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Minecraft:Bedrock Edition Preview 1.21.90.23: Difference between revisions

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=== General ===
=== General ===
'''[[Minecraft:Locator Bar]]'''
'''Locator Bar'''
*The Locator Bar has been de-experimentified and is now available in non-experimental worlds.
*The Locator Bar has been de-experimentified and is now available in non-experimental worlds.


'''[[Minecraft:UI]]'''
'''UI'''
*Chat background opacity can now be controlled with a new accessibility setting.
*Chat background opacity can now be controlled with a new accessibility setting.


=== Technical ===
=== Technical ===
'''[[Minecraft:API]]'''
'''API'''
:{{cd|@minecraft/server 2.0.0}}
:{{cd|@minecraft/server 2.0.0}}
*Released {{cd|getBlockBelow}} and {{cd|getBlockAbove}} on {{cd|Dimension}} to {{cd|2.0.0}}.
*Released {{cd|getBlockBelow}} and {{cd|getBlockAbove}} on {{cd|Dimension}} to {{cd|2.0.0}}.
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=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''API'''
:{{cd|@minecraft/server 2.1.0-beta}}
:{{cd|@minecraft/server 2.1.0-beta}}
*Added enum {{cd|ContainerRulesErrorReason}} to {{cd|beta}}. Contains the reasons that {{cd|ContainerRulesError}} can fail.
*Added enum {{cd|ContainerRulesErrorReason}} to {{cd|beta}}. Contains the reasons that {{cd|ContainerRulesError}} can fail.
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=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''API'''
*Updated error messaging when imports can't be found.
*Updated error messaging when imports can't be found.
*Removed content warning when a custom component was registered without closures for custom components V2:
*Removed content warning when a custom component was registered without closures for custom components V2:
**This allows {{cd|data-only}} components to be registered in script and added to blocks and items that only contain parameters without functionality.
**This allows {{cd|data-only}} components to be registered in script and added to blocks and items that only contain parameters without functionality.


'''[[Minecraft:Experiment]]al'''
'''Experimental'''
*The {{cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
*The {{cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
**The {{cd|camera_relative_strafe}} control scheme remains experimental and still requires the toggle.
**The {{cd|camera_relative_strafe}} control scheme remains experimental and still requires the toggle.
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[[Category:Bedrock Edition 1.21.90 betas]]
[[Category:Bedrock Edition 1.21.90 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.90.23]]
de:Bedrock Edition beta 1.21.90.23
[[Minecraft:pt:Edição Bedrock Preview 1.21.90.23]]
pt:Edição Bedrock Preview 1.21.90.23
[[Minecraft:ru:Preview 1.21.90.23 (Bedrock Edition)]]
ru:Preview 1.21.90.23 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.90.23 (Bedrock Edition)]]
uk:Preview 1.21.90.23 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.90.23]]
zh:基岩版1.21.90.23

Revision as of 15:26, 9 April 2026

Template:Infobox version


Beta 1.21.90.23 (ChromeOS, Android), or Preview 1.21.90.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 7, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Gameplay

Minecraft:Vibrant Visuals

  • Updated a variety of MERS textures in Vibrant Visuals:
    • Made Glass Blocks more reflective
    • Tweaked metallics on Cauldrons and Ancient Debris
    • Tweaked emissives on Eyeblossom
    • Added emissive to the Ender Crystal Block to match item icon
    • Added MERS textures for Happy Ghast and Harnesses
    • Adjusted the Glow Lichen block emissive
  • Improved Snell's window effect when looking up from underwater in Vibrant Visuals.
  • The End flash is now visible again in the End in Vibrant Visuals.

General

Locator Bar

  • The Locator Bar has been de-experimentified and is now available in non-experimental worlds.

UI

  • Chat background opacity can now be controlled with a new accessibility setting.

Technical

API

Template:Cd

Components

Goals

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.

Additions

Technical

API

Template:Cd

Minecraft:Blocks

  • Added Template:Cd component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game. Example:

<syntaxhighlight lang="c++"> {

   "format_version": "1.21.80",
   "minecraft:block": {
      "description": {
         "identifier": "test:test_block"
      },
      "components": {
         "minecraft:collision_box": {
            "origin": [-4.0, 4.0, -4.0],
            "size": [8, 8, 8]
         },
         "minecraft:random_offset": {
            "x": {
               // This is the range of possible values we can pick from
               "range": {
                  "min": -4,
                  "max": 4
               },
               // This is the equally spaced steps across the given range 
               // Provide 0 for all possible values in the range
               "steps": 16
            },
            "y": {
               "range": {
                  "min": -4,
                  "max": 4
               },
               "steps": 16
            },
            "z": {
               "range": {
                  "min": -4,
                  "max": 4
               },
               "steps": 16
            }
         }
      }
   }

</syntaxhighlight>

Changes

Technical

API

  • Updated error messaging when imports can't be found.
  • Removed content warning when a custom component was registered without closures for custom components V2:
    • This allows Template:Cd components to be registered in script and added to blocks and items that only contain parameters without functionality.

Experimental

  • The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.
    • The Template:Cd control scheme remains experimental and still requires the toggle.

Fixes

Template:Fixes Other

  • Harness is no longer invisible on a Happy Ghast when equipped by a Dispenser.
  • Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls.
  • Marking read only structures for deletion along with editable ones no longer disables the delete button.
  • Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive.
  • Fixed projectiles not being fired in the correct direction when using custom cameras and touch input.
  • Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world.
  • Fixed an issue with Leather armor having a stripe of emissive across the texture.
  • Fixed a z-fighting issue between water and leaf blocks in Vibrant Visuals.
  • Fixed an issue where Vibrant Visuals would sometimes apply to worlds that do not correctly support it.
  • Fixed Enderman held blocks not being shaded correctly in Vibrant Visuals.
  • Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals.
  • Fixed a crash happening on PS5 when loading a world with leashed entities.
  • Fixed a bug where Parrots imitating a Drowned used Zombie sounds.
  • Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
  • Fixed a crash when blocks that specify non-existent textures as Template:Cd are held in hand.
  • Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled.
  • Fixed an issue where entities are rendering and animating twice.
  • Fixed a crash with the Debug Drawing system after using the Template:Cmd command.
  • Fixed an issue where Debug Drawing primitives wouldn't be visible after using the Template:Cmd command.
  • Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world.
  • Fixed the Template:Cd camera not having the correct control scheme in its allow list.
  • The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

de:Bedrock Edition beta 1.21.90.23 pt:Edição Bedrock Preview 1.21.90.23 ru:Preview 1.21.90.23 (Bedrock Edition) uk:Preview 1.21.90.23 (Bedrock Edition) zh:基岩版1.21.90.23