Minecraft:Gold Ore: Difference between revisions
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{{About|the [[Minecraft:Overworld]] variant|the | {{About|the [[Minecraft:Overworld]] variant|the Nether variant|Nether Gold Ore|other gold-related blocks and items|Gold}} | ||
{{Infobox block | {{Infobox block | ||
| group = Gold Ore | | group = Gold Ore | ||
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* {{TooltipSprite||Deepslate Gold Ore}} {{Map color|Deepslate}} | * {{TooltipSprite||Deepslate Gold Ore}} {{Map color|Deepslate}} | ||
}} | }} | ||
'''Gold ore''' is a rare | '''Gold ore''' is a rare mineral block found underground that drops raw gold when mined with an iron pickaxe or better. | ||
'''Deepslate gold ore''' is a variant of gold ore that can generate in [[Minecraft:deepslate]] and [[Minecraft:tuff]]. | '''Deepslate gold ore''' is a variant of gold ore that can generate in [[Minecraft:deepslate]] and [[Minecraft:tuff]]. | ||
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== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
Gold ore drops one | Gold ore drops one raw gold if mined by an iron pickaxe or higher. If mined by any other [[Minecraft:tool]], it drops nothing. Mining with a [[Minecraft:Silk Touch]] pickaxe drops the ore block. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III. | ||
{{Breaking row | {{Breaking row | ||
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Gold ore can generate in the [[Minecraft:Overworld]] in the form of ore features. | Gold ore can generate in the [[Minecraft:Overworld]] in the form of ore features. | ||
Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in | Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biomes that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generates regardless of exposure to air. | ||
Gold ore can replace [[Minecraft:stone]], [[Minecraft:andesite]], [[Minecraft:diorite]], [[Minecraft:granite]], [[Minecraft:tuff]], and [[Minecraft:deepslate]]. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore. | Gold ore can replace [[Minecraft:stone]], [[Minecraft:andesite]], [[Minecraft:diorite]], [[Minecraft:granite]], [[Minecraft:tuff]], and [[Minecraft:deepslate]]. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore. | ||
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== Usage == | == Usage == | ||
The primary usage of gold ore is to [[#Breaking|mine]] it for | The primary usage of gold ore is to [[#Breaking|mine]] it for raw gold. | ||
=== Smelting ingredient === | === Smelting ingredient === | ||
{{Smelting | {{Smelting | ||
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=== Note blocks === | === Note blocks === | ||
Gold ore can be placed under | Gold ore can be placed under note blocks to produce "bass drum" sounds. | ||
=== Sulfur cube === | === Sulfur cube === | ||
{{In development|drop=Chaos Cubed|section=1}} | {{In development|drop=Chaos Cubed|section=1}} | ||
Sulfur cubes have the ability to absorb gold ore and deepslate gold ore, either through picking it up or being interacted with it. This provides the medicine ball/slow flat effect to the mob when hitting it. | |||
== Sounds == | == Sounds == | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java classic}} | |{{HistoryLine|java classic}} | ||
|{{HistoryLine||May 23, 2009|link=wordofnotch:111691116| | |{{HistoryLine||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding gold ore features in [[Minecraft:stone]].}} | ||
|{{HistoryLine||0.0.14a|[[File:Gold Ore JE1.png|32px]] Added gold ore. | |{{HistoryLine||0.0.14a|[[File:Gold Ore JE1.png|32px]] Added gold ore. | ||
|Gold ore is found in higher elevations. | |Gold ore is found in higher elevations. | ||
| Line 134: | Line 134: | ||
|{{HistoryLine||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Gold Ore JE2 BE1.png|32px]] A texture change was shown.}} | |{{HistoryLine||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Gold Ore JE2 BE1.png|32px]] A texture change was shown.}} | ||
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Gold Ore JE2 BE1.png|32px]] The texture of gold ore has been changed. | |{{HistoryLine||0.26 SURVIVAL TEST|[[File:Gold Ore JE2 BE1.png|32px]] The texture of gold ore has been changed. | ||
|Breaking gold ore now gives the | |Breaking gold ore now gives the player 1–3 blocks of gold when mined.}} | ||
|{{HistoryLine|java indev}} | |{{HistoryLine|java indev}} | ||
|{{HistoryLine||0.31|dev=20100124-2119|Gold ore now generates in | |{{HistoryLine||0.31|dev=20100124-2119|Gold ore now generates in starting house chests.}} | ||
|{{HistoryLine|||dev=20100128-2200|Gold ore now drops itself.}} | |{{HistoryLine|||dev=20100128-2200|Gold ore now drops itself.}} | ||
|{{HistoryLine|||dev=20100129-1447|Gold ore can now be | |{{HistoryLine|||dev=20100129-1447|Gold ore can now be smelted by throwing it into fire or lava. | ||
|Gold ore no longer generates in starting house chests.}} | |Gold ore no longer generates in starting house chests.}} | ||
|{{HistoryLine|||dev=20100201-2227|Gold ore requires an [[Minecraft:Iron Pickaxe|iron]] and | |{{HistoryLine|||dev=20100201-2227|Gold ore requires an [[Minecraft:Iron Pickaxe|iron]] and diamond pickaxe to be obtained.}} | ||
|{{HistoryLine|java infdev}} | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100227-1414|Gold ore no longer generates.}} | |{{HistoryLine||20100227-1414|Gold ore no longer generates.}} | ||
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|{{HistoryLine||1.8|dev=Pre-release|The maximum layer for gold has been reduced by 2, along with some other ores.}} | |{{HistoryLine||1.8|dev=Pre-release|The maximum layer for gold has been reduced by 2, along with some other ores.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.3.1|dev=12w22a| | |{{HistoryLine||1.3.1|dev=12w22a|Smelting gold ore, along with other [[Minecraft:ore]]s, [[Minecraft:block]]s and [[Minecraft:item]]s, now gives the player experience orbs when taking the item out of the [[Minecraft:furnace]]. One stack of gold ore give the player approximately 3 levels of experience.}} | ||
|{{HistoryLine||1.10|dev=16w20a|20 additional blobs of gold ore now generate in | |{{HistoryLine||1.10|dev=16w20a|20 additional blobs of gold ore now generate in mesa biomes between Y{{=}}32 and Y{{=}}79.}} | ||
|{{HistoryLine||Texture Update|link=Texture Update|dev=January 4, 2018|slink={{tweet|JAPPA|948841704223838208}}|[[File:Gold Ore (Texture Update beta revision 1).png|32px]] A new texture for gold ore has been proposed.}} | |{{HistoryLine||Texture Update|link=Texture Update|dev=January 4, 2018|slink={{tweet|JAPPA|948841704223838208}}|[[File:Gold Ore (Texture Update beta revision 1).png|32px]] A new texture for gold ore has been proposed.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}} | |{{HistoryLine||1.14|dev=18w43a|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}} | ||
|{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Gold ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}} | |{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Gold ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}} | ||
|{{HistoryLine|||dev=21w07a|[[File:Gold Ore JE4.png|32px]] The texture of gold ore has been changed, now resembling the Nether Gold Ore. | |{{HistoryLine|||dev=21w07a|[[File:Gold Ore JE4.png|32px]] The texture of gold ore has been changed, now resembling the Nether Gold Ore. | ||
|Gold ore now generates as a triangle spread between Y{{=}}-64 and Y{{=}}32, peaking at Y{{=}}-16. Extra gold ore still generates in | |Gold ore now generates as a triangle spread between Y{{=}}-64 and Y{{=}}32, peaking at Y{{=}}-16. Extra gold ore still generates in badlands.}} | ||
|{{HistoryLine|||dev=February 17, 2021|slink={{Tweet|HenrikKniberg|1362095363314876418}}|[[File:Deepslate Gold Ore (pre-release).png|32px]] | |{{HistoryLine|||dev=February 17, 2021|slink={{Tweet|HenrikKniberg|1362095363314876418}}|[[File:Deepslate Gold Ore (pre-release).png|32px]] Henrik Kniberg shows grimstone variant of gold ore.}} | ||
|{{HistoryLine|||dev=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Gold Ore (pre-release).png|32px]] [[File:Deepslate Gold Ore (pre-release 2).png|32px]] | |{{HistoryLine|||dev=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Gold Ore (pre-release).png|32px]] [[File:Deepslate Gold Ore (pre-release 2).png|32px]] JAPPA shows updated gold ore texture and grimstone variant of gold ore.}} | ||
|{{HistoryLine|||dev=February 22, 2021|slink={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Gold Ore (pre-release 2).png|32px]] [[File:Deepslate Gold Ore (pre-release 3).png|32px]] | |{{HistoryLine|||dev=February 22, 2021|slink={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Gold Ore (pre-release 2).png|32px]] [[File:Deepslate Gold Ore (pre-release 3).png|32px]] JAPPA shows updated gold ore texture and grimstone variant of gold ore.}} | ||
|{{HistoryLine|||dev=21w08a|[[File:Gold Ore JE5.png|32px]] [[File:Deepslate Gold Ore JE1.png|32px]] The texture of gold ore has been changed again. The deepslate gold ore has been added. | |{{HistoryLine|||dev=21w08a|[[File:Gold Ore JE5.png|32px]] [[File:Deepslate Gold Ore JE1.png|32px]] The texture of gold ore has been changed again. The deepslate gold ore has been added. | ||
|Gold | |Gold ore features now have a 50% chance of not generating when exposed to air. | ||
|Gold ore features now generate more frequently.}} | |Gold ore features now generate more frequently.}} | ||
|{{HistoryLine|||dev=March 4, 2021|slink={{Tweet|JasperBoerstra|1367460045903040517}}|[[File:Deepslate Gold Ore (pre-release 4).png|32px]] | |{{HistoryLine|||dev=March 4, 2021|slink={{Tweet|JasperBoerstra|1367460045903040517}}|[[File:Deepslate Gold Ore (pre-release 4).png|32px]] JAPPA shows updated [[Minecraft:deepslate]] variant of gold ore texture.}} | ||
|{{HistoryLine|||dev=21w10a|[[File:Gold Ore JE6.png|32px]] [[File:Deepslate Gold Ore JE2.png|32px]] Tweaked the texture of gold ores. | |{{HistoryLine|||dev=21w10a|[[File:Gold Ore JE6.png|32px]] [[File:Deepslate Gold Ore JE2.png|32px]] Tweaked the texture of gold ores. | ||
|Gold ore now generates less frequently.}} | |Gold ore now generates less frequently.}} | ||
|{{HistoryLine|||dev=21w14a|It now drops | |{{HistoryLine|||dev=21w14a|It now drops raw gold when broken without [[Minecraft:Silk Touch]], instead of itself.}} | ||
|{{HistoryLine|||dev=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Gold Ore JE7.png|32px]] | |{{HistoryLine|||dev=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Gold Ore JE7.png|32px]] JAPPA shows a new gold ore texture.}} | ||
|{{HistoryLine|||dev=21w15a|[[File:Gold Ore JE7 BE4.png|32px]] The texture of the gold ore has been changed. | |{{HistoryLine|||dev=21w15a|[[File:Gold Ore JE7 BE4.png|32px]] The texture of the gold ore has been changed. | ||
|All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the | |All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack.}} | ||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack.}} | |{{HistoryLine||1.18|dev=Experimental Snapshot 1|Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack.}} | ||
|{{HistoryLine|||dev=21w40a|A second set of gold ore blobs now generates below Y{{=}}-48.}} | |{{HistoryLine|||dev=21w40a|A second set of gold ore blobs now generates below Y{{=}}-48.}} | ||
|{{HistoryLine|||dev=21w42a|Increased top height limit of | |{{HistoryLine|||dev=21w42a|Increased top height limit of badlands gold generation from Y{{=}}79 to Y{{=}}256, and increased the number of blobs.}} | ||
|{{HistoryLine|java upcoming}} | |{{HistoryLine|java upcoming}} | ||
|{{HistoryLine||26.2|dev=snap 1|Added | |{{HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb gold ore, providing the medicine ball/slow flat effect to the mob.}} | ||
}} | }} | ||
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|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.1.0|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}} | |{{HistoryLine||v0.1.0|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}} | ||
|{{HistoryLine||v0.3.2|Gold ore can now be | |{{HistoryLine||v0.3.2|Gold ore can now be mined and processed correctly.}} | ||
|{{HistoryLine||v0.10.0|dev=build 1|Gold ore can now generate at any level in a | |{{HistoryLine||v0.10.0|dev=build 1|Gold ore can now generate at any level in a mesa biome.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Gold ore now gives | |{{HistoryLine||v0.12.1|dev=build 1|Gold ore now gives experience points when smelted.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}} | ||
| Line 190: | Line 190: | ||
|{{HistoryLine|||dev=beta 1.16.0.59|Gold ore is now smeltable again.<ref name=Bug/>}} | |{{HistoryLine|||dev=beta 1.16.0.59|Gold ore is now smeltable again.<ref name=Bug/>}} | ||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Gold Ore JE5.png|32px]] The texture of gold ore has been changed.}} | |{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Gold Ore JE5.png|32px]] The texture of gold ore has been changed.}} | ||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Gold Ore JE2.png|32px]] Added deepslate gold ore behind the Caves & Cliffs | |{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Gold Ore JE2.png|32px]] Added deepslate gold ore behind the Caves & Cliffs Experimental Gameplay.}} | ||
|{{HistoryLine|||dev=beta 1.16.230.54|[[File:Gold Ore JE7.png|32px]] Gold ore texture was updated.}} | |{{HistoryLine|||dev=beta 1.16.230.54|[[File:Gold Ore JE7.png|32px]] Gold ore texture was updated.}} | ||
|{{HistoryLine|||dev=beta 1.16.230.56|In the Caves & Cliffs Experimental Gameplay, gold ore blob now generates as a triangle spread between Y{{=}}-62 and Y{{=}}32, and now generates more frequently.}} | |{{HistoryLine|||dev=beta 1.16.230.56|In the Caves & Cliffs Experimental Gameplay, gold ore blob now generates as a triangle spread between Y{{=}}-62 and Y{{=}}32, and now generates more frequently.}} | ||
|{{HistoryLine|||dev=beta 1.17.0.50|In the Caves & Cliffs Experimental Gameplay, it now drops | |{{HistoryLine|||dev=beta 1.17.0.50|In the Caves & Cliffs Experimental Gameplay, it now drops raw gold when broken without [[Minecraft:Silk Touch]], instead of itself.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Deepslate gold ore and raw gold are no longer behind the Caves & Cliffs Experimental Gameplay.}} | |{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Deepslate gold ore and raw gold are no longer behind the Caves & Cliffs Experimental Gameplay.}} | ||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed the "Caves & Cliffs" experimental toggle. New gold ore generation are now available through normal gameplay. | |{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed the "Caves & Cliffs" experimental toggle. New gold ore generation are now available through normal gameplay. | ||
|Gold ore generation has now been tweaked to be in parity with ''Java Edition''. | |Gold ore generation has now been tweaked to be in parity with ''Java Edition''. | ||
|Unintentionally doubled the amount of additional blobs of gold ore in | |Unintentionally doubled the amount of additional blobs of gold ore in mesa biomes. | ||
|Deepslate gold ore no longer generates.}} | |Deepslate gold ore no longer generates.}} | ||
|{{HistoryLine|||dev=beta 1.18.0.21|Deepslate gold ore once again generates naturally. | |{{HistoryLine|||dev=beta 1.18.0.21|Deepslate gold ore once again generates naturally. | ||
| Line 206: | Line 206: | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of deepslate gold ore from 1.8 to 3.}} | |{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of deepslate gold ore from 1.8 to 3.}} | ||
|{{HistoryLine|bedrock upcoming}} | |{{HistoryLine|bedrock upcoming}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added | |{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb gold ore, providing the medicine ball/slow flat effect to the mob.}} | ||
}} | }} | ||
| Line 213: | Line 213: | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}} | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|20 additional blobs of gold ore now generate in | |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|20 additional blobs of gold ore now generate in mesa biomes between Y{{=}}32 and Y{{=}}79.}} | ||
<!--since when does smelting gold ore give experience in the console editions?--> | <!--since when does smelting gold ore give experience in the console editions?--> | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}} | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}} | ||
| Line 226: | Line 226: | ||
<gallery> | <gallery> | ||
Old Gold OreIngame.png|The original gold ore texture. | Old Gold OreIngame.png|The original gold ore texture. | ||
ClassicGoldBlob.png|Gold could generate above the ground in | ClassicGoldBlob.png|Gold could generate above the ground in Java Edition Classic. | ||
</gallery> | </gallery> | ||
| Line 233: | Line 233: | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.8|dev=14w06a|Gold ore now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}} | |{{HistoryLine||1.8|dev=14w06a|Gold ore now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 14.}} | ||
}} | }} | ||
| Line 242: | Line 242: | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Picture 13.png|A gold ore block occurring near | Picture 13.png|A gold ore block occurring near redstone ore and blobs of coal ore. | ||
GoldOre.png|Gold ore blocks in a cave. | GoldOre.png|Gold ore blocks in a cave. | ||
Gold side.png|Gold ore exposed by a river in a | Gold side.png|Gold ore exposed by a river in a badlands biome. | ||
Golden ore in Mesa biome.png|A large amount of golden ore features in a badlands biome. | Golden ore in Mesa biome.png|A large amount of golden ore features in a badlands biome. | ||
Deepslate redstone and gold 21w08b.png|Deepslate redstone ore and deepslate gold ore, as seen in | Deepslate redstone and gold 21w08b.png|Deepslate redstone ore and deepslate gold ore, as seen in 21w08b. | ||
Multiple ores.png|Multiple ores, found in a big cave. | Multiple ores.png|Multiple ores, found in a big cave. | ||
Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and a | Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and a stronghold bridge over it. | ||
</gallery> | </gallery> | ||
| Line 260: | Line 260: | ||
<gallery> | <gallery> | ||
File:GoldOre-header.webp | File:GoldOre-header.webp | ||
File:Gold Ore (inventory) MCE.png | File:Gold Ore (inventory) MCE.png|Gold ore as it appeared {{in|Earth}}. | ||
File:Gold Journal Icon MCL.png | File:Gold Journal Icon MCL.png|Gold ore as it appears {{in|Legends}}. | ||
File:Gold Ore MCC Event.png|Gold ore as it appeared in [[Minecraft:MCC x Minecraft 15th Anniversary Party]]. | File:Gold Ore MCC Event.png|Gold ore as it appeared in [[Minecraft:MCC x Minecraft 15th Anniversary Party]]. | ||
File:Cubeez 2025 Gold Ore.png| | File:Cubeez 2025 Gold Ore.png|Cubeez of gold ore. | ||
</gallery> | </gallery> | ||
| Line 283: | Line 283: | ||
[[Category:Natural blocks]] | [[Category:Natural blocks]] | ||
cs:Zlatá ruda | |||
de:Golderz | |||
es:Mena de oro | |||
fr:Minerai d'or | |||
hu:Aranyérc | |||
it:Minerale d'oro | |||
ja:金鉱石 | |||
ko:금 광석 | |||
nl:Gouderts | |||
pl:Złoże złota | |||
pt:Minério de Ouro | |||
ru:Золотая руда | |||
uk:Золота руда | |||
zh:金矿石 | |||
Revision as of 15:50, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox block Gold ore is a rare mineral block found underground that drops raw gold when mined with an iron pickaxe or better.
Deepslate gold ore is a variant of gold ore that can generate in Minecraft:deepslate and Minecraft:tuff.
Obtaining
Breaking
Gold ore drops one raw gold if mined by an iron pickaxe or higher. If mined by any other Minecraft:tool, it drops nothing. Mining with a Minecraft:Silk Touch pickaxe drops the ore block. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.
Natural generation
Gold ore can generate in the Minecraft:Overworld in the form of ore features.
Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biomes that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generates regardless of exposure to air.
Gold ore can replace Minecraft:stone, Minecraft:andesite, Minecraft:diorite, Minecraft:granite, Minecraft:tuff, and Minecraft:deepslate. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.
Usage
The primary usage of gold ore is to mine it for raw gold.
Smelting ingredient
Piglins
Minecraft:Piglins become hostile toward players who mine gold ore, even if the player is wearing golden Minecraft:armor or under the Minecraft:Invisibility effect. Piglins also run toward any gold ore item on the ground, and inspect it for 6 seconds Template:In or 8 seconds Template:In<ref>Template:Bug</ref> before putting it in their inventory.
Note blocks
Gold ore can be placed under note blocks to produce "bass drum" sounds.
Sulfur cube
Template:In development Sulfur cubes have the ability to absorb gold ore and deepslate gold ore, either through picking it up or being interacted with it. This provides the medicine ball/slow flat effect to the mob when hitting it.
Sounds
Gold ore
Template:Sound table/Block/Stone
Deepslate gold ore
Data values
ID
Achievements
Advancements
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
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The original gold ore texture.
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Gold could generate above the ground in Java Edition Classic.
Data history
Issues
Gallery
Screenshots
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A gold ore block occurring near redstone ore and blobs of coal ore.
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Gold ore blocks in a cave.
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Gold ore exposed by a river in a badlands biome.
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A large amount of golden ore features in a badlands biome.
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Deepslate redstone ore and deepslate gold ore, as seen in 21w08b.
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Multiple ores, found in a big cave.
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Ravine with multiple ores, water and lava falls, and a stronghold bridge over it.
Mojang screenshots
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Minecraft:Efe mining gold ore with Minecraft:TNT
In other media
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Gold ore as it appeared Template:In.
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Gold ore as it appears Template:In.
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Gold ore as it appeared in Minecraft:MCC x Minecraft 15th Anniversary Party.
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Cubeez of gold ore.
See also
References
External links
Template:Navbox gold Template:Navbox ore Template:Navbox blocks
cs:Zlatá ruda de:Golderz es:Mena de oro fr:Minerai d'or hu:Aranyérc it:Minerale d'oro ja:金鉱石 ko:금 광석 nl:Gouderts pl:Złoże złota pt:Minério de Ouro ru:Золотая руда uk:Золота руда zh:金矿石