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Minecraft:Commands/raid: Difference between revisions

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|name=raid
|name=raid
|oplevel=3
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|others=<code>-DMC_DEBUG_DEV_COMMANDS</code> [[Minecraft:debug property]]
|others=<code>-DMC_DEBUG_DEV_COMMANDS</code> debug property
}}
}}


'''/raid''' is a command that can be enabled with the [[Minecraft:debug property]] <code>-DMC_DEBUG_DEV_COMMANDS</code>. It controls [[Minecraft:raid]]s.
'''/raid''' is a command that can be enabled with the debug property <code>-DMC_DEBUG_DEV_COMMANDS</code>. It controls raids.


== Syntax ==
== Syntax ==
<code>raid start <omenlvl></code>
<code>raid start <omenlvl></code>
: Starts a raid of the specified level if there is a [[Minecraft:village]] near the execution position and there is no ongoing [[Minecraft:raid]].
: Starts a raid of the specified level if there is a village near the execution position and there is no ongoing raid.
<code>raid stop</code>
<code>raid stop</code>
: Stops a raid if there is one at a village near the [[Minecraft:Execution context|execution position]].
: Stops a raid if there is one at a village near the execution position.
<code>raid check</code>
<code>raid check</code>
: Checks if there is a raid at a village near the execution position, and prints information about it if there is. The information includes the number of waves spawned as of yet, the level of the raid, the number of raiders left in the current wave, and the total health of all raiders left in the current wave.
: Checks if there is a raid at a village near the execution position, and prints information about it if there is. The information includes the number of waves spawned as of yet, the level of the raid, the number of raiders left in the current wave, and the total health of all raiders left in the current wave.
<code>raid sound <type></code>
<code>raid sound <type></code>
: If the specified [[Minecraft:text component]] evaluates to the string {{cd|local}} (without resolution), plays a raid horn sound 5 blocks on the X axis away from the execution position. Otherwise, does nothing.
: If the specified text component evaluates to the string {{cd|local}} (without resolution), plays a raid horn sound 5 blocks on the X axis away from the execution position. Otherwise, does nothing.
<code>raid spawnleader</code>
<code>raid spawnleader</code>
: Spawns a [[Minecraft:pillager]] as a [[Minecraft:raid captain]] at the execution position.
: Spawns a pillager as a raid captain at the execution position.
<code>raid setomen <level></code>
<code>raid setomen <level></code>
: Sets the level of an ongoing raid at a village near the execution position to the specified level.
: Sets the level of an ongoing raid at a village near the execution position to the specified level.
<code>raid glow</code>
<code>raid glow</code>
: Applies the [[Minecraft:Glowing]] effect to all current raiders for 50 seconds.
: Applies the Glowing effect to all current raiders for 50 seconds.


== Arguments ==
== Arguments ==
{{argument|omenlvl|integer}}
{{argument|omenlvl|integer}}
: Specifies the [[Minecraft:Bad Omen]] level to start a raid with.
: Specifies the Bad Omen level to start a raid with.
: {{arg desc|je=integer|min=0}}
: {{arg desc|je=integer|min=0}}
{{argument|type|component}}
{{argument|type|component}}
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: {{arg desc|je=component}}
: {{arg desc|je=component}}
{{argument|level|integer}}
{{argument|level|integer}}
: Specifies the [[Minecraft:Bad Omen]] level to set a raid's level to.
: Specifies the Bad Omen level to set a raid's level to.
: {{arg desc|je=integer|min=0}}
: {{arg desc|je=integer|min=0}}


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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.21.9|dev=Pre-Release 1|Added [[Minecraft:debug property]] <code>-DMC_DEBUG_DEV_COMMANDS</code>, making the command accessible in the vanilla game.}}
|{{HistoryLine||1.21.9|dev=Pre-Release 1|Added debug property <code>-DMC_DEBUG_DEV_COMMANDS</code>, making the command accessible in the vanilla game.}}
}}
}}


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{{Navbox commands}}
{{Navbox commands}}


[[Minecraft:de:Befehl/raid]]
de:Befehl/raid
[[Minecraft:zh:命令/raid]]
zh:命令/raid

Revision as of 15:44, 9 April 2026

Template:Exclusive Template:Debug warning Template:Infobox command

/raid is a command that can be enabled with the debug property -DMC_DEBUG_DEV_COMMANDS. It controls raids.

Syntax

raid start <omenlvl>

Starts a raid of the specified level if there is a village near the execution position and there is no ongoing raid.

raid stop

Stops a raid if there is one at a village near the execution position.

raid check

Checks if there is a raid at a village near the execution position, and prints information about it if there is. The information includes the number of waves spawned as of yet, the level of the raid, the number of raiders left in the current wave, and the total health of all raiders left in the current wave.

raid sound <type>

If the specified text component evaluates to the string Template:Cd (without resolution), plays a raid horn sound 5 blocks on the X axis away from the execution position. Otherwise, does nothing.

raid spawnleader

Spawns a pillager as a raid captain at the execution position.

raid setomen <level>

Sets the level of an ongoing raid at a village near the execution position to the specified level.

raid glow

Applies the Glowing effect to all current raiders for 50 seconds.

Arguments

Template:Argument

Specifies the Bad Omen level to start a raid with.
Template:Arg desc

Template:Argument

Specifies the text component whose string value should be Template:Cd for a raid horn sound to be played.
Template:Arg desc

Template:Argument

Specifies the Bad Omen level to set a raid's level to.
Template:Arg desc

Result

Template:Result table Template:Result table Template:Result table Template:Result table

Output

Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table

History

Template:HistoryTable

Navigation

Template:Navbox commands

de:Befehl/raid zh:命令/raid