Minecraft:Door: Difference between revisions
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A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. | A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. | ||
{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are | {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are waterlogged and do not displace water source blocks. | ||
Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255||You can stand on the bottom block of a door, allowing you to climb it like a ladder|WF}}</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. | Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255||You can stand on the bottom block of a door, allowing you to climb it like a ladder|WF}}</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. | ||
=== Air pockets === | === Air pockets === | ||
Doors can be used as air pockets underwater in ''Java Edition'' as doors cannot be waterlogged. This method cannot be used in ''Bedrock Edition'' as doors can be waterlogged. In both editions, doors can be used to create air pockets in [[Minecraft:lava]]. Because there is no [[Minecraft:air]] around the door, wooden doors do not | Doors can be used as air pockets underwater in ''Java Edition'' as doors cannot be waterlogged. This method cannot be used in ''Bedrock Edition'' as doors can be waterlogged. In both editions, doors can be used to create air pockets in [[Minecraft:lava]]. Because there is no [[Minecraft:air]] around the door, wooden doors do not burn. | ||
=== Fuel === | === Fuel === | ||
Similar to [[Minecraft:planks]], [[Minecraft:Wooden Door|wooden doors]] can be used as | Similar to [[Minecraft:planks]], [[Minecraft:Wooden Door|wooden doors]] can be used as fuel in furnaces. | ||
[[Minecraft:Wooden Door|Overworld wooden doors]] ( | [[Minecraft:Wooden Door|Overworld wooden doors]] (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, [[Minecraft:Bamboo|bamboo door]], and pale oak door) can '''smelt 1 [[Minecraft:item]] per''' '''door.''' | ||
However, [[Minecraft:Wooden Door|Nether wooden doors]] ( | However, [[Minecraft:Wooden Door|Nether wooden doors]] (crimson and warped) and metal doors ([[Minecraft:Iron Door|iron]] and [[Minecraft:Copper Door|copper]]) cannot be used as fuel. | ||
== Block states == | == Block states == | ||
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== History == | == History == | ||
{{See asset history|type=block}} | {{See asset history|type=block}} | ||
{{hatnote|For a history of the top and bottom blocks that form doors, see | {{hatnote|For a history of the top and bottom blocks that form doors, see Technical blocks/Doors}} | ||
This table lists changes that affect more than one type of door (wooden, iron, and copper). | This table lists changes that affect more than one type of door (wooden, iron, and copper). | ||
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|Doors can now be controlled by redstone power.}} | |Doors can now be controlled by redstone power.}} | ||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||1.7|Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would | |{{HistoryLine||1.7|Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.}} | ||
|{{HistoryLine||1.7.3|Doors no longer produce placeholder texture particles.}} | |{{HistoryLine||1.7.3|Doors no longer produce placeholder texture particles.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.8|dev=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832 | |{{HistoryLine||1.8|dev=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} | ||
|{{HistoryLine|||dev=14w02a|Doors are now stackable to 64. | |{{HistoryLine|||dev=14w02a|Doors are now stackable to 64. | ||
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}} | |The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}} | ||
|{{HistoryLine|||dev=14w32d|Added doors for spruce, birch, jungle, acacia and dark oak wood variants.}} | |{{HistoryLine|||dev=14w32d|Added doors for spruce, birch, jungle, acacia and dark oak wood variants.}} | ||
|{{HistoryLine||1.9|dev=15w43a|Doors now have | |{{HistoryLine||1.9|dev=15w43a|Doors now have sounds for placing and different sounds for opening and closing.}} | ||
|{{HistoryLine|||dev=15w47a|Doors now make | |{{HistoryLine|||dev=15w47a|Doors now make sounds when placed,<ref>{{bug|MC-2844||Doors have no placement sound.|Fixed}}</ref> despite these apparently already being added in 15w43a.}} | ||
|{{HistoryLine|||dev=15w49a|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the | |{{HistoryLine|||dev=15w49a|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Doors can no longer be placed with their lower half inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their upper half inside entities.<ref>{{bug|MC-123619}}</ref>|Doors can now also be placed by aiming at the side of a block.}} | |{{HistoryLine||1.13|dev=17w47a|Doors can no longer be placed with their lower half inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their upper half inside entities.<ref>{{bug|MC-123619}}</ref>|Doors can now also be placed by aiming at the side of a block.}} | ||
|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped doors.}} | |{{HistoryLine||1.16|dev=20w06a|Added crimson and warped doors.}} | ||
|{{HistoryLine||1.19|dev=22w11a|Added mangrove doors.}} | |{{HistoryLine||1.19|dev=22w11a|Added mangrove doors.}} | ||
|{{HistoryLine|||dev=22w14a|With the addition of | |{{HistoryLine|||dev=22w14a|With the addition of mangrove swamps, mangrove doors are now obtainable.}} | ||
|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo doors.}} | |{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo doors.}} | ||
|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry doors.}} | |{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry doors.}} | ||
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|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}} | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}} | ||
|{{HistoryLine||xbox=TU26|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Doors are now stackable to 64.}} | |{{HistoryLine||xbox=TU26|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Doors are now stackable to 64.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Doors now have different | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Doors now have different sounds for opening and closing.|Doors now make sounds when placed.|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} | ||
}} | }} | ||
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== See also == | == See also == | ||
* | * Door (disambiguation) | ||
== Navigation == | == Navigation == | ||
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[[Category:Double blocks]] | [[Category:Double blocks]] | ||
cs:Dveře | |||
de:Tür | |||
es:Puerta | |||
fr:Porte | |||
hu:Ajtók | |||
it:Porta | |||
ja:ドア | |||
ko:문 | |||
nl:Deur | |||
pl:Drzwi | |||
pt:Porta | |||
ru:Дверь | |||
th:ประตู | |||
uk:Двері | |||
zh:门 | |||
Revision as of 15:48, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A door is a block that serves as a switchable barrier to entity movement.
Variants
Usage
Placement
Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.
Facing direction
When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.
Hinge placement
When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:
- If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing doors handle, with hinges opposite.
- If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
- In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.
Behavior
Minecraft:Water and Minecraft:lava flow around doors.
Minecraft:Mobs can spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the Template:Cmd command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
Barrier
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
Template:IN, doors provide a breathable space if placed underwater. Template:IN, doors in water source blocks are waterlogged and do not displace water source blocks.
Doors are 0.1875 (Template:Frac) blocks thick (0.1825 Template:In). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>Template:Bug</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
Air pockets
Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in Minecraft:lava. Because there is no Minecraft:air around the door, wooden doors do not burn.
Fuel
Similar to Minecraft:planks, wooden doors can be used as fuel in furnaces.
Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 Minecraft:item per door.
However, Nether wooden doors (crimson and warped) and metal doors (iron and copper) cannot be used as fuel.
Block states
<section begin="block states"/>Template:El: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst
Template:El:
Lower Door Block:
Template:Bst
Template:Bst
Template:Bst
Template:Bst
Upper Door Block: Template:Bst Template:Bst Template:Bst Template:Bst<section end="block states"/>
Sounds
Videos
History
Template:See asset history Template:Hatnote
This table lists changes that affect more than one type of door (wooden, iron, and copper).
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Gallery
-
All door types alongside their respective trapdoor counterparts.
References
See also
- Door (disambiguation)
Template:Navbox redstone Template:Navbox blocks
cs:Dveře de:Tür es:Puerta fr:Porte hu:Ajtók it:Porta ja:ドア ko:문 nl:Deur pl:Drzwi pt:Porta ru:Дверь th:ประตู uk:Двері zh:门