Minecraft:Bedrock Edition Preview 1.21.70.23: Difference between revisions
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'''Beta 1.21.70.23''' (ChromeOS, Android) or '''Preview 1.21.70.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.70]], released on February 12, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/34234917741325-Minecraft-Beta-Preview-1-21-70-23|title=Minecraft Beta & Preview - 1.21.70.23|website=Minecraft Feedback|date=February 12, 2025}}</ref> which integrates [[Minecraft:Spring to Life]] features and parts of the | '''Beta 1.21.70.23''' (ChromeOS, Android) or '''Preview 1.21.70.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.70]], released on February 12, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/34234917741325-Minecraft-Beta-Preview-1-21-70-23|title=Minecraft Beta & Preview - 1.21.70.23|website=Minecraft Feedback|date=February 12, 2025}}</ref> which integrates [[Minecraft:Spring to Life]] features and parts of the Villager Trade Rebalance experiment into normal gameplay, changes sheep spawning patterns, and fixes bugs. | ||
== Changes == | == Changes == | ||
=== General === | === General === | ||
''' | '''Experiments''' | ||
* Removed the "Drop 1 2025" and "Aim Assist" experimental toggles. | * Removed the "Drop 1 2025" and "Aim Assist" experimental toggles. | ||
* Integrated the | * Integrated the Villager Trade Rebalance experiment changes to the cartographer and wandering trader. | ||
'''UI''' | '''UI''' | ||
| Line 40: | Line 40: | ||
* Now drops itself when broken with shears or with a tool that is enchanted with Silk Touch, otherwise it drops nothing. | * Now drops itself when broken with shears or with a tool that is enchanted with Silk Touch, otherwise it drops nothing. | ||
''' | '''Cactus flower''' | ||
* Has been moved from experimental features and is now available during normal gameplay. | * Has been moved from experimental features and is now available during normal gameplay. | ||
* Can now be picked up by endermen. | * Can now be picked up by endermen. | ||
''' | '''Firefly bush''' | ||
* Has been moved from experimental features and is now available during normal gameplay. | * Has been moved from experimental features and is now available during normal gameplay. | ||
* Tweak firefly bush world generation: | * Tweak firefly bush world generation: | ||
| Line 51: | Line 51: | ||
* Now has the same bonemealing properties as the bush block. | * Now has the same bonemealing properties as the bush block. | ||
''' | '''Leaf litter''' | ||
* Has been moved from experimental features and is now available during normal gameplay. | * Has been moved from experimental features and is now available during normal gameplay. | ||
* Is now replaceable. | * Is now replaceable. | ||
* Can only be placed on blocks which provide full surface support. | * Can only be placed on blocks which provide full surface support. | ||
''' | '''Short dry grass, tall dry grass and [[Minecraft:wildflowers]]''' | ||
* Have been moved from experimental features and is now available during normal gameplay. | * Have been moved from experimental features and is now available during normal gameplay. | ||
=== Items === | === Items === | ||
''' | '''Blue egg and brown egg''' | ||
* Have been moved from experimental features and is now available during normal gameplay. | * Have been moved from experimental features and is now available during normal gameplay. | ||
=== Mobs === | === Mobs === | ||
''' | '''Sheep''' | ||
* Changed the rules for sheep coloring to be based on which biome they spawn in: | * Changed the rules for sheep coloring to be based on which biome they spawn in: | ||
** Temperate Biomes: | ** Temperate Biomes: | ||
*** Common: | *** Common: | ||
**** [[File:EntitySprite white-sheep.png]] | **** [[File:EntitySprite white-sheep.png]] White sheep | ||
*** Uncommon: | *** Uncommon: | ||
**** [[File:EntitySprite black-sheep.png]] | **** [[File:EntitySprite black-sheep.png]] Black sheep | ||
**** [[File:EntitySprite gray-sheep.png]] | **** [[File:EntitySprite gray-sheep.png]] Gray sheep | ||
**** [[File:EntitySprite light-gray-sheep.png]] | **** [[File:EntitySprite light-gray-sheep.png]] Light gray sheep | ||
**** [[File:EntitySprite brown-sheep.png]] | **** [[File:EntitySprite brown-sheep.png]] Brown sheep | ||
*** Rare: | *** Rare: | ||
**** [[File:EntitySprite pink-sheep.png]] | **** [[File:EntitySprite pink-sheep.png]] Pink sheep | ||
** Cold Biomes: | ** Cold Biomes: | ||
*** Common: | *** Common: | ||
**** [[File:EntitySprite black-sheep.png]] | **** [[File:EntitySprite black-sheep.png]] Black sheep | ||
*** Uncommon: | *** Uncommon: | ||
**** [[File:EntitySprite light-gray-sheep.png]] | **** [[File:EntitySprite light-gray-sheep.png]] Light gray sheep | ||
**** [[File:EntitySprite light-blue-sheep.png]] | **** [[File:EntitySprite light-blue-sheep.png]] Light blue sheep | ||
**** [[File:EntitySprite blue-sheep.png]] | **** [[File:EntitySprite blue-sheep.png]] Blue sheep | ||
**** [[File:EntitySprite cyan-sheep.png]] | **** [[File:EntitySprite cyan-sheep.png]] Cyan sheep | ||
*** Rare: | *** Rare: | ||
**** [[File:EntitySprite pink-sheep.png]] | **** [[File:EntitySprite pink-sheep.png]] Pink sheep | ||
** Warm Biomes: | ** Warm Biomes: | ||
*** Common: | *** Common: | ||
**** [[File:EntitySprite brown-sheep.png]] | **** [[File:EntitySprite brown-sheep.png]] Brown sheep | ||
*** Uncommon: | *** Uncommon: | ||
**** [[File:EntitySprite gray-sheep.png]] | **** [[File:EntitySprite gray-sheep.png]] Gray sheep | ||
**** [[File:EntitySprite yellow-sheep.png]] | **** [[File:EntitySprite yellow-sheep.png]] Yellow sheep | ||
**** [[File:EntitySprite orange-sheep.png]] | **** [[File:EntitySprite orange-sheep.png]] Orange sheep | ||
**** [[File:EntitySprite red-sheep.png]] | **** [[File:EntitySprite red-sheep.png]] Red sheep | ||
*** Rare: | *** Rare: | ||
**** [[File:EntitySprite pink-sheep.png]] | **** [[File:EntitySprite pink-sheep.png]] Pink sheep | ||
* | * Sheep colors for temperate biomes is unchanged from current behavior. | ||
''' | '''Camel''' | ||
* Now generate anywhere in the | * Now generate anywhere in the desert and not only in desert villages. | ||
'''[[Minecraft:Villager]]s''' | '''[[Minecraft:Villager]]s''' | ||
* The changes to cartographer trades have been moved from | * The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay. | ||
** Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location. | ** Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location. | ||
*** Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut. | *** Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut. | ||
| Line 143: | Line 143: | ||
{{-}} | {{-}} | ||
''' | '''Wandering Traders''' | ||
* The changes to wandering trader trades have been moved from | * The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay. | ||
** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items. | ** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items. | ||
** They will also now buy basic supplies from players. | ** They will also now buy basic supplies from players. | ||
| Line 155: | Line 155: | ||
*** {{BlockLink|Hay Bale}} | *** {{BlockLink|Hay Bale}} | ||
** Wandering Traders now have a chance of selling these items (in addition to their previous trades): | ** Wandering Traders now have a chance of selling these items (in addition to their previous trades): | ||
*** | *** Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry) | ||
*** Enchanted {{ItemLink|Iron Pickaxe}} | *** Enchanted {{ItemLink|Iron Pickaxe}} | ||
*** {{ItemLink|Potion of Invisibility}} | *** {{ItemLink|Potion of Invisibility}} | ||
| Line 353: | Line 353: | ||
{{-}} | {{-}} | ||
''' | '''Mooshrooms''' | ||
* Their textures have been changed, and the nose now extrudes from their models. | * Their textures have been changed, and the nose now extrudes from their models. | ||
''' | '''Chicken, cow and [[Minecraft:pig]] variants''' | ||
* Have been moved from experimental features and are now available during normal gameplay. | * Have been moved from experimental features and are now available during normal gameplay. | ||
=== World generation === | === World generation === | ||
''' | '''Villages''' | ||
* Chests in several village buildings now have a 33% chance of containing a [[Minecraft:bundle]]. These include: | * Chests in several village buildings now have a 33% chance of containing a [[Minecraft:bundle]]. These include: | ||
** Cartographer | ** Cartographer | ||
| Line 372: | Line 372: | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Death''' | ||
* Players no longer keep their inventory by default on Peaceful and Easy difficulties. | * Players no longer keep their inventory by default on Peaceful and Easy difficulties. | ||
* Keep inventory is back to being a cheat on all difficulties. | * Keep inventory is back to being a cheat on all difficulties. | ||
| Line 478: | Line 478: | ||
[[Category:Bedrock Edition 1.21.70 betas]] | [[Category:Bedrock Edition 1.21.70 betas]] | ||
de:Bedrock Edition beta 1.21.70.23 | |||
es:Bedrock Edition Preview 1.21.70.23 | |||
ko:Bedrock Edition 프리뷰 1.21.70.23 | |||
pt:Edição Bedrock Preview 1.21.70.23 | |||
ru:Preview 1.21.70.23 (Bedrock Edition) | |||
uk:Preview 1.21.70.23 (Bedrock Edition) | |||
zh:基岩版1.21.70.23 | |||
Revision as of 15:26, 9 April 2026
Beta 1.21.70.23 (ChromeOS, Android) or Preview 1.21.70.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.70, released on February 12, 2025,<ref>Template:Cite</ref> which integrates Minecraft:Spring to Life features and parts of the Villager Trade Rebalance experiment into normal gameplay, changes sheep spawning patterns, and fixes bugs.
Changes
General
Experiments
- Removed the "Drop 1 2025" and "Aim Assist" experimental toggles.
- Integrated the Villager Trade Rebalance experiment changes to the cartographer and wandering trader.
UI
- Players can now also find the friends drawer in create new world, edit world and player profile, in addition to the play screen, main menu and game menu, in the top right of the screen.
Blocks
- Has been moved from experimental features and is now available during normal gameplay.
- Can now be replaced by other blocks.
- Now drops itself when broken with shears or with a tool that is enchanted with Silk Touch, otherwise it drops nothing.
Cactus flower
- Has been moved from experimental features and is now available during normal gameplay.
- Can now be picked up by endermen.
Firefly bush
- Has been moved from experimental features and is now available during normal gameplay.
- Tweak firefly bush world generation:
- Lowered chance of them being attempted to be placed by water.
- Reduce patch size when placed to be from 2-5.
- Now has the same bonemealing properties as the bush block.
Leaf litter
- Has been moved from experimental features and is now available during normal gameplay.
- Is now replaceable.
- Can only be placed on blocks which provide full surface support.
Short dry grass, tall dry grass and Minecraft:wildflowers
- Have been moved from experimental features and is now available during normal gameplay.
Items
Blue egg and brown egg
- Have been moved from experimental features and is now available during normal gameplay.
Mobs
Sheep
- Changed the rules for sheep coloring to be based on which biome they spawn in:
- Temperate Biomes:
- Common:
- File:EntitySprite white-sheep.png White sheep
- Uncommon:
- File:EntitySprite black-sheep.png Black sheep
- File:EntitySprite gray-sheep.png Gray sheep
- File:EntitySprite light-gray-sheep.png Light gray sheep
- File:EntitySprite brown-sheep.png Brown sheep
- Rare:
- File:EntitySprite pink-sheep.png Pink sheep
- Common:
- Cold Biomes:
- Common:
- File:EntitySprite black-sheep.png Black sheep
- Uncommon:
- File:EntitySprite light-gray-sheep.png Light gray sheep
- File:EntitySprite light-blue-sheep.png Light blue sheep
- File:EntitySprite blue-sheep.png Blue sheep
- File:EntitySprite cyan-sheep.png Cyan sheep
- Rare:
- File:EntitySprite pink-sheep.png Pink sheep
- Common:
- Warm Biomes:
- Common:
- File:EntitySprite brown-sheep.png Brown sheep
- Uncommon:
- File:EntitySprite gray-sheep.png Gray sheep
- File:EntitySprite yellow-sheep.png Yellow sheep
- File:EntitySprite orange-sheep.png Orange sheep
- File:EntitySprite red-sheep.png Red sheep
- Rare:
- File:EntitySprite pink-sheep.png Pink sheep
- Common:
- Temperate Biomes:
- Sheep colors for temperate biomes is unchanged from current behavior.
Camel
- Now generate anywhere in the desert and not only in desert villages.
- The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
- Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
- Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
- Cartographers from different village types will sell a different range of maps and colored banners.
- Some prices and quantities have also been adjusted.
- Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
Template:AnchorTemplate:AnchorTemplate:AnchorTemplate:Anchor
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Wandering Traders
- The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
- The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
- They will also now buy basic supplies from players.
- The Wandering Trader will offer to buy two items from this list:
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted Template:ItemLink
- Template:ItemLink
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Special Selling Template:ItemLink 1 Template:ItemLink 1 → 4 8 → 2 Special Selling Template:ItemLink 3 → 1 Template:BlockLink 1 6 Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Special Selling → Ordinary Selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 2 → 5 5 → 2 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary Selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Mooshrooms
- Their textures have been changed, and the nose now extrudes from their models.
Chicken, cow and Minecraft:pig variants
- Have been moved from experimental features and are now available during normal gameplay.
World generation
Villages
- Chests in several village buildings now have a 33% chance of containing a Minecraft:bundle. These include:
- Cartographer
- Tannery
- Weaponsmith
- Desert House
- Plains House
- Snowy House
- Savanna House
- Taiga House
Gameplay
Death
- Players no longer keep their inventory by default on Peaceful and Easy difficulties.
- Keep inventory is back to being a cheat on all difficulties.
Command format
- Has been moved from experimental features and is now available during normal gameplay.
Technical
Components
- Added validation for asset references in components.
- Content errors will log missing references for the following fields:
- item references.
- block reference in item component in Template:Cd.
- loot table reference in block component Template:Cd.
- Content errors will log missing references for the following fields:
- The Template:Cd component's Template:Cd field now functions correctly, properly restricting searches to Players only and affecting all subsensors.
Dedicated Server
- Exposed two new parameters for dedicated server when in Template:Cd. These will make the server more strict on player positions. Look in Template:Cd for more information on what these do.
- Template:Cd default to Template:Cd and can be set to Template:Cd. Will affect Player position acceptance.
- Template:Cd default to Template:Cd and can be set to Template:Cd. Will affect Player position when dismounting.
Entity Event Responses
- Added the Template:Cd entity event response, which stops the entity's movement.
- The Template:Cd field specifies whether vertical movement should be stopped.
- The Template:Cd field specifies whether horizontal movement should be stopped.
- This response does not stop navigation or prevent future movement.
- If that's the desired outcome, also remove the components responsible for that.
- Added the Template:Cd entity event response, which sets the entity's home position to its current position.
- For this to have any effect, the entity must already have a Template:Cd component.
Entity Events
- Added Template:Cd event type, it will evaluate every filter in order and execute the first valid one.
Entity Filters
- The Template:Cd entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it.
Mobs
- Added aquatic family-type for all aquatic mobs.
- Normal minecart is no longer considered a mob.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Additions
Technical
- Added new error Template:Cd.
- An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
- Added new error Template:Cd.
- An error thrown when a malformed HTTP request is attempted to be sent.
- Added method Template:Cd. It adds a section divider into the form.
- Added method Template:Cd. It adds a section divider into the form.
Blocks
- Template:Cd component has a new experimental boolean field Template:Cd for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on Template:Cd.
Changes
Technical
Behavior packs
- Removed unused experimental json field Template:Cd from Template:Cd in the behavior pack biome file.
- Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events).
Fixes
Template:Fixes Other
- Fixed cactus flower growth so they only grow if a cactus block itself would survive to avoid breaking cactus farms.
- In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons.
- Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes.
- Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against axolotls, all non-aquatic mobs, and players.
- Pufferfish no longer only attack players and monsters. Now they attack axolotls, all non-aquatic mobs, and players that aren't in Creative mode.
- Pufferfish no longer only poison players and monsters. Now they poison axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in Creative mode.
- Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning.
- Player characters no longer rotate sideways when moving forward.
- Fixed the Minecraft logo being misaligned on the progress screen.
- Fixed gaps from appearing between data-driven jigsaw structure pieces.
- Fixed a bug where call methods on Template:Cd on a player that left and rejoined the world would throw an error.
- Fixed a crash on dedicated server when submitting error reports to Sentry.
- Fixed the behavior of the Darkness status effect in the Deferred Technical Preview.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.21.70.23 es:Bedrock Edition Preview 1.21.70.23 ko:Bedrock Edition 프리뷰 1.21.70.23 pt:Edição Bedrock Preview 1.21.70.23 ru:Preview 1.21.70.23 (Bedrock Edition) uk:Preview 1.21.70.23 (Bedrock Edition) zh:基岩版1.21.70.23