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Minecraft:Invalid data value Leaves: Difference between revisions

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== Nomenclature ==
== Nomenclature ==
Leaves items with data values higher than 3, particularly oak leaves with a damage value of 4,<ref>https://youtu.be/HrTZOigsMwk</ref> are often referred to as "alpha leaves". This is a particularly egregious misnomer, as any of the twelve extreme data values can be obtained in versions as late as 1.4.5, with absolutely no involvement from Alpha or even Beta versions of the game. How exactly this specific term reached common usage remains unknown, although it may be tied to the existence of "alpha trees", in which trees generated or grown before [[Minecraft:Java Edition Beta 1.2]] would be comprised of multiple species of leaves if upgraded to this version or beyond, as metadata which was previously reserved for [[Minecraft:History of leaf decay|leaf decay]] was now used for distinguishing different species of leaves from each other.
Leaves items with data values higher than 3, particularly oak leaves with a damage value of 4,<ref>https://youtu.be/HrTZOigsMwk</ref> are often referred to as "alpha leaves". This is a particularly egregious misnomer, as any of the twelve extreme data values can be obtained in versions as late as 1.4.5, with absolutely no involvement from Alpha or even Beta versions of the game. How exactly this specific term reached common usage remains unknown, although it may be tied to the existence of "alpha trees", in which trees generated or grown before Java Edition Beta 1.2 would be comprised of multiple species of leaves if upgraded to this version or beyond, as metadata which was previously reserved for leaf decay was now used for distinguishing different species of leaves from each other.


Similarly confusingly, [[Minecraft:petrified oak slab]]s are sometimes referred to as "alpha slabs", despite the fact that the block was introduced in Beta 1.3, several months after the end of the Alpha era of the game.
Similarly confusingly, petrified oak slabs are sometimes referred to as "alpha slabs", despite the fact that the block was introduced in Beta 1.3, several months after the end of the Alpha era of the game.


== History ==
== History ==
Line 132: Line 132:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100131-2156|[[Minecraft:Durability]] has been introduced. It can be assigned to leaves items via an inventory editor, but is functionally meaningless in this case.}}
|{{HistoryLine||0.31|dev=20100131-2156|Durability has been introduced. It can be assigned to leaves items via an inventory editor, but is functionally meaningless in this case.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Leaves items with a nonzero value set for damage now process this as a variant form of the item, rather than literal damage, resulting in the item forms now appearing distinct (spruce leaves now use their own texture).}}
|{{HistoryLine||1.2|Leaves items with a nonzero value set for damage now process this as a variant form of the item, rather than literal damage, resulting in the item forms now appearing distinct (spruce leaves now use their own texture).}}
Line 138: Line 138:
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Leaves with damage values above 3 are now obtainable in survival via the Silk Touch enchantment. Prior to this version, Silk Touch would ignore block metadata and always return an item with metadata 0.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Leaves with damage values above 3 are now obtainable in survival via the Silk Touch enchantment. Prior to this version, Silk Touch would ignore block metadata and always return an item with metadata 0.}}
|{{HistoryLine||1.2.1|dev=12w03a|The [[Minecraft:jungle]] biome and [[Minecraft:Jungle tree|its associated tree]] have been implemented, making the leaves block with metadata 3 obtainable in survival, alongside its invalid item variants 7, 11 and 15. Prior to this version, if these metadata variants were desired, a tree from prior to Beta 1.2 would be required due to metadata used for decay calculations being repurposed for distinguishing species; this method was also not renewable.}}
|{{HistoryLine||1.2.1|dev=12w03a|The jungle biome and its associated tree have been implemented, making the leaves block with metadata 3 obtainable in survival, alongside its invalid item variants 7, 11 and 15. Prior to this version, if these metadata variants were desired, a tree from prior to Beta 1.2 would be required due to metadata used for decay calculations being repurposed for distinguishing species; this method was also not renewable.}}
|{{HistoryLine||1.3.1|dev=?<!--present in 12w21a, not in 12w17a, and 12w18a and 12w19a refuse to let me enter singleplayer worlds-->|Leaves now have different tooltips for each species. All invalid data value item forms of leaves are named "Oak Leaves", regardless of species.}}
|{{HistoryLine||1.3.1|dev=?<!--present in 12w21a, not in 12w17a, and 12w18a and 12w19a refuse to let me enter singleplayer worlds-->|Leaves now have different tooltips for each species. All invalid data value item forms of leaves are named "Oak Leaves", regardless of species.}}
|{{HistoryLine||1.4.6|dev=12w49a|The Silk Touch enchantment now only drops leaves with metadata 0 to 3, making higher values unobtainable in Survival.}}
|{{HistoryLine||1.4.6|dev=12w49a|The Silk Touch enchantment now only drops leaves with metadata 0 to 3, making higher values unobtainable in Survival.}}
|{{HistoryLine||1.8|dev=14w17a|Leaves with data values outside of the expected range now have the correct name corresponding to the data value it represents, rather than all sharing the name "Oak Leaves".}}
|{{HistoryLine||1.8|dev=14w17a|Leaves with data values outside of the expected range now have the correct name corresponding to the data value it represents, rather than all sharing the name "Oak Leaves".}}
|{{HistoryLine|||dev=14w25a|{{pximg|Missing Model (inventory) JE1.png|32px}} With the introduction of data-driven item models, any item with a data value outside of what is accepted by the game has no model to point to, resulting in use of the [[Minecraft:Missing textures and models|missing item model]].}}
|{{HistoryLine|||dev=14w25a|{{pximg|Missing Model (inventory) JE1.png|32px}} With the introduction of data-driven item models, any item with a data value outside of what is accepted by the game has no model to point to, resulting in use of the missing item model.}}
|{{HistoryLine|||dev=14w30a|Invalid data value leaves, alongside other invalid data value items, now appear the size of a full block when held in third person or by another player or mob.}}
|{{HistoryLine|||dev=14w30a|Invalid data value leaves, alongside other invalid data value items, now appear the size of a full block when held in third person or by another player or mob.}}
|{{HistoryLine||1.9|dev=15w31a|{{pximg|Missing Model (inventory) JE2.png|32px}} The missing model's inventory appearance has changed, resulting in the appearance of invalid data value leaves also changing.
|{{HistoryLine||1.9|dev=15w31a|{{pximg|Missing Model (inventory) JE2.png|32px}} The missing model's inventory appearance has changed, resulting in the appearance of invalid data value leaves also changing.
|The items also appear the size of a full block when held in first person and when dropped on the ground, and also appear larger than before in an [[Minecraft:item frame]].}}
|The items also appear the size of a full block when held in first person and when dropped on the ground, and also appear larger than before in an item frame.}}
|{{HistoryLine||1.13|dev=17w43a|{{pximg|Missing Model (inventory) JE3.png|32px}} The missing texture has changed, resulting in the appearance of invalid data value leaves also changing.}}
|{{HistoryLine||1.13|dev=17w43a|{{pximg|Missing Model (inventory) JE3.png|32px}} The missing texture has changed, resulting in the appearance of invalid data value leaves also changing.}}
|{{HistoryLine|||dev=17w47a|Numeric IDs for blocks and items have been completely removed from the game, with different species of leaves being given their own string IDs. As a result, invalid data value leaves have been "removed" as any such item now converts cleanly into oak leaves.}}
|{{HistoryLine|||dev=17w47a|Numeric IDs for blocks and items have been completely removed from the game, with different species of leaves being given their own string IDs. As a result, invalid data value leaves have been "removed" as any such item now converts cleanly into oak leaves.}}
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! 15
! 15
|-
|-
! rowspan="3" | [[Minecraft:Java Edition Indev 0.31|0.31]]
! rowspan="3" | 0.31
! [[Minecraft:Java Edition Indev 0.31 20100131|20100131]]{{verify|we know more about version gaps now}}
! 20100131{{verify|we know more about version gaps now}}
| [[File:Leaves 4 (inventory) JE1.png|32px]]
| [[File:Leaves 4 (inventory) JE1.png|32px]]
| [[File:Leaves 5 (inventory) JE1.png|32px]]
| [[File:Leaves 5 (inventory) JE1.png|32px]]
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| style="text-align:left" | Durability introduced. Currently meaningless for leaves.
| style="text-align:left" | Durability introduced. Currently meaningless for leaves.
|-
|-
! [[Minecraft:Java Edition Indev 0.31 20100201-2227|20100201-2227]]{{verify|we know more about version gaps now}}
! 20100201-2227{{verify|we know more about version gaps now}}
| [[File:Leaves 4 (inventory) JE2.png|32px]]
| [[File:Leaves 4 (inventory) JE2.png|32px]]
| [[File:Leaves 5 (inventory) JE2.png|32px]]
| [[File:Leaves 5 (inventory) JE2.png|32px]]
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| style="text-align:left" | All 3D items now appear much brighter.
| style="text-align:left" | All 3D items now appear much brighter.
|-
|-
! [[Minecraft:Minecraft Infdev]]
! Minecraft Infdev
! [[Minecraft:Java Edition Infdev 20100611|20100611]]
! 20100611
| [[File:Leaves 4 (inventory) JE4.png|32px]]
| [[File:Leaves 4 (inventory) JE4.png|32px]]
| [[File:Leaves 5 (inventory) JE4.png|32px]]
| [[File:Leaves 5 (inventory) JE4.png|32px]]
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| style="text-align:left" | All 3D items now appear slightly darker.
| style="text-align:left" | All 3D items now appear slightly darker.
|-
|-
! colspan="2" | [[Minecraft:Java Edition Alpha v1.0.1|Alpha v1.0.1]]
! colspan="2" | Alpha v1.0.1
| [[File:Leaves 4 (inventory) JE5.png|32px]]
| [[File:Leaves 4 (inventory) JE5.png|32px]]
| [[File:Leaves 5 (inventory) JE5.png|32px]]
| [[File:Leaves 5 (inventory) JE5.png|32px]]
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| style="text-align:left" | All 3D items now appear very slightly darker.
| style="text-align:left" | All 3D items now appear very slightly darker.
|-
|-
! [[Minecraft:Java Edition Alpha v1.2.0|Alpha v1.2.0]]
! Alpha v1.2.0
! [[Minecraft:Java Edition Alpha v1.2.0-preview|preview]]
! preview
| [[File:Leaves 4 (inventory) JE6.png|32px]]
| [[File:Leaves 4 (inventory) JE6.png|32px]]
| [[File:Leaves 5 (inventory) JE6.png|32px]]
| [[File:Leaves 5 (inventory) JE6.png|32px]]
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| style="text-align:left" | Leaves are now colored per biome. The item does not yet respect this and uses the untinted gray texture.
| style="text-align:left" | Leaves are now colored per biome. The item does not yet respect this and uses the untinted gray texture.
|-
|-
! colspan="2" | [[Minecraft:Java Edition Beta 1.2|Beta 1.2]]
! colspan="2" | Beta 1.2
| [[File:Leaves 4 (inventory) JE7.png|32px]]
| [[File:Leaves 4 (inventory) JE7.png|32px]]
| [[File:Leaves 5 (inventory) JE7.png|32px]]
| [[File:Leaves 5 (inventory) JE7.png|32px]]
Line 290: Line 290:
| style="text-align:left" | Values for damage on leaves are now processed as variants. The durability bar appears slightly emptier.
| style="text-align:left" | Values for damage on leaves are now processed as variants. The durability bar appears slightly emptier.
|-
|-
! colspan="2" | [[Minecraft:Java Edition Beta 1.4|Beta 1.4]]
! colspan="2" | Beta 1.4
| [[File:Oak Leaves (inventory) JEUNK+6.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+6.png|32px]]
| [[File:Spruce Leaves (inventory) JE8.png|32px]]
| [[File:Spruce Leaves (inventory) JE8.png|32px]]
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| style="text-align:left" | The durability bar is no longer present.
| style="text-align:left" | The durability bar is no longer present.
|-
|-
! [[Minecraft:Java Edition Beta 1.6|Beta 1.6]]
! Beta 1.6
! [[Minecraft:Java Edition Beta 1.6 Test Build 3|Test Build 3]]
! Test Build 3
| [[File:Oak Leaves (inventory) JEUNK+7.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+7.png|32px]]
| [[File:Spruce Leaves (inventory) JE9.png|32px]]
| [[File:Spruce Leaves (inventory) JE9.png|32px]]
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| style="text-align:left" | All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.
| style="text-align:left" | All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.
|-
|-
! colspan="2" | [[Minecraft:Java Edition Beta 1.7|Beta 1.7]]
! colspan="2" | Beta 1.7
| [[File:Oak Leaves (inventory) JEUNK+8.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+8.png|32px]]
| [[File:Spruce Leaves (inventory) JE10.png|32px]]
| [[File:Spruce Leaves (inventory) JE10.png|32px]]
Line 336: Line 336:
| style="text-align:left" | The item forms of leaves are now tinted.
| style="text-align:left" | The item forms of leaves are now tinted.
|-
|-
! [[Minecraft:Java Edition Beta 1.8|Beta 1.8]]
! Beta 1.8
! [[Minecraft:Java Edition Beta 1.8 Pre-release|Pre-release]]
! Pre-release
| [[File:Oak Leaves (inventory) JEUNK+9.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+9.png|32px]]
| [[File:Spruce Leaves (inventory) JE11.png|32px]]
| [[File:Spruce Leaves (inventory) JE11.png|32px]]
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| style="text-align:left" | All 3D items now appear even brighter than previously, with almost no shading.
| style="text-align:left" | All 3D items now appear even brighter than previously, with almost no shading.
|-
|-
! [[Minecraft:Java Edition 1.0.0|1.0.0]]
! 1.0.0
! [[Minecraft:Java Edition RC2|RC2]]
! RC2
| [[File:Oak Leaves (inventory) JEUNK+10.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+10.png|32px]]
| [[File:Spruce Leaves (inventory) JE12.png|32px]]
| [[File:Spruce Leaves (inventory) JE12.png|32px]]
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| style="text-align:left" | All 3D items are now shaded more reasonably.
| style="text-align:left" | All 3D items are now shaded more reasonably.
|-
|-
! [[Minecraft:Java Edition 1.2.1|1.2.1]]
! 1.2.1
! [[Minecraft:Java Edition 12w03a|12w03a]]
! 12w03a
| [[File:Oak Leaves (inventory) JEUNK+10.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+10.png|32px]]
| [[File:Spruce Leaves (inventory) JE12.png|32px]]
| [[File:Spruce Leaves (inventory) JE12.png|32px]]
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| style="text-align:left" | Jungle leaves are actually introduced, filling the previously unused fourth data value.
| style="text-align:left" | Jungle leaves are actually introduced, filling the previously unused fourth data value.
|-
|-
! [[Minecraft:Java Edition 1.3.1|1.3.1]]
! 1.3.1
! [[Minecraft:Java Edition 12w22a|12w22a]]
! 12w22a
| [[File:Oak Leaves (inventory) JEUNK+11.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+11.png|32px]]
| [[File:Spruce Leaves (inventory) JE13.png|32px]]
| [[File:Spruce Leaves (inventory) JE13.png|32px]]
Line 400: Line 400:
| style="text-align:left" | Most 3D items in the inventory have been rotated 90 degrees anti-clockwise.
| style="text-align:left" | Most 3D items in the inventory have been rotated 90 degrees anti-clockwise.
|-
|-
! [[Minecraft:Java Edition 1.4.2|1.4.2]]
! 1.4.2
! [[Minecraft:Java Edition 12w34a|12w34a]]
! 12w34a
| [[File:Oak Leaves (inventory) JEUNK+12.png|32px]]
| [[File:Oak Leaves (inventory) JEUNK+12.png|32px]]
| [[File:Spruce Leaves (inventory) JE14.png|32px]]
| [[File:Spruce Leaves (inventory) JE14.png|32px]]
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| style="text-align:left" | Items appeared slightly darker in the player's inventory than in chests prior to this version.
| style="text-align:left" | Items appeared slightly darker in the player's inventory than in chests prior to this version.
|-
|-
! [[Minecraft:Java Edition 1.8|1.8]]
! 1.8
! [[Minecraft:Java Edition 14w25a|14w25a]]
! 14w25a
| [[File:Missing Model (inventory) JE1.png|32px]]
| [[File:Missing Model (inventory) JE1.png|32px]]
| [[File:Missing Model (inventory) JE1.png|32px]]
| [[File:Missing Model (inventory) JE1.png|32px]]
Line 430: Line 430:
| [[File:Missing Model (inventory) JE1.png|32px]]
| [[File:Missing Model (inventory) JE1.png|32px]]
| [[File:Missing Model (inventory) JE1.png|32px]]
| [[File:Missing Model (inventory) JE1.png|32px]]
| style="text-align:left" | [[Minecraft:Missing model|Model no longer exists]]
| style="text-align:left" | Model no longer exists
|-
|-
! [[Minecraft:Java Edition 1.9|1.9]]
! 1.9
! [[Minecraft:Java Edition 15w31a|15w31a]]
! [[Minecraft:Java Edition 15w31a|15w31a]]
| [[File:Missing Model (inventory) JE2.png|32px]]
| [[File:Missing Model (inventory) JE2.png|32px]]
Line 448: Line 448:
| style="text-align:left" | The missing model is no longer rotated or downscaled.
| style="text-align:left" | The missing model is no longer rotated or downscaled.
|-
|-
! [[Minecraft:Java Edition 1.13|1.13]]
! 1.13
! [[Minecraft:Java Edition 17w43a|17w43a]]
! 17w43a
| [[File:Missing Model (inventory) JE3.png|32px]]
| [[File:Missing Model (inventory) JE3.png|32px]]
| [[File:Missing Model (inventory) JE3.png|32px]]
| [[File:Missing Model (inventory) JE3.png|32px]]
Line 475: Line 475:


== External links ==
== External links ==
* [[Minecraft:mcdf:Java Edition:Invalid Data Value Leaves|Invalid Data Value Leaves]] at the ''Minecraft Discontinued Features'' wiki
* Invalid Data Value Leaves at the ''Minecraft Discontinued Features'' wiki


=== Videos ===
=== Videos ===

Revision as of 15:52, 9 April 2026

Template:Outdated Template:Exclusive Template:Infobox item Invalid data value leaves are item forms of the primary Minecraft:leaves block with damage values outside of the usual range which leaves can usually be obtained in.

Obtaining

Without the use of Minecraft:commands, invalid data value leaves are unobtainable in the last versions in which they existed without inheriting them from a prior version in which they were obtainable.

Breaking leaves blocks

Invalid data value leaves were obtainable by breaking leaves blocks placed in the world which had specific metadata values. When broken, the item would inherit the exact metadata that the block had, rather than be converted into one of the four valid states. This can be done from Beta 1.9 Prerelease 6 onwards.

The bug allowing for this was fixed in 12w49a,<ref>Template:Bug</ref> making invalid data value leaves unobtainable from this version onwards.

Value Species Obtained from Valid?
Template:BlockSprite 0 Oak Shears, or silk touch on a single leaf from a tree Yes
Template:BlockSprite 1 Spruce Yes
Template:BlockSprite 2 Birch Yes
Template:BlockSprite 3 Jungle Yes
Template:BlockSprite 4 Oak Silk Touch on a player-placed leaves block No
Template:BlockSprite 5 Spruce No
Template:BlockSprite 6 Birch No
Template:BlockSprite 7 Jungle No
Template:BlockSprite 8 Oak Silk Touch on a leaves block from a tree after an adjacent leaves block has been broken No
Template:BlockSprite 9 Spruce No
Template:BlockSprite 10 Birch No
Template:BlockSprite 11 Jungle No
Template:BlockSprite 12 Oak Silk Touch on a player-placed leaves block after an adjacent leaves block has been broken No
Template:BlockSprite 13 Spruce No
Template:BlockSprite 14 Birch No
Template:BlockSprite 15 Jungle No

In summary:

  • A large amount of leaves with metadata 8, 9, 10 or 11, depending on the species of the tree in question, can be obtained by breaking the leaves of a naturally-generated or sapling-grown tree using a tool with the Silk Touch enchantment. The first leaves block broken will always be of metadata 0, 1, 2 or 3, but the majority of subsequently broken leaves will return values 8, 9, 10 or 11.
  • Leaves with metadata 12, 13, 14 or 15, depending on species, can be obtained in bulk by manually placing leaves in a large, connected fashion such as a cuboid, and then proceeding to break all of these with a Silk Touch tool.
  • Leaves with metadata 4, 5, 6 or 7, depending on species, can be obtained in bulk by manually placing leaves in a spaced-out fashion, such that none of the placed leaves blocks are touching each other (even diagonally), and then breaking the blocks with a Silk Touch tool.

When placing leaves for the latter two cases, it is recommended that valid data value leaves are placed, as the placement of invalid data value leaves has not been fully researched for the version range in question.

Usage

Placement

Template:Info needed section Up until 17w46a,Template:Info needed placed invalid data value leaves will always place leaves that do not decay. Leaves items with damage 4, 5, 6 and 7 will place leaves with metadata 4, 5, 6 and 7 respectively. Similarly, items with damage 12, 13, 14 and 15 will place blocks with metadata 12, 13, 14 and 15. Items with damage 8, 9, 10 and 11 will respectively place blocks with metadata 12, 13, 14 and 15.

Conversion to future versions

In 1.13 (17w47a) onwards, distinguishing between block and item variants using metadata and damage was formally abolished. As a result of this, existing items would be converted over to the new ID system automatically. Invalid data value leaves behave anomalously in that instead of converting to their respective parent species, they all convert to oak leaves instead. Despite these items often being unknowingly collected and stored in older versions in such a way that conversion like this would end up being undesirable, Mojang have decided to not fix this.<ref>Template:Bug</ref>

Nomenclature

Leaves items with data values higher than 3, particularly oak leaves with a damage value of 4,<ref>https://youtu.be/HrTZOigsMwk</ref> are often referred to as "alpha leaves". This is a particularly egregious misnomer, as any of the twelve extreme data values can be obtained in versions as late as 1.4.5, with absolutely no involvement from Alpha or even Beta versions of the game. How exactly this specific term reached common usage remains unknown, although it may be tied to the existence of "alpha trees", in which trees generated or grown before Java Edition Beta 1.2 would be comprised of multiple species of leaves if upgraded to this version or beyond, as metadata which was previously reserved for leaf decay was now used for distinguishing different species of leaves from each other.

Similarly confusingly, petrified oak slabs are sometimes referred to as "alpha slabs", despite the fact that the block was introduced in Beta 1.3, several months after the end of the Alpha era of the game.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Inventory appearances
From version Damage value Notes
4 5 6 7 8 9 10 11 12 13 14 15
0.31 20100131Template:Verify File:Leaves 4 (inventory) JE1.png File:Leaves 5 (inventory) JE1.png File:Leaves 6 (inventory) JE1.png File:Leaves 7 (inventory) JE1.png File:Leaves 8 (inventory) JE1.png File:Leaves 9 (inventory) JE1.png File:Leaves 10 (inventory) JE1.png File:Leaves 11 (inventory) JE1.png File:Leaves 12 (inventory) JE1.png File:Leaves 13 (inventory) JE1.png File:Leaves 14 (inventory) JE1.png File:Leaves 15 (inventory) JE1.png Durability introduced. Currently meaningless for leaves.
20100201-2227Template:Verify File:Leaves 4 (inventory) JE2.png File:Leaves 5 (inventory) JE2.png File:Leaves 6 (inventory) JE2.png File:Leaves 7 (inventory) JE2.png File:Leaves 8 (inventory) JE2.png File:Leaves 9 (inventory) JE2.png File:Leaves 10 (inventory) JE2.png File:Leaves 11 (inventory) JE2.png File:Leaves 12 (inventory) JE2.png File:Leaves 13 (inventory) JE2.png File:Leaves 14 (inventory) JE2.png File:Leaves 15 (inventory) JE2.png All 3D items now appear slightly darker on the left.
Template:Info needed File:Leaves 4 (inventory) JE3.png File:Leaves 5 (inventory) JE3.png File:Leaves 6 (inventory) JE3.png File:Leaves 7 (inventory) JE3.png File:Leaves 8 (inventory) JE3.png File:Leaves 9 (inventory) JE3.png File:Leaves 10 (inventory) JE3.png File:Leaves 11 (inventory) JE3.png File:Leaves 12 (inventory) JE3.png File:Leaves 13 (inventory) JE3.png File:Leaves 14 (inventory) JE3.png File:Leaves 15 (inventory) JE3.png All 3D items now appear much brighter.
Minecraft Infdev 20100611 File:Leaves 4 (inventory) JE4.png File:Leaves 5 (inventory) JE4.png File:Leaves 6 (inventory) JE4.png File:Leaves 7 (inventory) JE4.png File:Leaves 8 (inventory) JE4.png File:Leaves 9 (inventory) JE4.png File:Leaves 10 (inventory) JE4.png File:Leaves 11 (inventory) JE4.png File:Leaves 12 (inventory) JE4.png File:Leaves 13 (inventory) JE4.png File:Leaves 14 (inventory) JE4.png File:Leaves 15 (inventory) JE4.png All 3D items now appear slightly darker.
Alpha v1.0.1 File:Leaves 4 (inventory) JE5.png File:Leaves 5 (inventory) JE5.png File:Leaves 6 (inventory) JE5.png File:Leaves 7 (inventory) JE5.png File:Leaves 8 (inventory) JE5.png File:Leaves 9 (inventory) JE5.png File:Leaves 10 (inventory) JE5.png File:Leaves 11 (inventory) JE5.png File:Leaves 12 (inventory) JE5.png File:Leaves 13 (inventory) JE5.png File:Leaves 14 (inventory) JE5.png File:Leaves 15 (inventory) JE5.png All 3D items now appear very slightly darker.
Alpha v1.2.0 preview File:Leaves 4 (inventory) JE6.png File:Leaves 5 (inventory) JE6.png File:Leaves 6 (inventory) JE6.png File:Leaves 7 (inventory) JE6.png File:Leaves 8 (inventory) JE6.png File:Leaves 9 (inventory) JE6.png File:Leaves 10 (inventory) JE6.png File:Leaves 11 (inventory) JE6.png File:Leaves 12 (inventory) JE6.png File:Leaves 13 (inventory) JE6.png File:Leaves 14 (inventory) JE6.png File:Leaves 15 (inventory) JE6.png Leaves are now colored per biome. The item does not yet respect this and uses the untinted gray texture.
Beta 1.2 File:Leaves 4 (inventory) JE7.png File:Leaves 5 (inventory) JE7.png File:Leaves 6 (inventory) JE7.png File:Leaves 7 (inventory) JE7.png File:Leaves 8 (inventory) JE7.png File:Leaves 9 (inventory) JE7.png File:Leaves 10 (inventory) JE7.png File:Leaves 11 (inventory) JE7.png File:Leaves 12 (inventory) JE7.png File:Leaves 13 (inventory) JE7.png File:Leaves 14 (inventory) JE7.png File:Leaves 15 (inventory) JE7.png Values for damage on leaves are now processed as variants. The durability bar appears slightly emptier.
Beta 1.4 File:Oak Leaves (inventory) JEUNK+6.png File:Spruce Leaves (inventory) JE8.png File:Birch Leaves (inventory) JE8.png File:Jungle Leaves (inventory) JE8.png File:Oak Leaves (inventory) JEUNK+6.png File:Spruce Leaves (inventory) JE8.png File:Birch Leaves (inventory) JE8.png File:Jungle Leaves (inventory) JE8.png File:Oak Leaves (inventory) JEUNK+6.png File:Spruce Leaves (inventory) JE8.png File:Birch Leaves (inventory) JE8.png File:Jungle Leaves (inventory) JE8.png The durability bar is no longer present.
Beta 1.6 Test Build 3 File:Oak Leaves (inventory) JEUNK+7.png File:Spruce Leaves (inventory) JE9.png File:Birch Leaves (inventory) JE9.png File:Jungle Leaves (inventory) JE9.png File:Oak Leaves (inventory) JEUNK+7.png File:Spruce Leaves (inventory) JE9.png File:Birch Leaves (inventory) JE9.png File:Jungle Leaves (inventory) JE9.png File:Oak Leaves (inventory) JEUNK+7.png File:Spruce Leaves (inventory) JE9.png File:Birch Leaves (inventory) JE9.png File:Jungle Leaves (inventory) JE9.png All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.
Beta 1.7 File:Oak Leaves (inventory) JEUNK+8.png File:Spruce Leaves (inventory) JE10.png File:Birch Leaves (inventory) JE10.png File:Jungle Leaves (inventory) JE10.png File:Oak Leaves (inventory) JEUNK+8.png File:Spruce Leaves (inventory) JE10.png File:Birch Leaves (inventory) JE10.png File:Jungle Leaves (inventory) JE10.png File:Oak Leaves (inventory) JEUNK+8.png File:Spruce Leaves (inventory) JE10.png File:Birch Leaves (inventory) JE10.png File:Jungle Leaves (inventory) JE10.png The item forms of leaves are now tinted.
Beta 1.8 Pre-release File:Oak Leaves (inventory) JEUNK+9.png File:Spruce Leaves (inventory) JE11.png File:Birch Leaves (inventory) JE11.png File:Jungle Leaves (inventory) JE11.png File:Oak Leaves (inventory) JEUNK+9.png File:Spruce Leaves (inventory) JE11.png File:Birch Leaves (inventory) JE11.png File:Jungle Leaves (inventory) JE11.png File:Oak Leaves (inventory) JEUNK+9.png File:Spruce Leaves (inventory) JE11.png File:Birch Leaves (inventory) JE11.png File:Jungle Leaves (inventory) JE11.png All 3D items now appear even brighter than previously, with almost no shading.
1.0.0 RC2 File:Oak Leaves (inventory) JEUNK+10.png File:Spruce Leaves (inventory) JE12.png File:Birch Leaves (inventory) JE12.png File:Jungle Leaves (inventory) JE12.png File:Oak Leaves (inventory) JEUNK+10.png File:Spruce Leaves (inventory) JE12.png File:Birch Leaves (inventory) JE12.png File:Jungle Leaves (inventory) JE12.png File:Oak Leaves (inventory) JEUNK+10.png File:Spruce Leaves (inventory) JE12.png File:Birch Leaves (inventory) JE12.png File:Jungle Leaves (inventory) JE12.png All 3D items are now shaded more reasonably.
1.2.1 12w03a File:Oak Leaves (inventory) JEUNK+10.png File:Spruce Leaves (inventory) JE12.png File:Birch Leaves (inventory) JE12.png File:Jungle Leaves (inventory) JE13.png File:Oak Leaves (inventory) JEUNK+10.png File:Spruce Leaves (inventory) JE12.png File:Birch Leaves (inventory) JE12.png File:Jungle Leaves (inventory) JE13.png File:Oak Leaves (inventory) JEUNK+10.png File:Spruce Leaves (inventory) JE12.png File:Birch Leaves (inventory) JE12.png File:Jungle Leaves (inventory) JE13.png Jungle leaves are actually introduced, filling the previously unused fourth data value.
1.3.1 12w22a File:Oak Leaves (inventory) JEUNK+11.png File:Spruce Leaves (inventory) JE13.png File:Birch Leaves (inventory) JE13.png File:Jungle Leaves (inventory) JE14.png File:Oak Leaves (inventory) JEUNK+11.png File:Spruce Leaves (inventory) JE13.png File:Birch Leaves (inventory) JE13.png File:Jungle Leaves (inventory) JE14.png File:Oak Leaves (inventory) JEUNK+11.png File:Spruce Leaves (inventory) JE13.png File:Birch Leaves (inventory) JE13.png File:Jungle Leaves (inventory) JE14.png Most 3D items in the inventory have been rotated 90 degrees anti-clockwise.
1.4.2 12w34a File:Oak Leaves (inventory) JEUNK+12.png File:Spruce Leaves (inventory) JE14.png File:Birch Leaves (inventory) JE14.png File:Jungle Leaves (inventory) JE15.png File:Oak Leaves (inventory) JEUNK+12.png File:Spruce Leaves (inventory) JE14.png File:Birch Leaves (inventory) JE14.png File:Jungle Leaves (inventory) JE15.png File:Oak Leaves (inventory) JEUNK+12.png File:Spruce Leaves (inventory) JE14.png File:Birch Leaves (inventory) JE14.png File:Jungle Leaves (inventory) JE15.png Items appeared slightly darker in the player's inventory than in chests prior to this version.
1.8 14w25a File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png File:Missing Model (inventory) JE1.png Model no longer exists
1.9 15w31a File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png File:Missing Model (inventory) JE2.png The missing model is no longer rotated or downscaled.
1.13 17w43a File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png File:Missing Model (inventory) JE3.png The missing texture has changed.
Metadata values above 16

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Issues

Invalid data value leaves are an issue, and due to their removal, can be considered already fixed.

References

Template:Reflist

External links

  • Invalid Data Value Leaves at the Minecraft Discontinued Features wiki

Videos

  • A video detailing how each of the twelve obtainable invalid data value variants of leaves can be obtained
  • An earlier video on the same topic

Navigation

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