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Minecraft:Commands/loot: Difference between revisions

From SAS Gaming Wiki
Syntax: added "mine" source for Bedrock
 
SyncBot (talk | contribs)
Remove broken links to missing pages
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* 2 {{only|java|short=1}}
* 2 {{only|java|short=1}}
* 1 {{only|bedrock|short=1}}
* 1 {{only|bedrock|short=1}}
|others=[[Minecraft:Cheats]] only{{only|bedrock|short=1}}
|others=Cheats only{{only|bedrock|short=1}}
}}
}}


Drops the given [[Minecraft:loot table]] into the specified inventory or into the world.
Drops the given loot table into the specified inventory or into the world.


==Syntax==
==Syntax==
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::<code><''SOURCE''></code> is:
::<code><''SOURCE''></code> is:
::: <code>fish <loot_table> <pos> [<tool>|mainhand|offhand]</code>
::: <code>fish <loot_table> <pos> [<tool>|mainhand|offhand]</code>
:::: Simulates [[Minecraft:fishing]] with a specified tool at a specified position.
:::: Simulates fishing with a specified tool at a specified position.
::: <code>loot <loot_table></code>
::: <code>loot <loot_table></code>
:::: Invokes a [[Minecraft:loot table]] directly.
:::: Invokes a loot table directly.
::: <code>kill <target></code>
::: <code>kill <target></code>
:::: Simulates killing a specified entity.
:::: Simulates killing a specified entity.
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:::: Simulates mining a block at a specified position with a specified tool.
:::: Simulates mining a block at a specified position with a specified tool.


::[[Minecraft:Loot context]] provided by each <code><''SOURCE''></code> is:
::Loot context provided by each <code><''SOURCE''></code> is:
:::{|class="wikitable collapsible collapsed
:::{|class="wikitable collapsible collapsed
! <''SOURCE''> !!  Supplied loot context parameters
! <''SOURCE''> !!  Supplied loot context parameters
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* '''{{cd|this}} entity:''' The specified entity.
* '''{{cd|this}} entity:''' The specified entity.
* '''Origin:''' The command execution position.
* '''Origin:''' The command execution position.
* '''Damage source:''' The <code>magic</code> [[Minecraft:damage type]]
* '''Damage source:''' The <code>magic</code> damage type
* '''{{cd|attacker}} entity:''' (If the executor is an entity) The command executor entity.
* '''{{cd|attacker}} entity:''' (If the executor is an entity) The command executor entity.
* '''{{cd|direct_attacker}} entity:''' (If the executor is an entity) The command executor entity.
* '''{{cd|direct_attacker}} entity:''' (If the executor is an entity) The command executor entity.
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:::: Simulates killing a specified entity with a specified tool.
:::: Simulates killing a specified entity with a specified tool.
:::<code>loot <loot_table: string> ["<tool>|mainhand|offhand": string]</code>
:::<code>loot <loot_table: string> ["<tool>|mainhand|offhand": string]</code>
:::: Invokes a [[Minecraft:loot table]] with a specified tool.
:::: Invokes a loot table with a specified tool.
:::<code>mine <TargetBlockPosition: x y z> ["<tool>|mainhand|offhand": string]</code>
:::<code>mine <TargetBlockPosition: x y z> ["<tool>|mainhand|offhand": string]</code>
:::: Simulates mining the block at the designated position with a specified tool.
:::: Simulates mining the block at the designated position with a specified tool.
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{{Navbox commands}}
{{Navbox commands}}


[[Minecraft:de:Befehl/loot]]
de:Befehl/loot
[[Minecraft:es:Comandos/loot]]
es:Comandos/loot
[[Minecraft:ja:コマンド/loot]]
ja:コマンド/loot
[[Minecraft:ko:명령어/loot]]
ko:명령어/loot
[[Minecraft:pt:Comandos/loot]]
pt:Comandos/loot
[[Minecraft:ru:Команды консоли/loot]]
ru:Команды консоли/loot
[[Minecraft:uk:Команди консолі/loot]]
uk:Команди консолі/loot
[[Minecraft:zh:命令/loot]]
zh:命令/loot

Revision as of 15:44, 9 April 2026

Template:Infobox command

Drops the given loot table into the specified inventory or into the world.

Syntax

  • Java Edition
loot <TARGET> <SOURCE>
In which:
<TARGET> is:
give <players>
Distributes items to players, ignoring empty item stacks.
insert <targetPos>
Distributes items to a container block, ignoring empty item stacks.
spawn <targetPos>
Spawns item entities. Empty item stacks are also spawned, but disappear instantly.
replace block <targetPos> <slot>
replace entity <entities> <slot>
Replaces item stacks into some consecutive Minecraft:slots in order. An empty item stack generated by the <SOURCE> clears a slot.
replace block <targetPos> <slot> <count>
replace entity <entities> <slot> <count>
Clears some consecutive Minecraft:slots, and then places item stacks into them in order. Empty item stacks are also placed. If the number of item stacks generated by the <SOURCE> exceeds the specified slot number, excess item stacks are ignored.
<SOURCE> is:
fish <loot_table> <pos> [<tool>|mainhand|offhand]
Simulates fishing with a specified tool at a specified position.
loot <loot_table>
Invokes a loot table directly.
kill <target>
Simulates killing a specified entity.
mine <pos> [<tool>|mainhand|offhand]
Simulates mining a block at a specified position with a specified tool.
Loot context provided by each <SOURCE> is:
  • Bedrock Edition
loot <TARGET> <SOURCE>
In which:
<TARGET> is:
give <player: target>
Gives items to players, ignoring empty item stacks.
insert <position: x y z>
Distributes items to a container block, ignoring empty item stacks.
spawn <position: x y z>
Spawns item entities, ignoring empty item stacks.
replace block <position: x y z> slot.container <slotId: int>
replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int>
Replaces item stacks into some consecutive Minecraft:slots in order. An empty item stack generated by the <SOURCE> clears a slot.
replace block <position: x y z> slot.container <slotId: int> [count: int]
replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int> [count: int]
Clears some consecutive Minecraft:slots, and then places item stacks into them in order. Empty item stacks are also placed. If the number of item stacks generated by the <SOURCE> exceeds the specified slot number, excess item stacks are ignored. An entity or a container must have all the specified consecutive slots in order to clear and place items in it.
<SOURCE> is:
kill <entity: target> ["<tool>|mainhand|offhand": string]
Simulates killing a specified entity with a specified tool.
loot <loot_table: string> ["<tool>|mainhand|offhand": string]
Invokes a loot table with a specified tool.
mine <TargetBlockPosition: x y z> ["<tool>|mainhand|offhand": string]
Simulates mining the block at the designated position with a specified tool.

Arguments

Template:El: Template:Argument

Template:El: Template:Argument

Specifies which loot table to use.
Template:IN, Template:Arg desc
Template:IN, Template:Arg desc And it refers to a loot table with the path of "loot_tables/loot_table: string.json".

Template:El: Template:Argument

Specifies a tool to simulatively mine or fish.
Template:Arg desc

Template:El: Template:Argument

Specifies a tool to be used to simulatively kill or loot.
Template:Arg desc Can be mainhand and offhand, otherwise it represents an item id.

Template:Argument (in kill source)

Specifies one entity to kill simulatively.
Template:Arg desc

Template:Argument

Specifies one or more players to give.
Template:Arg desc

Template:El: Template:Argument and Template:Argument (in replace block and insert mode)
Template:El: Template:Argument (in replace block and insert mode)

Specifies the position of a block.
Template:IN: Template:Arg desc
Template:IN: Template:Arg desc

Template:Argument (in spawn mode)

Specifies the location where item entities drop.
Template:Arg desc

Template:Argument

Specifies one or more entities to modify.
Template:Arg desc

Template:Argument

Specifies the number of consecutive slots to be cleared.
Template:Arg desc

Template:El: Template:Argument
Template:El: Template:Argument, slot.container, and Template:Argument

Specifies the inventory slot to be modified.
Template:Arg desc

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

See also

External links

Navigation

Template:Navbox commands

de:Befehl/loot es:Comandos/loot ja:コマンド/loot ko:명령어/loot pt:Comandos/loot ru:Команды консоли/loot uk:Команди консолі/loot zh:命令/loot