Minecraft:Bedrock Edition beta 1.13.0.1: Difference between revisions
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'''Beta 1.13.0.1''' is the first beta version released for [[Minecraft:Bedrock Edition 1.13.0]],<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360029655632|title=Minecraft Beta - 1.13.0.1 (Xbox One/Windows 10/Android)|date=June 27, 2019}}</ref> which adds | '''Beta 1.13.0.1''' is the first beta version released for [[Minecraft:Bedrock Edition 1.13.0]],<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360029655632|title=Minecraft Beta - 1.13.0.1 (Xbox One/Windows 10/Android)|date=June 27, 2019}}</ref> which adds foxes and fixes some bugs. | ||
== Additions == | == Additions == | ||
=== Blocks === | === Blocks === | ||
''' | '''Structure void''' | ||
* It is an intangible [[Minecraft:block]] used to indicate to the | * It is an intangible [[Minecraft:block]] used to indicate to the structure blocks that certain [[Minecraft:air]] blocks can be overridden by previously existing blocks in the destination. | ||
** Intended to be a replacement for the function [[Minecraft:barrier]] blocks used to convey (during early development), so they can form part of the structure itself. | ** Intended to be a replacement for the function [[Minecraft:barrier]] blocks used to convey (during early development), so they can form part of the structure itself. | ||
* They are invisible. | * They are invisible. | ||
** They are visible only when they are inside a structure being saved by a save | ** They are visible only when they are inside a structure being saved by a save structure blocks and the toggle option "show invisible blocks" is true. | ||
** Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier. | ** Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier. | ||
* Allows for empty spaces in a structure. | * Allows for empty spaces in a structure. | ||
** Unlike [[Minecraft:air]], it does not overwrite [[Minecraft:block]]s where it is loaded. | ** Unlike [[Minecraft:air]], it does not overwrite [[Minecraft:block]]s where it is loaded. | ||
** Example: If the | ** Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone. | ||
* Has a full block hitbox. | * Has a full block hitbox. | ||
* Available through | * Available through Experimental Gameplay. | ||
=== Items === | === Items === | ||
''' | '''Spawn eggs''' | ||
* Added | * Added fox spawn egg. | ||
=== Mobs === | === Mobs === | ||
''' | '''Foxes''' | ||
* Spawn as red foxes in snowless | * Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes | ||
* Trusted foxes defend trusted players. | * Trusted foxes defend trusted players. | ||
* Can pick up and carry items in their mouths. | * Can pick up and carry items in their mouths. | ||
** May sometimes eat what they are carrying. | ** May sometimes eat what they are carrying. | ||
* | * Wolves and polar bears attack them. | ||
=== Command format === | === Command format === | ||
| Line 52: | Line 52: | ||
* Accessibility settings can now be accessed from the in-game chat and has been revamped. | * Accessibility settings can now be accessed from the in-game chat and has been revamped. | ||
''' | '''Menu screen''' | ||
* Changed the font of the menus. | * Changed the font of the menus. | ||
== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
''' | '''Structure blocks''' | ||
* Added Save and Load behind the | * Added Save and Load behind the Experimental Gameplay toggle. | ||
* Added new textures and other functionalities. | * Added new textures and other functionalities. | ||
| Line 71: | Line 71: | ||
* Added functionality. Screenshots took by camera can now be saved into the {{cd|screenshots}} folder. | * Added functionality. Screenshots took by camera can now be saved into the {{cd|screenshots}} folder. | ||
''' | '''Illager captains''' | ||
* The | * The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player. | ||
'''[[Minecraft:Villager]]s''' | '''[[Minecraft:Villager]]s''' | ||
* Villager trade levels now match {{el|je}} with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}}) | * Villager trade levels now match {{el|je}} with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}}) | ||
* Cartographer | * Cartographer trades now require 11 glass panes instead of 10. | ||
=== General === | === General === | ||
| Line 85: | Line 85: | ||
'''How to Play''' | '''How to Play''' | ||
* Updated the information about repairing [[Minecraft:elytra]], which now describes using | * Updated the information about repairing [[Minecraft:elytra]], which now describes using phantom membranes to repair them instead of [[Minecraft:leather]]. ({{bug|MCPE-41608}}) | ||
* Tweaked the armor section so that it specifies that | * Tweaked the armor section so that it specifies that carved pumpkins should be used as protection from endermen. | ||
* Tweaked the wording in the | * Tweaked the wording in the raids section. | ||
== Fixes == | == Fixes == | ||
| Line 233: | Line 233: | ||
{{Navbox Bedrock Edition versions|1.1x}} | {{Navbox Bedrock Edition versions|1.1x}} | ||
de:Bedrock Edition beta 1.13.0.1 | |||
es:Bedrock Edition beta 1.13.0.1 | |||
fr:Édition Bedrock bêta 1.13.0.1 | |||
ja:Bedrock Edition beta 1.13.0.1 | |||
pl:Beta 1.13.0.1 | |||
pt:Edição Bedrock beta 1.13.0.1 | |||
ru:Beta 1.13.0.1 (Bedrock Edition) | |||
zh:基岩版1.13.0.1 | |||
Revision as of 15:27, 9 April 2026
Beta 1.13.0.1 is the first beta version released for Minecraft:Bedrock Edition 1.13.0,<ref>Template:Cite</ref> which adds foxes and fixes some bugs.
Additions
Blocks
Structure void
- It is an intangible Minecraft:block used to indicate to the structure blocks that certain Minecraft:air blocks can be overridden by previously existing blocks in the destination.
- Intended to be a replacement for the function Minecraft:barrier blocks used to convey (during early development), so they can form part of the structure itself.
- They are invisible.
- They are visible only when they are inside a structure being saved by a save structure blocks and the toggle option "show invisible blocks" is true.
- Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier.
- Allows for empty spaces in a structure.
- Unlike Minecraft:air, it does not overwrite Minecraft:blocks where it is loaded.
- Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone.
- Has a full block hitbox.
- Available through Experimental Gameplay.
Items
Spawn eggs
- Added fox spawn egg.
Mobs
Foxes
- Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
- Trusted foxes defend trusted players.
- Can pick up and carry items in their mouths.
- May sometimes eat what they are carrying.
- Wolves and polar bears attack them.
Command format
- Added tab-complete for writing coordinate commands.
- Added new Template:Code command for mob persistence.
- Improved many map-making commands.
General
Accessibility
- Accessibility settings can now be accessed from the in-game chat and has been revamped.
Menu screen
- Changed the font of the menus.
Changes
Blocks
Structure blocks
- Added Save and Load behind the Experimental Gameplay toggle.
- Added new textures and other functionalities.
Items
- Locked maps now have a unique inventory icon.
Mobs
- Can no longer be obtained with the Template:Cmd command.
- Added functionality. Screenshots took by camera can now be saved into the Template:Cd folder.
Illager captains
- The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
- Villager trade levels now match Template:El with 5 profession level badges, rather than 3 level badges. (Template:Bug)
- Cartographer trades now require 11 glass panes instead of 10.
General
- Improved performance.
- Added a message that informs players whether a Minecraft:Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game).
- Minecraft on iOS no longer shows the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
- Map-making and add-on improvements.
How to Play
- Updated the information about repairing Minecraft:elytra, which now describes using phantom membranes to repair them instead of Minecraft:leather. (Template:Bug)
- Tweaked the armor section so that it specifies that carved pumpkins should be used as protection from endermen.
- Tweaked the wording in the raids section.
Fixes
Crashes
- Fixed several crashes that could occur during gameplay.
- Fixed inconsistent crash while navigating the game's UI.
- Fixed a crash related to cached resources that could sometimes occur.
- Fixed a crash that could sometimes occur when launching the game on Oculus Rift.
- Fixed a crash that could sometimes occur when exiting the game on Windows 10.
- Fixed a crash that could sometimes occur when resuming the game on Oculus Rift.
- Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile.
- Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
- Fixed a crash that could sometimes occur when exploring world templates.
- Fixed a crash that could sometimes occur when launching the game on Xbox.
- Fixed a crash that could occur when launching the game on Xbox.
- Fixed a crash that could occur when typing some characters onto a sign.
- Fixed a crash that could occur when playing the Inspiration Hub world.
- Fixed a crash that could sometimes occur when trying to create a new world or when joining a multiplayer game.
- Fixed a crash that could sometimes occur when signing into Microsoft account.
- Fixed a crash that could sometimes occur when choosing certain skins.
- Fixed a crash that could occur when creating a new world using some marketplace packs.
- Fixed a crash that would happen when typing certain characters into chat. (Template:Bug)
- Fixed a crash that could occur when switching profiles on Xbox One.
- Fixed a crash that could occur when breaking a block underneath detector rail blocks.
- Fixed a crash that could occur if a split-screen player leaves the game while an execute command targets them in a function.
- Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
- Fixed a crash that could occur after a player leaves on 3-4 player split-screen on the "Wildlife: Jungle" map.
Performance
- Improved graphics rendering performance.
- Improved world launch time by optimizing network and resource tasks.
- Optimized grass growth block ticking.
General
- Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now. (Template:Bug)
- Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
- Players can now switch between user accounts on Xbox One without restarting the game.
- Fixed the messaging when trying to import a world template made in a newer version.
- Leads now connect to mobs at the correct position.
- The world loading screen now closes if the acceptable amount of chunks are loaded. (Template:Bug)
- (Partial fix for Template:Bug, the issue with chunks sometimes not loading in correctly is still being worked on.)
- Furnaces now play all applicable sounds, and at the correct pitch. (Template:Bug)
- Recently viewed skins now appear in the correct order in the skin picker menu.
Gameplay
- Splash water bottles now deal damage to blaze and enderman mobs again. (Template:Bug)
- Split-screen players that join a world now spawn in the correct safe place and no longer spawn in the void.
- Arrows now cause sand and gravel to fall again. (Template:Bug)
- Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up.
- The camera now rotates correctly when in third-person view.
- Changed how the bell item is held in the player's hand, so that it is held with an item rather than a weapon. (Template:Bug)
- Damage sound is no longer heard when a player falls or lands in Creative gamemode. (Template:Bug)
- The camera is no longer present in the Creative inventory without the "Education Edition" toggle being turned on.
- Players in water are now knocked back by TNT explosions.
- Fire charges launched from dispensers now ignite minecarts with TNT.
- Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies. (Template:Bug)
- Shulker boxes can no longer be placed in the same space as the player. (Template:Bug)
- Standing in a cauldron of lava now deals the correct amount of damage to players. (Template:Bug)
- Using 'Place All' (Y) on the cartography table output slot only crafts as many of the shown result possible.
- The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player.
- Mobs can no longer break turtle eggs when mob griefing is disabled. (Template:Bug)
- Falling snow no longer replaces other blocks. (Template:Bug)
- Loyalty tridents now return to the correct player after bouncing off a shield. (Template:Bug)
- Nether portals now spawn zombie pigmen in easy difficulty. (Template:Bug)
- Fixed issue of Riptide tridents not propelling players forward correctly.
- Balanced enchants on books - those with 3 or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. (Template:Bug)
- Campfires can now be doused with splash water potions only, to match the Java Edition.
- Explosions no longer destroy and drop end gateway blocks. (Template:Bug)
- Fixed creeper farms by adjusting mob height spawning logic. (Template:Bug)
- Lava now correctly affects mobs that come into contact with it. (Template:Bug)
World generation
- Chests that generate in desert temples now face the correct way. (Template:Bug)
Mobs
- Equipment on armor stands now render correctly if the armor stand is affected by the invisibility effect. (Template:Bug)
- Iron golems are no longer pushed back by explosions. (Template:Bug)
- Ravagers now pathfind through water.
- Fixed sitting position for baby zombie jockey.
- Fixed the death animation for spiders. (Template:Bug)
- Lazy pandas no longer float above the ground when lying on their backs. (Template:Bug)
- Baby pigs turn into baby pigmen when struck by lightning. (Template:Bug)
- Fixed player alignment to bed when sleeping.
- Zombies can no longer break iron doors. (Template:Bug)
- Village mobs (such as iron golems and cats) no longer spawn inside of blocks (such as grass path and farmland blocks). (Template:Bug, Template:Bug)
- Mobs can now path find correctly through waterlogged blocks. (Template:Bug)
- Mobs can now path find correctly on unlit campfire blocks.
- Mobs no longer attempt to path find over 1.5 block high obstacles. (Template:Bug)
- Villagers now all go to sleep correctly when the night comes.
- Strays and skeletons now show enchanted bows when held.
- Villagers now show angry particles when hit by a player, even if they haven't been traded with yet. (Template:Bug)
- Mobs now attack the player correctly while standing on soul sand.
- Villagers now close doors that have been opened by a player or redstone. (Template:Bug)
- Fixed the "Toast" rabbit easter egg. (Template:Bug)
Blocks
- TNT no longer falls through blocks when ignited. (Template:Bug)
- Using pick block on lit redstone now gives the player the correct block. (Template:Bug)
- Frosted ice no longer causes lag when it is waiting to melt underground. (Template:Bug)
- Wood blocks now have directional placement. (Template:Bug)
- Granite, diorite, and andesite can no longer be smelted into smooth stone. (Template:Bug)
- Coarse dirt is no longer replaced with dirt when a tree is grown on top. (Template:Bug)
Items
- Buttons no longer appear rotated in the player hotbar. (Template:Bug, Template:Bug)
- The durability bar for shields now update correctly when sustaining damage. (Template:Bug)
Graphical
- Pistons now have the correct textures when placed in any direction. (Template:Bug)
- Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. (Template:Bug)
- Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
- Invisible bedrock no longer emits stone particles when fallen on.
- Tweaked first-person hand attack animations.
- Fixed hand animation when switching to empty hand from held item.
- Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
- Fixed some graphical errors when launching the game on Oculus Rift.
- Fixed trident position issues when being held and thrown.
User interface
- The background tint of the player coordinates is now consistent with the chat background. (Template:Bug)
- Tweaked the controller cursor position when auto crafting with a full inventory.
- Players using touch screen can no longer break blocks when using touch-and-hold to use a fishing rod.
Commands
- Execute detect command now uses local coordinates correctly. (Template:Bug)
- Modified Template:Cd so that an optional offset can be specified to move the rotation point in case of a local coordinate.
- Fixed the Template:Cd detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
Add-ons and scripting engine
- Fixed MoLang scripting errors that were being logged for older content.
- Endermen with modified behavior can now be shot and damaged with projectiles.
- Entities crossing chunk boundaries can no longer get corrupted due to the move.
- Fixed humanoid eating animation.
- Fix issue of the mini bows rendering on all mobs other than players in scripting packs.
- The "Template:Cd" filter work correctly with damageable items.
- Loading packs with lots of custom items now works correctly.
- Creating a new End gateway portal in the "Abstraction Cubes" Marketplace map now works correctly.
- Particle UVs no longer include lines of textures next to the selected UV.
- Custom entities using the "Template:Cd" now re-evaluate current target validity.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.13.0.1 es:Bedrock Edition beta 1.13.0.1 fr:Édition Bedrock bêta 1.13.0.1 ja:Bedrock Edition beta 1.13.0.1 pl:Beta 1.13.0.1 pt:Edição Bedrock beta 1.13.0.1 ru:Beta 1.13.0.1 (Bedrock Edition) zh:基岩版1.13.0.1