Minecraft:Bedrock Edition Preview 1.21.90.21: Difference between revisions
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'''[[Minecraft:Sand]], [[Minecraft:Red Sand]], [[Minecraft:Terracotta]]''' | '''[[Minecraft:Sand]], [[Minecraft:Red Sand]], [[Minecraft:Terracotta]]''' | ||
*Ambient sand sounds no longer requires | *Ambient sand sounds no longer requires sky access to play. | ||
*Ambient sand sounds now have a slightly decreased chance to play. | *Ambient sand sounds now have a slightly decreased chance to play. | ||
*Ambient sand sounds can now play in all biomes. | *Ambient sand sounds can now play in all biomes. | ||
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=== Mobs === | === Mobs === | ||
''' | '''Blaze''' | ||
*Increased blaze attack sound distance to 32 to match {{JE}}. | *Increased blaze attack sound distance to 32 to match {{JE}}. | ||
*Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range. | *Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range. | ||
''' | '''Ghastling''' | ||
*Ghastlings can now follow happy ghasts. | *Ghastlings can now follow happy ghasts. | ||
'''[[Minecraft:Piglin]]''' | '''[[Minecraft:Piglin]]''' | ||
*Piglins can now give dried ghast blocks when | *Piglins can now give dried ghast blocks when bartered with. | ||
''' | '''Zoglin''' | ||
*Decreased zoglin speed when chasing the player to match {{JE}}. | *Decreased zoglin speed when chasing the player to match {{JE}}. | ||
''' | '''Zombified Piglin''' | ||
*Baby zombified piglins can no longer have golden swords equipped. | *Baby zombified piglins can no longer have golden swords equipped. | ||
*Decreased the speed of zombified piglins when chasing the player to match {{JE}}. | *Decreased the speed of zombified piglins when chasing the player to match {{JE}}. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Accessibility''' | ||
*Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11. | *Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11. | ||
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=== Technical === | === Technical === | ||
''' | '''API''' | ||
:{{cd|@minecraft/server 2.0.0}} | :{{cd|@minecraft/server 2.0.0}} | ||
*Added {{cd|isValid}} property on {{cd|Camera}} from {{cd|beta}} to {{cd|stable}}. | *Added {{cd|isValid}} property on {{cd|Camera}} from {{cd|beta}} to {{cd|stable}}. | ||
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*The {{cd|BlockDestructionParticles}} component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block. | *The {{cd|BlockDestructionParticles}} component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block. | ||
''' | '''Jigsaw''' | ||
*Added optional property {{cd|liquid_settings}} to {{cd|minecraft:jigsaw}} JSON to allow control over handling liquids when placing structures. Defaults to {{cd|apply_waterlogging}}. | *Added optional property {{cd|liquid_settings}} to {{cd|minecraft:jigsaw}} JSON to allow control over handling liquids when placing structures. Defaults to {{cd|apply_waterlogging}}. | ||
=== Changes === | === Changes === | ||
==== Gameplay ==== | ==== Gameplay ==== | ||
''' | '''Locator Bar''' | ||
*The distance of players now modifies the size of the locator bar player dot instead of the opacity. | *The distance of players now modifies the size of the locator bar player dot instead of the opacity. | ||
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[[Category:Bedrock Edition 1.21.90 betas]] | [[Category:Bedrock Edition 1.21.90 betas]] | ||
de:Bedrock Edition beta 1.21.90.21 | |||
ja:Bedrock Edition Preview 1.21.90.21 | |||
pt:Edição Bedrock Preview 1.21.90.21 | |||
ru:Preview 1.21.90.21 (Bedrock Edition) | |||
uk:Preview 1.21.90.21 (Bedrock Edition) | |||
zh:基岩版1.21.90.21 | |||
Revision as of 15:26, 9 April 2026
Template:Infobox version Beta 1.21.90.21 (ChromeOS, Android), or Preview 1.21.90.21 (Windows, Xbox, PlayStation), or Preview 1.21.90.22 (iOS, iPadOS), is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on April 29, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Maximum beacon beam height is now 2048.
- Dead bush ambient sounds now have a slightly increased chance of playing.
- The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block.
Minecraft:Sand, Minecraft:Red Sand, Minecraft:Terracotta
- Ambient sand sounds no longer requires sky access to play.
- Ambient sand sounds now have a slightly decreased chance to play.
- Ambient sand sounds can now play in all biomes.
- The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
- Sand, red sand, and terracotta blocks no longer make ambient wind sounds (Template:Code).
- They still make sand sounds (Template:Code).
Minecraft:Short Dry Grass and Minecraft:Tall Dry Grass
- Short dry grass and tall dry grass can now make ambient wind sounds (Template:Code) when above 2 sand, red sand, or terracotta blocks.
Items
- The Minecraft:slimeball in the recipe has been replaced with a string.
Mobs
Blaze
- Increased blaze attack sound distance to 32 to match Template:JE.
- Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.
Ghastling
- Ghastlings can now follow happy ghasts.
- Piglins can now give dried ghast blocks when bartered with.
Zoglin
- Decreased zoglin speed when chasing the player to match Template:JE.
Zombified Piglin
- Baby zombified piglins can no longer have golden swords equipped.
- Decreased the speed of zombified piglins when chasing the player to match Template:JE.
Gameplay
Accessibility
- Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11.
General
- Gamertags are used on all platforms to identify players in cross-platform multiplayer games.
Graphics
- The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.
Technical
API
- Added Template:Cd property on Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Replaced Template:Cd with Template:Cd in Template:Cd and Template:Cd. This is to go in line with the particle count field in the Template:Cd. Template:Cd will still be used in the previous versions of these files.
Components
- The Template:Cd component no longer requires Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" and "Locator Bar" experimental toggles.
Additions
Technical
API
- Added enum Template:Cd in Template:Cd.
- Added optional property Template:Cd to scripting interfaces Template:Cd and Template:Cd in Template:Cd. Defaults to Template:Cd.
- New Template:Cd property on Template:Cd interface.
- If undefined or Template:Cd (default is Template:Cd), custom command execution requires that cheats are enabled. If Template:Cd, then the custom command can execute without cheats enabled.
- Removed Template:Cd.
- Added read-only property Template:Cd to Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added Template:Cd enum with Template:Cd, Template:Cd, Template:Cd values.
Block Components
- Added field Template:Cd to Template:Cd block component behind Upcoming Creator Features experiment.
- UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how Template:Cd component rotates the geometry.
- Added optional property Template:Cd to Template:Cmd and Template:Cmd commands. Defaults to Template:Cd.
Components
- The Template:Cd component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.
Jigsaw
- Added optional property Template:Cd to Template:Cd JSON to allow control over handling liquids when placing structures. Defaults to Template:Cd.
Changes
Gameplay
Locator Bar
- The distance of players now modifies the size of the locator bar player dot instead of the opacity.
Fixes
Template:Fixes Other
- Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast.
- Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
- Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
- Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
- Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
- Fixed a bug with the Template:Cd component where the full block geometry identifier Template:Cd was being ignored for several behaviors, including:
- Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
- Chest obstruction (blocks with full block geometry will now obstruct Chests)
- Grass and Farmland survival (Grass and Farmland will turn into Dirt with a block using full block geometry above them)
- Nylium survival (Nylium will turn into Netherrack with a block using full block geometry above it)
- Vine growth (Vines will now spread to blocks using full block geometry)
- Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
- Fixed incorrect warning for using valid entity with event identifier in Template:Cd component.
- Fixed Template:Cd to work for the Wither to properly reflect the elapsed ticks since it started dying.
- Jigsaw structures being placed in water no longer replace water incorrectly.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.21.90.21 ja:Bedrock Edition Preview 1.21.90.21 pt:Edição Bedrock Preview 1.21.90.21 ru:Preview 1.21.90.21 (Bedrock Edition) uk:Preview 1.21.90.21 (Bedrock Edition) zh:基岩版1.21.90.21