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Minecraft:Bedrock Edition Preview 1.19.80.22: Difference between revisions

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'''Beta 1.19.80.22''' (Android) or '''Preview 1.19.80.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.19.80]], released on March 22, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14204477222157|title=Minecraft Beta & Preview - 1.19.80.22|website=Minecraft Feedback|date=March 22, 2023}}</ref><ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-19-80-22|title=Minecraft Preview 1.19.80.22|website=Minecraft.net|date=March 22, 2023}}</ref> which adds [[Minecraft:trail ruins]], the [[Minecraft:calibrated sculk sensor]], new [[Minecraft:sign]] mechanics and new [[Minecraft:pottery shard]]s behind [[Minecraft:experimental gameplay]], and fixes bugs.
'''Beta 1.19.80.22''' (Android) or '''Preview 1.19.80.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.19.80]], released on March 22, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14204477222157|title=Minecraft Beta & Preview - 1.19.80.22|website=Minecraft Feedback|date=March 22, 2023}}</ref><ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-19-80-22|title=Minecraft Preview 1.19.80.22|website=Minecraft.net|date=March 22, 2023}}</ref> which adds trail ruins, the calibrated sculk sensor, new [[Minecraft:sign]] mechanics and new pottery shards behind experimental gameplay, and fixes bugs.


== Additions ==
== Additions ==
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== Changes ==
== Changes ==
=== General ===
=== General ===
'''Touch [[Minecraft:Controls]]'''
'''Touch Controls'''
* Re-enabled the new stack splitting UI.
* Re-enabled the new stack splitting UI.


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==== Blocks ====
==== Blocks ====
'''[[Minecraft:Calibrated Sculk Sensor]]'''
'''[[Minecraft:Calibrated Sculk Sensor]]'''
* A type of [[Minecraft:sculk sensor]] which does not generate naturally and allows players to filter vibrations based on their frequency level.  
* A type of sculk sensor which does not generate naturally and allows players to filter vibrations based on their frequency level.  
* Can only be crafted with one sculk sensor and three [[Minecraft:amethyst shard]]s in the [[Minecraft:crafting table]].
* Can only be crafted with one sculk sensor and three amethyst shards in the crafting table.
* One side of the calibrated sculk sensor can receive a [[Minecraft:redstone]] signal as an input.
* One side of the calibrated sculk sensor can receive a [[Minecraft:redstone]] signal as an input.
** The [[Minecraft:Redstone circuits|strength of that redstone signal]] is the only vibration frequency the sculk sensor will listen to.
** The [[Minecraft:Redstone circuits|strength of that redstone signal]] is the only vibration frequency the sculk sensor will listen to.


==== Items ====
==== Items ====
'''[[Minecraft:Pottery Shard]]s'''
'''Pottery Shards'''
* Added 16 pottery shards, they can be found in following archaeological sites:
* Added 16 pottery shards, they can be found in following archaeological sites:
** [[Minecraft:Desert Pyramid]]
** Desert Pyramid
*** [[File:Miner Pottery Shard JE1 BE1.png|32px]] Miner
*** [[File:Miner Pottery Shard JE1 BE1.png|32px]] Miner
** [[Minecraft:Desert Well]]
** Desert Well
*** [[File:Brewer Pottery Shard JE1 BE1.png|32px]] Brewer
*** [[File:Brewer Pottery Shard JE1 BE1.png|32px]] Brewer
** [[Minecraft:Ocean Ruins]]
** Ocean Ruins
*** Cold
*** Cold
**** [[File:Blade Pottery Shard JE1 BE1.png|32px]] Blade
**** [[File:Blade Pottery Shard JE1 BE1.png|32px]] Blade
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**** [[File:Shelter Pottery Shard JE1 BE1.png|32px]] Shelter
**** [[File:Shelter Pottery Shard JE1 BE1.png|32px]] Shelter
**** [[File:Snort Pottery Shard JE1 BE1.png|32px]] Snort
**** [[File:Snort Pottery Shard JE1 BE1.png|32px]] Snort
** [[Minecraft:Trail Ruins]]
** Trail Ruins
*** [[File:Burn Pottery Shard JE1 BE1.png|32px]] Burn
*** [[File:Burn Pottery Shard JE1 BE1.png|32px]] Burn
*** [[File:Danger Pottery Shard JE1 BE1.png|32px]] Danger
*** [[File:Danger Pottery Shard JE1 BE1.png|32px]] Danger
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'''[[Minecraft:Smithing Template]]s'''
'''[[Minecraft:Smithing Template]]s'''
* Five more [[Minecraft:armor]] trim [[Minecraft:smithing template]]s have been added. They can be obtained randomly from chests generated in structures accordingly.
* Five more [[Minecraft:armor]] trim smithing templates have been added. They can be obtained randomly from chests generated in structures accordingly.
** [[Minecraft:Trail Ruins]]
** Trail Ruins
*** [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Host Armor Trim]]
*** [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Host Armor Trim]]
*** [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Raiser Armor Trim]]
*** [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Raiser Armor Trim]]
*** [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Shaper Armor Trim]]
*** [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Shaper Armor Trim]]
*** [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Wayfinder Armor Trim]]
*** [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Wayfinder Armor Trim]]
** [[Minecraft:Ancient City]]
** Ancient City
*** [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Silence Armor Trim]]
*** [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Silence Armor Trim]]
**** This is the hardest one to get, with only a 1% chance per chest.
**** This is the hardest one to get, with only a 1% chance per chest.


==== World generation ====
==== World generation ====
'''[[Minecraft:Trail Ruins]]'''
'''Trail Ruins'''
* A buried [[Minecraft:generated structure]] from a lost culture.
* A buried generated structure from a lost culture.
* Four [[Minecraft:armor trim]]s can be found here.
* Four armor trims can be found here.


=== Changes ===
=== Changes ===
==== Blocks ====
==== Blocks ====
'''[[Minecraft:Block of Amethyst]]'''
'''[[Minecraft:Block of Amethyst]]'''
* Added a new behavior called vibration resonance when it is placed adjacent to [[Minecraft:sculk sensor]]s.
* Added a new behavior called vibration resonance when it is placed adjacent to sculk sensors.
** If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.
** If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.


'''[[Minecraft:Cherry Leaves]]'''
'''Cherry Leaves'''
* Changed the texture of the particles falling underneath.
* Changed the texture of the particles falling underneath.


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'''[[Minecraft:Suspicious Gravel]] and [[Minecraft:Suspicious Sand]]'''
'''[[Minecraft:Suspicious Gravel]] and [[Minecraft:Suspicious Sand]]'''
* They now generates naturally in [[Minecraft:trail ruins]].
* They now generates naturally in trail ruins.
* Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained. ({{bug|MCPE-168396}})
* Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained. ({{bug|MCPE-168396}})


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[[Category:Bedrock Edition 1.19.80 betas]]
[[Category:Bedrock Edition 1.19.80 betas]]
[[Minecraft:de:Bedrock Edition beta 1.19.80.22]]
de:Bedrock Edition beta 1.19.80.22
[[Minecraft:es:Bedrock Edition beta 1.19.80.22]]
es:Bedrock Edition beta 1.19.80.22
[[Minecraft:pt:Edição Bedrock Preview 1.19.80.22]]
pt:Edição Bedrock Preview 1.19.80.22
[[Minecraft:zh:基岩版1.19.80.22]]
zh:基岩版1.19.80.22

Revision as of 15:24, 9 April 2026

Template:Infobox version

Beta 1.19.80.22 (Android) or Preview 1.19.80.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Minecraft:Bedrock Edition 1.19.80, released on March 22, 2023,<ref>Template:Cite</ref><ref>Template:Cite</ref> which adds trail ruins, the calibrated sculk sensor, new Minecraft:sign mechanics and new pottery shards behind experimental gameplay, and fixes bugs.

Additions

Command format

Template:Cmd

  • Added two new subcommands:
    • ... stopall: used to manually stop all tests while they are running.
    • ... runsetuntilfail [tag: string] [rotationSteps: int]: used to run a set of tests but will automatically stop if any of the tests fail.

Changes

General

Touch Controls

  • Re-enabled the new stack splitting UI.

Items

Minecraft:Potions and Minecraft:Tipped Arrows

  • Temporarily reverted the recent adjustments made to the particle colors due a bug.

Experimental

These additions and changes are accessible by enabling the "Next Major Update" and "Beta APIs" experimental toggles.

Additions

Blocks

Minecraft:Calibrated Sculk Sensor

  • A type of sculk sensor which does not generate naturally and allows players to filter vibrations based on their frequency level.
  • Can only be crafted with one sculk sensor and three amethyst shards in the crafting table.
  • One side of the calibrated sculk sensor can receive a Minecraft:redstone signal as an input.

Items

Pottery Shards

Minecraft:Smithing Templates

World generation

Trail Ruins

  • A buried generated structure from a lost culture.
  • Four armor trims can be found here.

Changes

Blocks

Minecraft:Block of Amethyst

  • Added a new behavior called vibration resonance when it is placed adjacent to sculk sensors.
    • If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.

Cherry Leaves

  • Changed the texture of the particles falling underneath.

Minecraft:Pink Petals

  • Now make a sound when adding more petals to them. (Template:Bug)
  • The sound step.pink_petals is now in the "Players" category instead of "Blocks". (Template:Bug)

Minecraft:Signs

  • Sign text can now be edited by Template:Control with it after being placed in the world.
  • Both sides of the sign can now have separate text and colors.
    • By default, a sign will prompt the player to input the front side's text when placed.
    • To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
  • Signs can now also be waxed with Minecraft:honeycomb, preventing any further edits to its text.

Minecraft:Suspicious Gravel and Minecraft:Suspicious Sand

  • They now generates naturally in trail ruins.
  • Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained. (Template:Bug)

Items

Minecraft:Smithing Templates

  • The "dune" armor trim now has a new pattern and smithing template icon.
  • The "sentry" armor trim now uses "dune" armor trim's old pattern and has a new smithing template to fit this pattern.
    • The "sentry" armor trim's old pattern is now used by the new "shaper" armor trim.

Technical

API

  • Signs
    • Fixed an issue where text set on signs using setText wasn't reflected on Signs on the client until the sign was reloaded.
    • getComponent('minecraft:sign') now works with hanging signs.
  • The following APIs have been moved from beta to stable @minecraft/server (1.1.0):
    • dimension
    • typeId
    • getVelocity()
    • location
    • getHeadLocation()
    • nameTag
    • id
    • getViewDirection()
    • getEntities
    • getEntitiesAtBlockLocation
    • getPlayers
    • EntityQueryOptions
    • EntityQueryScoreOptions
    • GameType
    • getPlayers

Fixes

Accessibility

  • Focus indicator is now automatically visible on menu items while using a keyboard.

Gameplay

  • The player’s camera no longer appears inside blocks when sprint and swim are held. (Template:Bug)
  • Players are now forced to stop flying when forced into a 1.5 block tall space.
  • Sneaking without the experimental toggle no longer overrides custom collision boxes.

Graphical

  • Changed the debug HUD text available in Preview & Beta builds to append "RTX" to the renderer information only when RTX content is being played instead of when the GPU is capable of running RTX content. As a consequence, the DXR-capable D3D12 backend will now report itself as "D3D12+".

Structures

  • Shipwreck supply chests are no longer missing Moss Block as loot. (Template:Bug)

Marketplace

  • Wishlist feature has been added so that players can now save things to purchase at a later time.

Editor

  • Fixed issues with UI not scaling properly when the resolution or game window size is updated.
  • Fixed a bug where tool mode would use the 3rd person camera if it was the active camera when switching from crosshair mode. The 1st person camera is always used in Tool mode.
  • Fixed issues where camera control was disabled when using a nether or end portal in crosshair mode.

Blocks

Mobs

  • Mobs will again take damage when standing on an incomplete block next to a campfire. (Template:Bug)

Graphical

  • Fixed a bug that caused the text on Signs not to be displayed with RTX enabled. (Template:Bug)

User Interface

  • Fixed a crash that could occur when opening the "My Packs" tab with a broken pack. (Template:Bug)
  • New first-time sign in screen will no longer appear on subsequent launches if you don't sign in.
  • Fixed an issue where a gamepad icon would overlap the "Feedback" window.
  • Fixed an issue where selecting an item in the creative inventory would snap the cursor to the search bar. (Template:Bug)
  • Updated designs for sign in and sign up screens.
  • Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls. (Template:Bug)
  • Fixed a bug where the crosshair could be visible on the new death screen.
  • Fixed a bug where text formatting codes would be shown on the new death screen.

References

Template:Reflist

Navigation

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