Minecraft:Bell: Difference between revisions
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A '''bell''' is a [[Minecraft:block]] that can be rung {{Control|use|text=by hand}}, with a | A '''bell''' is a [[Minecraft:block]] that can be rung {{Control|use|text=by hand}}, with a projectile or using a redstone signal to make all nearby [[Minecraft:villager]]s run to their [[Minecraft:bed]]s. {{IN|je}}, this also reveals all [[Minecraft:illager]]-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted. | ||
== Obtaining == | == Obtaining == | ||
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=== Natural generation === | === Natural generation === | ||
Bells can generate naturally in all | Bells can generate naturally in all village variants, usually near the center of the village in the meeting point. | ||
=== Generated loot === | === Generated loot === | ||
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=== Claiming === | === Claiming === | ||
A villager can detect a bell within 48 blocks | A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 blocks vertically (either up or down) from the base of its hitbox. The villager can claim the bell if it gets within 6 blocks taxicab distance of the bell and there is a valid path that can lead them to be in the block beside the bell. Baby villagers do not claim nor ring a bell. | ||
When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell within 6 blocks of them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed [[Minecraft:bed]] and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations. | When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell within 6 blocks of them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed [[Minecraft:bed]] and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations. | ||
Claimed bells are | Claimed bells are POIs and determine the position of a village center among claimed beds and workstations. | ||
When a player subject to the | When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village. | ||
A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon. | A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon. | ||
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When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately. | When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately. | ||
{{IN|je}}, when a | {{IN|je}}, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. {{IN|bedrock}}, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds. | ||
==== Glowing effect ==== | ==== Glowing effect ==== | ||
{{exclusive|java|section=1}} | {{exclusive|java|section=1}} | ||
If a bell is rung and there is a raid mob within a 32 block spherical range, the | If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and {{EffectSprite|particle-bell-highlight-1}}{{EffectSprite|particle-bell-highlight-2}} particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to [[Minecraft:illager]]s in woodland mansions, or [[Minecraft:witch]]es that naturally spawn in the Overworld. | ||
=== Piglins === | === Piglins === | ||
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=== Redstone component === | === Redstone component === | ||
{{IN|je}}, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the {{code|powered}} block state). Observers cannot detect when a bell is activated by the player or other entities. | {{IN|je}}, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the {{code|powered}} block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered. | ||
{{IN|bedrock}}, [[Minecraft:observer]]s can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power {{in|bedrock}}. | {{IN|bedrock}}, [[Minecraft:observer]]s can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power {{in|bedrock}}. | ||
{{IN|be}}, bells can only activate on the input/consume redstone tick ( | {{IN|be}}, bells can only activate on the input/consume redstone tick (C-tick). | ||
=== Piston interactivity === | === Piston interactivity === | ||
{{IN|je}}, bells are destroyed when [[Minecraft:piston]]s push them. It also can not be pulled by | {{IN|je}}, bells are destroyed when [[Minecraft:piston]]s push them. It also can not be pulled by sticky pistons. | ||
{{IN|be}}, bells can be pushed and pulled by both [[Minecraft:piston]]s and | {{IN|be}}, bells can be pushed and pulled by both [[Minecraft:piston]]s and sticky pistons, but breaks if unsupported, turning into drops when applicable. | ||
== Sounds == | == Sounds == | ||
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== History == | == History == | ||
''For a history of changes to textures and models for each block state, see | ''For a history of changes to textures and models for each block state, see /Asset history'' | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.14|dev=18w44a|[[File:Floor Bell (N) JE1.png|32px]] [[File:Wall Bell (N) JE1.png|32px]] [[File:Ceiling Bell (N) JE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells, with "<code>floor</code>", "<code>wall</code>" and "<code>ceiling</code>" attachments. The "<code>wall</code>" attachment is inaccessible, and | |{{HistoryLine||1.14|dev=18w44a|[[File:Floor Bell (N) JE1.png|32px]] [[File:Wall Bell (N) JE1.png|32px]] [[File:Ceiling Bell (N) JE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells, with "<code>floor</code>", "<code>wall</code>" and "<code>ceiling</code>" attachments. The "<code>wall</code>" attachment is inaccessible, and has no model.}} | ||
|{{HistoryLine|||dev=18w47a|[[File:Floor Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE2.png|32px]] Planks textures have been updated, changing the appearance of bells.}} | |{{HistoryLine|||dev=18w47a|[[File:Floor Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE2.png|32px]] Planks textures have been updated, changing the appearance of bells.}} | ||
|{{HistoryLine|||dev=18w48a|Bells now generate in the updated | |{{HistoryLine|||dev=18w48a|Bells now generate in the updated plains villages.}} | ||
|{{HistoryLine|||dev=18w49a|Bells now generate in the updated | |{{HistoryLine|||dev=18w49a|Bells now generate in the updated savanna villages and the new snowy tundra villages.}} | ||
|{{HistoryLine|||dev=18w50a|[[File:Floor Bell (N) JE3.png|32px]] [[File:Ceiling Bell (N) JE3.png|32px]] The models for floor and ceiling bells have changed, matching {{edition|bedrock}} in the former case. | |{{HistoryLine|||dev=18w50a|[[File:Floor Bell (N) JE3.png|32px]] [[File:Ceiling Bell (N) JE3.png|32px]] The models for floor and ceiling bells have changed, matching {{edition|bedrock}} in the former case. | ||
|[[File:Wall Bell (N) JE2.png|32px]] Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with | |[[File:Wall Bell (N) JE2.png|32px]] Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with cocoa). | ||
|[[File:Double Wall Bell (N) JE1.png|32px]] Bells with two wall attachments have also been added. | |[[File:Double Wall Bell (N) JE1.png|32px]] Bells with two wall attachments have also been added. | ||
|Bells now generate in the updated | |Bells now generate in the updated desert and taiga villages. | ||
|Added | |Added sounds for bells. | ||
|Bells now have a shaking animation when hit.}} | |Bells now have a shaking animation when hit.}} | ||
|{{HistoryLine|||dev=19w03a|More cullface arguments have been added to bell | |{{HistoryLine|||dev=19w03a|More cullface arguments have been added to bell model.}} | ||
|{{HistoryLine|||dev=19w11a|Bells are now | |{{HistoryLine|||dev=19w11a|Bells are now sold by armorer, toolsmith and weaponsmith [[Minecraft:villager]]s, making them renewable. | ||
|Bells now ring when hit by [[Minecraft:arrow]]s, | |Bells now ring when hit by [[Minecraft:arrow]]s, spectral arrows, tipped arrows, and [[Minecraft:trident]]s.}} | ||
|{{HistoryLine|||dev=19w13b|Hitting a bell now gives the | |{{HistoryLine|||dev=19w13b|Hitting a bell now gives the glowing effect to raiders within a 32-[[Minecraft:block]]-radius of the bell.}} | ||
|{{HistoryLine|||dev=pre3|[[File:Floor Bell (N) JE4.png|32px]] [[File:Wall Bell (N) JE3.png|32px]] [[File:Double Wall Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE4.png|32px]] The models of bells has been changed.}} | |{{HistoryLine|||dev=pre3|[[File:Floor Bell (N) JE4.png|32px]] [[File:Wall Bell (N) JE3.png|32px]] [[File:Double Wall Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE4.png|32px]] The models of bells has been changed.}} | ||
|{{HistoryLine||1.15|dev=19w36a|Bells now ring if powered with a [[Minecraft:redstone]] signal.}} | |{{HistoryLine||1.15|dev=19w36a|Bells now ring if powered with a [[Minecraft:redstone]] signal.}} | ||
|{{HistoryLine||1.16|dev=20w11a|Bells now ring when hit by any | |{{HistoryLine||1.16|dev=20w11a|Bells now ring when hit by any projectile.}} | ||
|{{HistoryLine|||dev=20w16a|Bells now generate | |{{HistoryLine|||dev=20w16a|Bells now generate in ruined portal chests.}} | ||
|{{HistoryLine|||dev=20w22a|Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.<ref>{{bug|MC-169683||Bells cannot be hung from certain blocks that have a wide enough base|Fixed}}</ref>}} | |{{HistoryLine|||dev=20w22a|Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.<ref>{{bug|MC-169683||Bells cannot be hung from certain blocks that have a wide enough base|Fixed}}</ref>}} | ||
|{{HistoryLine||1.21.4|dev=24w44a|Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed.}} | |{{HistoryLine||1.21.4|dev=24w44a|Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed.}} | ||
| Line 248: | Line 248: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|exp=Experimental Gameplay|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells behind | |{{HistoryLine||1.9.0|dev=beta 1.9.0.2|exp=Experimental Gameplay|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells behind Experimental Gameplay. | ||
|Unlike {{in|java}}, the side texture of bells is currently made of stone rather than planks.}} | |Unlike {{in|java}}, the side texture of bells is currently made of stone rather than planks.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Bells can now generate in the new | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Bells can now generate in the new villages.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Functionality has been added to bells. The | |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as [[Minecraft:arrow]]s, [[Minecraft:trident]]s, splash potions, firework rockets, [[Minecraft:snowball]]s and throwing dropped [[Minecraft:item]]s, or activating it when wired to [[Minecraft:redstone]].|Bells are no longer locked behind Experimental Gameplay.}} | ||
|{{HistoryLine|||dev=beta 1.11.0.4|Bells can now be obtained from | |{{HistoryLine|||dev=beta 1.11.0.4|Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith [[Minecraft:villager]]s. | ||
|Villagers now run into their houses when a bell is rung.}} | |Villagers now run into their houses when a bell is rung.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Bells now generate in | |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Bells now generate in ruined portal chests.}} | ||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.22|Bells can no longer catch on fire or be destroyed by fire.}} | |{{HistoryLine||1.19.20|dev=Preview 1.19.20.22|Bells can no longer catch on fire or be destroyed by fire.}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of bells from 1 to 5. | |{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of bells from 1 to 5. | ||
| Line 264: | Line 264: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|ps4}} | |{{HistoryLine|ps4}} | ||
|{{HistoryLine||1.91|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.|Bells can be obtained from | |{{HistoryLine||1.91|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.|Bells can be obtained from trading with armorer, toolsmith, and weaponsmith [[Minecraft:villager]]s.}} | ||
}} | }} | ||
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File:Bells.png|A close up of the bell in the previous image. Also uses the old bell texture. | File:Bells.png|A close up of the bell in the previous image. Also uses the old bell texture. | ||
File:Market stall with bell.png|A bell between two market stalls in a superflat village. | File:Market stall with bell.png|A bell between two market stalls in a superflat village. | ||
File:The annoying bell.png|Villagers ringing a bell during a | File:The annoying bell.png|Villagers ringing a bell during a raid. | ||
File:Bell on Underside.jpg|A bell placed on the underside of a block. | File:Bell on Underside.jpg|A bell placed on the underside of a block. | ||
File:Cozy Cabin Bells.jpg|Bells placed on a cozy cabin. | File:Cozy Cabin Bells.jpg|Bells placed on a cozy cabin. | ||
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[[Category:Mechanisms]] | [[Category:Mechanisms]] | ||
de:Glocke | |||
es:Campana | |||
fr:Cloche | |||
it:Campana | |||
ja:鐘 | |||
ko:종 | |||
pl:Dzwon | |||
pt:Sino | |||
ru:Колокол | |||
uk:Дзвін | |||
zh:钟 | |||
Revision as of 15:39, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block A bell is a Minecraft:block that can be rung Template:Control, with a projectile or using a redstone signal to make all nearby Minecraft:villagers run to their Minecraft:beds. Template:IN, this also reveals all Minecraft:illager-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted.
Obtaining
Breaking
A bell can be mined with anything, but Minecraft:pickaxes are the fastest. A bell also breaks and drops itself if the block it is attached to is moved or destroyed, and, Template:In, if a Minecraft:piston extends or pushes a block into its location. Template:Breaking row
Natural generation
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.
Generated loot
Trading
Usage
Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.
When the Template:Control control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a Minecraft:redstone signal, by any projectile, or by dropping an Minecraft:item on it.Template:Only
If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.
Villagers ring the bell only during raids.
Claiming
A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 blocks vertically (either up or down) from the base of its hitbox. The villager can claim the bell if it gets within 6 blocks taxicab distance of the bell and there is a valid path that can lead them to be in the block beside the bell. Baby villagers do not claim nor ring a bell.
When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell within 6 blocks of them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed Minecraft:bed and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.
Claimed bells are POIs and determine the position of a village center among claimed beds and workstations.
When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.
A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon.
If the bell is broken, anger particles appear above the village leader's head.Template:Only
If a player rings a bell, the villagers run to their beds even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.
Raid
Template:Seealso When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.
Template:IN, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. Template:IN, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds.
Glowing effect
Template:Exclusive If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and Template:EffectSpriteTemplate:EffectSprite particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to Minecraft:illagers in woodland mansions, or Minecraft:witches that naturally spawn in the Overworld.
Piglins
Minecraft:Piglins run toward any bell item on the ground, and inspect it for 6 seconds Template:In or 8 seconds Template:In<ref>Template:Bug</ref> before putting it in their inventory. Breaking or ringing a bell does not aggravate them.<ref>Template:Bug</ref>
Redstone component
Template:IN, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the Template:Code block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.
Template:IN, Minecraft:observers can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power Template:In.
Template:IN, bells can only activate on the input/consume redstone tick (C-tick).
Piston interactivity
Template:IN, bells are destroyed when Minecraft:pistons push them. It also can not be pulled by sticky pistons.
Template:IN, bells can be pushed and pulled by both Minecraft:pistons and sticky pistons, but breaks if unsupported, turning into drops when applicable.
Sounds
Generic
Template:Edition: Template:Sound table/Block/Anvil/JE Template:Edition: <ref group=sound>Template:Bug</ref> Template:Sound table/Block/Metal/BE
Unique
Data values
ID
Template:JE: Template:ID table Template:ID table
Template:BE: Template:ID table2 Template:ID table
Block states
Template:JE: Template:Bst Template:Bst Template:Bst
Template:BE: Template:Bst Template:Bst Template:Bst
Block data
A bell has a Minecraft:block entity associated with it that holds additional data about the block.
Template:JE: Template:See also
<section begin="block data"/>
- Template:Nbt Block entity data
<section end="block data"/>
Achievements
Advancements
History
For a history of changes to textures and models for each block state, see /Asset history
Java Edition
Bedrock Edition
PlayStation 4 Edition
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- Template:IN, bells deflect any projectile that does not disappear when hitting a surface (Minecraft:arrows or Minecraft:tridents).
- Template:IN, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.<ref>Template:Bug</ref>
- Template:IN, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.
Gallery
Renders
-
An animation of a bell gong.
Screenshots
-
LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.<ref>Template:Tweet</ref>
-
A close up of the bell in the previous image. Also uses the old bell texture.
-
A bell between two market stalls in a superflat village.
-
Villagers ringing a bell during a raid.
-
A bell placed on the underside of a block.
-
Bells placed on a cozy cabin.
References
Template:Navbox redstone Template:Navbox blocks
de:Glocke es:Campana fr:Cloche it:Campana ja:鐘 ko:종 pl:Dzwon pt:Sino ru:Колокол uk:Дзвін zh:钟