ProjectGorgon:Rabbit: Difference between revisions
More actions
imported>FoxnEagle Adding ability overview |
Strip ProjectGorgon: prefix from link display text |
||
| Line 7: | Line 7: | ||
|maxlevel = 100 | |maxlevel = 100 | ||
|req = ??? | |req = ??? | ||
|skilltrainers = [[ProjectGorgon:Cinnamon the rabbit]], [[ProjectGorgon:Noita the Green]], [[ProjectGorgon:Big Footed Jim]], [[ProjectGorgon:Fuzzlebun]] | |skilltrainers = [[ProjectGorgon:Cinnamon the rabbit|Cinnamon the rabbit]], [[ProjectGorgon:Noita the Green|Noita the Green]], [[ProjectGorgon:Big Footed Jim|Big Footed Jim]], [[ProjectGorgon:Fuzzlebun|Fuzzlebun]] | ||
}} | }} | ||
{{Quote| | {{Quote| | ||
| Line 17: | Line 17: | ||
The Bun-Fu Training special weekend event provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year. | The Bun-Fu Training special weekend event provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year. | ||
In later years, [[ProjectGorgon:The Errana Bunny's Egg Hunt]] event occurs yearly around Easter, allowing players to acquire a Bunny and Unbunny juice and find eggs for an extra reward. | In later years, [[ProjectGorgon:The Errana Bunny's Egg Hunt|The Errana Bunny's Egg Hunt]] event occurs yearly around Easter, allowing players to acquire a Bunny and Unbunny juice and find eggs for an extra reward. | ||
=== In-Game Description === | === In-Game Description === | ||
| Line 23: | Line 23: | ||
=== Training {{msg:BASEPAGENAME}} === | === Training {{msg:BASEPAGENAME}} === | ||
* [[ProjectGorgon:Cinnamon the rabbit]] in [[ProjectGorgon:Sun Vale]] unlocks levels 51-60 and levels 61-70. | * [[ProjectGorgon:Cinnamon the rabbit|Cinnamon the rabbit]] in [[ProjectGorgon:Sun Vale|Sun Vale]] unlocks levels 51-60 and levels 61-70. | ||
* [[ProjectGorgon:Noita the Green]] in the [[ProjectGorgon:Fae Realm]] unlocks 71-80. | * [[ProjectGorgon:Noita the Green|Noita the Green]] in the [[ProjectGorgon:Fae Realm|Fae Realm]] unlocks 71-80. | ||
* Levels 81-90 are unlocked by [[ProjectGorgon:Big Footed Jim]] deep beneath [[ProjectGorgon:Povus]]. | * Levels 81-90 are unlocked by [[ProjectGorgon:Big Footed Jim|Big Footed Jim]] deep beneath [[ProjectGorgon:Povus|Povus]]. | ||
* [[ProjectGorgon:Fuzzlebun]] in the [[ProjectGorgon:Statehelm Sewers]] unlocks 81-90, 91-100, and [[ProjectGorgon:Prodigy Potential]]. | * [[ProjectGorgon:Fuzzlebun|Fuzzlebun]] in the [[ProjectGorgon:Statehelm Sewers|Statehelm Sewers]] unlocks 81-90, 91-100, and [[ProjectGorgon:Prodigy Potential|Prodigy Potential]]. | ||
== Connected Skills == | == Connected Skills == | ||
| Line 32: | Line 32: | ||
* None | * None | ||
=====Secondary Skills:===== | =====Secondary Skills:===== | ||
* [[ProjectGorgon:Ice Magic]] - [[ProjectGorgon:Rabbit (Skill)|Rabbit]]s are the only [[ProjectGorgon:Beast Forms|Beast Form]] capable of using [[ProjectGorgon:Ice Magic]]. A headgear item similar to the {{Item|Shoddy Familiar Controller}} must be used. | * [[ProjectGorgon:Ice Magic|Ice Magic]] - [[ProjectGorgon:Rabbit (Skill)|Rabbit]]s are the only [[ProjectGorgon:Beast Forms|Beast Form]] capable of using [[ProjectGorgon:Ice Magic|Ice Magic]]. A headgear item similar to the {{Item|Shoddy Familiar Controller}} must be used. | ||
=====Related Skills:===== | =====Related Skills:===== | ||
* [[ProjectGorgon:Gardening]] - {{Item|Carrot}}s, which [[ProjectGorgon:Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[ProjectGorgon:Gardening]]. | * [[ProjectGorgon:Gardening|Gardening]] - {{Item|Carrot}}s, which [[ProjectGorgon:Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[ProjectGorgon:Gardening|Gardening]]. | ||
=== Synergy Levels: === | === Synergy Levels: === | ||
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Rabbit]] can be obtained from the following skills and levels: | Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Rabbit|Rabbit]] can be obtained from the following skills and levels: | ||
:; [[ProjectGorgon:Animal Handling]] | :; [[ProjectGorgon:Animal Handling|Animal Handling]] | ||
:: Level 28 | :: Level 28 | ||
:; [[ProjectGorgon:Deer]] | :; [[ProjectGorgon:Deer|Deer]] | ||
:: Level 16 | :: Level 16 | ||
:; [[ProjectGorgon:Foraging]] | :; [[ProjectGorgon:Foraging|Foraging]] | ||
:: Level 28 | :: Level 28 | ||
:; [[ProjectGorgon:Gardening]] | :; [[ProjectGorgon:Gardening|Gardening]] | ||
:: Level 25, and Level 53 | :: Level 25, and Level 53 | ||
:; [[ProjectGorgon:Gourmand]] | :; [[ProjectGorgon:Gourmand|Gourmand]] | ||
:: Level 30 | :: Level 30 | ||
:; [[ProjectGorgon:Survival Instincts]] | :; [[ProjectGorgon:Survival Instincts|Survival Instincts]] | ||
:: Level 60 | :: Level 60 | ||
:; [[ProjectGorgon:Unarmed]] | :; [[ProjectGorgon:Unarmed|Unarmed]] | ||
:: Level 10, and Level 38 | :: Level 10, and Level 38 | ||
| Line 60: | Line 60: | ||
=== Ice Magic Tiara=== | === Ice Magic Tiara=== | ||
{{Item|Shoddy Familiar Controller}} | {{Item|Shoddy Familiar Controller}} | ||
{{Quote |source=[[ProjectGorgon:Shoddy Familiar Controller]]| | {{Quote |source=[[ProjectGorgon:Shoddy Familiar Controller|Shoddy Familiar Controller]]| | ||
It's a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals' burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course. | It's a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals' burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course. | ||
}} | }} | ||
[[ProjectGorgon:Rabbit]]s have the potential to wield [[ProjectGorgon:Ice Magic]], if they are able to get their paws on a {{Item|Great Familiar Controller}} or similar headband. | [[ProjectGorgon:Rabbit|Rabbit]]s have the potential to wield [[ProjectGorgon:Ice Magic|Ice Magic]], if they are able to get their paws on a {{Item|Great Familiar Controller}} or similar headband. | ||
<dpl> | <dpl> | ||
category = Items/IceStaff | category = Items/IceStaff | ||
| Line 78: | Line 78: | ||
=== Rabbit Fuel=== | === Rabbit Fuel=== | ||
===Equipment=== | ===Equipment=== | ||
Crafters producing equipment for use by [[ProjectGorgon:Rabbit]]s should obtain the [[ProjectGorgon:Sigil Scripting]] recipe '''Bat Inscription,''' which allows for the creation of {{Item|Rabbit Malachite}}. | Crafters producing equipment for use by [[ProjectGorgon:Rabbit|Rabbit]]s should obtain the [[ProjectGorgon:Sigil Scripting|Sigil Scripting]] recipe '''Bat Inscription,''' which allows for the creation of {{Item|Rabbit Malachite}}. | ||
This attuned gemstone can be used in any recipe which calls for the use of [[ProjectGorgon::Category:Items/Crystal|Crystals]] to create equipment with [[ProjectGorgon:Rabbit]] Treasure Effects. | This attuned gemstone can be used in any recipe which calls for the use of [[ProjectGorgon::Category:Items/Crystal|Crystals]] to create equipment with [[ProjectGorgon:Rabbit|Rabbit]] Treasure Effects. | ||
{{:{{msg:BASEPAGENAME}}/Treasure Effects}} | {{:{{msg:BASEPAGENAME}}/Treasure Effects}} | ||
| Line 95: | Line 95: | ||
The Rabbit skill was introduced in June 2017 | The Rabbit skill was introduced in June 2017 | ||
The '''Rabbit''' skill was first obtained by completing Therese's quest during the special weekend event on 10th June 2017. The reward for that quest was a [[ProjectGorgon:Bunny Juice]] and an [[ProjectGorgon:Un-Bunny Juice]]. After steam release these item's were raffled multiple times by guides in game. | The '''Rabbit''' skill was first obtained by completing Therese's quest during the special weekend event on 10th June 2017. The reward for that quest was a [[ProjectGorgon:Bunny Juice|Bunny Juice]] and an [[ProjectGorgon:Un-Bunny Juice|Un-Bunny Juice]]. After steam release these item's were raffled multiple times by guides in game. | ||
The Bun-Fu Training special weekend event was first added in early November 2019 and now occurs yearly. | The Bun-Fu Training special weekend event was first added in early November 2019 and now occurs yearly. | ||
Revision as of 00:45, 8 April 2026
| Rabbit
| |
|---|---|
While rabbits usually come in brown or white varieties, some prefer to dye their fur.
| |
| Skill Type: | Beast Form
|
| Max Level: | 100
|
| Requirements: | ???
|
| Skill Trainers: | |
"The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.
Rabbit Overview
Rabbit is a Beast Form with little combat power. Rabbits are stealthy, and their abilities often make them undetected.
The Bun-Fu Training special weekend event provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year.
In later years, The Errana Bunny's Egg Hunt event occurs yearly around Easter, allowing players to acquire a Bunny and Unbunny juice and find eggs for an extra reward.
In-Game Description
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.
Training Rabbit
- Cinnamon the rabbit in Sun Vale unlocks levels 51-60 and levels 61-70.
- Noita the Green in the Fae Realm unlocks 71-80.
- Levels 81-90 are unlocked by Big Footed Jim deep beneath Povus.
- Fuzzlebun in the Statehelm Sewers unlocks 81-90, 91-100, and Prodigy Potential.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- Ice Magic - Rabbits are the only Beast Form capable of using Ice Magic. A headgear item similar to the must be used.
Related Skills:
- Gardening - s, which Rabbits use to augment some of their abilities, can be grown through Gardening.
Synergy Levels:
Bonus Synergy Levels for Rabbit can be obtained from the following skills and levels:
- Animal Handling
- Level 28
- Deer
- Level 16
- Foraging
- Level 28
- Gardening
- Level 25, and Level 53
- Gourmand
- Level 30
- Survival Instincts
- Level 60
- Unarmed
- Level 10, and Level 38
Rabbit Mechanics
Ice Magic Tiara
"It's a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals' burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course.
Rabbits have the potential to wield Ice Magic, if they are able to get their paws on a
or similar headband.
"Tip for rabbits: Tiaras are a rare-ish drop in loot for players in rabbit form. (Not necessarily using any particular skill, but must be a rabbit.) Otherwise the chances are incredibly small you'll find one.
— Admin
Rabbit Fuel
Equipment
Crafters producing equipment for use by Rabbits should obtain the Sigil Scripting recipe Bat Inscription, which allows for the creation of
.
This attuned gemstone can be used in any recipe which calls for the use of [[ProjectGorgon::Category:Items/Crystal|Crystals]] to create equipment with Rabbit Treasure Effects.
Rabbit Experience Table
Click Expand to view the Experience Table for Rabbit
Trivia
The Rabbit skill was introduced in June 2017
The Rabbit skill was first obtained by completing Therese's quest during the special weekend event on 10th June 2017. The reward for that quest was a Bunny Juice and an Un-Bunny Juice. After steam release these item's were raffled multiple times by guides in game.
The Bun-Fu Training special weekend event was first added in early November 2019 and now occurs yearly.
Rabbits are small enough to use the Fae Realm to Sun Vale portal.