distractions, but I'm back on task now. | Still working on the update! The holidays and the Steam greenlight approval were big distractions, but I'm back on task now. | ||
There are lots of experimental changes coming in this update. For instance, there'll be a new fourth type of energy (along with Health/Armor/Power), called [[ProjectGorgon:Metabolism]], which regulates potion usage and a few other things. We'll see how it plays. Plus there's two new dungeons, a lot of stat re-balances, over 40 new treasure effects to find, the Christmas NPC gift-giving system (which I've renamed a New Years' system, so it's only two weeks late instead of 4...), and a lot of other stuff. | There are lots of experimental changes coming in this update. For instance, there'll be a new fourth type of energy (along with Health/Armor/Power), called [[ProjectGorgon:Metabolism|Metabolism]], which regulates potion usage and a few other things. We'll see how it plays. Plus there's two new dungeons, a lot of stat re-balances, over 40 new treasure effects to find, the Christmas NPC gift-giving system (which I've renamed a New Years' system, so it's only two weeks late instead of 4...), and a lot of other stuff. | ||
It's WAAY more than I can comfortably fit into the usual 1-2 week update cycle. So I'm trying to rein in the madness now, but it'll be a little bit. Aiming for middle of next week for the update. | It's WAAY more than I can comfortably fit into the usual 1-2 week update cycle. So I'm trying to rein in the madness now, but it'll be a little bit. Aiming for middle of next week for the update. | ||
Latest revision as of 22:32, 7 April 2026
January 8 Status Update
Still working on the update! The holidays and the Steam greenlight approval were big distractions, but I'm back on task now.
There are lots of experimental changes coming in this update. For instance, there'll be a new fourth type of energy (along with Health/Armor/Power), called Metabolism, which regulates potion usage and a few other things. We'll see how it plays. Plus there's two new dungeons, a lot of stat re-balances, over 40 new treasure effects to find, the Christmas NPC gift-giving system (which I've renamed a New Years' system, so it's only two weeks late instead of 4...), and a lot of other stuff.
It's WAAY more than I can comfortably fit into the usual 1-2 week update cycle. So I'm trying to rein in the madness now, but it'll be a little bit. Aiming for middle of next week for the update.
PS - Nice seeing some new players online! Happy gorgoning!