Minecraft:Lightning Rod: Difference between revisions
More actions
imported>Nixinova m param no longer needed |
Remove broken links to missing pages |
||
| Line 1: | Line 1: | ||
{{For|the artifact in {{MCD}}|MCD:Lightning Rod}}{{For|the object in '' | {{For|the artifact in {{MCD}}|MCD:Lightning Rod}}{{For|the object in '' The Manga''|Deca-Lightning Rod}}{{Infobox block | ||
| group = Unoxidized | | group = Unoxidized | ||
| 1-1 = Lightning Rod (U).png | | 1-1 = Lightning Rod (U).png | ||
| Line 41: | Line 41: | ||
* {{TooltipSprite||Oxidized Lightning Rod}} {{Map color|Oxidized Copper}} | * {{TooltipSprite||Oxidized Lightning Rod}} {{Map color|Oxidized Copper}} | ||
}} | }} | ||
A '''lightning rod''' is a [[Minecraft:block]] that diverts | A '''lightning rod''' is a [[Minecraft:block]] that diverts lightning strikes. Getting struck by lightning causes it to emit a redstone signal and, if it is not waxed, also reduces its level of oxidation. | ||
== Obtaining == | == Obtaining == | ||
| Line 69: | Line 69: | ||
Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in ''Java Edition'' and 64 blocks in ''Bedrock Edition''. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen. | Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in ''Java Edition'' and 64 blocks in ''Bedrock Edition''. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen. | ||
In order to divert | In order to divert lightning bolts, a lightning rod cannot have any block (excluding [[Minecraft:air]]){{only|je|short=1}} or blocks with a collision box{{only|be|short=1}} at any position above its own. | ||
A lightning rod can be struck by lightning when hit by a [[Minecraft:trident]] enchanted with | A lightning rod can be struck by lightning when hit by a [[Minecraft:trident]] enchanted with Channeling during thunderstorms. This can happen as long as the blocks above the lightning rod are fully transparent (do not block sky light). | ||
Lightning rods ''do not'' divert lightning created by a Channeling trident thrown at an entity, or lightning summoned by commands. | Lightning rods ''do not'' divert lightning created by a Channeling trident thrown at an entity, or lightning summoned by commands. | ||
| Line 77: | Line 77: | ||
Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work. | Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work. | ||
Lightning strikes on lightning rods cannot summon | Lightning strikes on lightning rods cannot summon skeleton trap horses. | ||
[[File:Fire spread area around a lightning rod.png|alt=The area where the lightning rod spreads fire is a 2-block radius sphere.The middle of the sphere is the air block right on top of the lightning rod. Inside the sphere, only two blocks never catch on fire - the lightning rod itself and the block on which it's placed. A flammable block placed anywhere else within the sphere has a chance to catch on fire.|thumb|A Cross-section wool block model showing safe flammable block placement around the lightning rod. Java Edition 1.21.5]] | [[File:Fire spread area around a lightning rod.png|alt=The area where the lightning rod spreads fire is a 2-block radius sphere.The middle of the sphere is the air block right on top of the lightning rod. Inside the sphere, only two blocks never catch on fire - the lightning rod itself and the block on which it's placed. A flammable block placed anywhere else within the sphere has a chance to catch on fire.|thumb|A Cross-section wool block model showing safe flammable block placement around the lightning rod. Java Edition 1.21.5]] | ||
A lightning rod emits a redstone pulse, and strongly powers the block it's attached to, at level 15 for 8 game ticks (0.4 seconds) when struck by lightning. | A lightning rod emits a redstone pulse, and strongly powers the block it's attached to, at level 15 for 8 game ticks (0.4 seconds) when struck by lightning. | ||
| Line 89: | Line 89: | ||
=== Oxidation === | === Oxidation === | ||
{{main|Oxidation}} | {{main|Oxidation}} | ||
Non-waxed lightning rods have four stages of oxidation (including the initial normal state). | Non-waxed lightning rods have four stages of oxidation (including the initial normal state). Lightning bolts and [[Minecraft:axe]]s can remove the oxidation on lightning rods. They can be waxed with [[Minecraft:honeycomb]] to prevent oxidation from progressing. | ||
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. | As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. | ||
| Line 352: | Line 352: | ||
=== Reveal === | === Reveal === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=28m55s}}|[[File:Lightning Rod (U) JE1.png|32px]] Lightning rods are revealed at | |{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=28m55s}}|[[File:Lightning Rod (U) JE1.png|32px]] Lightning rods are revealed at Minecraft Live 2020. | ||
|[[File:Lightning Rod (inventory) pre-release.png|32px]] Inventory model was different.}} | |[[File:Lightning Rod (inventory) pre-release.png|32px]] Inventory model was different.}} | ||
|{{HistoryLine||October 20, 2020|link={{tweet|_LadyAgnes|1318545266811817986}}|[[File:Lightning Rod (S) JE1.png|32px]] | |{{HistoryLine||October 20, 2020|link={{tweet|_LadyAgnes|1318545266811817986}}|[[File:Lightning Rod (S) JE1.png|32px]] LadyAgnes shows a lightning rod can be placed in different positions, and can emit a redstone signal.}} | ||
}} | }} | ||
| Line 361: | Line 361: | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.17|dev=20w45a|[[File:Lightning Rod (U) JE1.png|32px]] Added lightning rods.}} | |{{HistoryLine||1.17|dev=20w45a|[[File:Lightning Rod (U) JE1.png|32px]] Added lightning rods.}} | ||
|{{HistoryLine|||dev=20w46a|[[File:Lightning Rod (U) JE2 BE1.png|32px]] The texture of lightning rods has been changed to match | |{{HistoryLine|||dev=20w46a|[[File:Lightning Rod (U) JE2 BE1.png|32px]] The texture of lightning rods has been changed to match copper blocks. | ||
|The range of lightning rods has been increased from 16 blocks to 32 blocks.}} | |The range of lightning rods has been increased from 16 blocks to 32 blocks.}} | ||
|{{HistoryLine|||dev=21w05a|[[File:Lightning Rod (U) JE3.png|32px]] Lightning rods are now shaded properly.<ref>{{bug|MC-204446}} - fixed in 21w05a despite that being an affects version; see comments</ref>}} | |{{HistoryLine|||dev=21w05a|[[File:Lightning Rod (U) JE3.png|32px]] Lightning rods are now shaded properly.<ref>{{bug|MC-204446}} - fixed in 21w05a despite that being an affects version; see comments</ref>}} | ||
|{{HistoryLine|||dev=21w10a|Changelog states they can now be | |{{HistoryLine|||dev=21w10a|Changelog states they can now be waterlogged, though this is not the case.}} | ||
|{{HistoryLine|||dev=21w11a|{{Darkbg|[[File:Powered Lightning Rod (U) JE1.png|32px]]}} When lightning strikes, the lightning rod turns white. | |{{HistoryLine|||dev=21w11a|{{Darkbg|[[File:Powered Lightning Rod (U) JE1.png|32px]]}} When lightning strikes, the lightning rod turns white. | ||
|Lightning rods can now be waterlogged. | |Lightning rods can now be waterlogged. | ||
|Lightning rods now emit particles during thunderstorms as an indicator.}} | |Lightning rods now emit particles during thunderstorms as an indicator.}} | ||
|{{HistoryLine|||dev=21w13a|[[File:Lightning Rod (D) JE4.png|32px]] The model of the lightning rod has been changed that the underside texture is corrected.}} | |{{HistoryLine|||dev=21w13a|[[File:Lightning Rod (D) JE4.png|32px]] The model of the lightning rod has been changed that the underside texture is corrected.}} | ||
|{{HistoryLine||1.21.9|dev=25w31a|Lightning rods now | |{{HistoryLine||1.21.9|dev=25w31a|Lightning rods now oxidize. | ||
|[[File:Exposed Lightning Rod (U) JE1.png|32px]] [[File:Weathered Lightning Rod (U) JE1.png|32px]] [[File:Oxidized Lightning Rod (U) JE1.png|32px]] Added exposed, weathered and oxidized variants of lightning rods. | |[[File:Exposed Lightning Rod (U) JE1.png|32px]] [[File:Weathered Lightning Rod (U) JE1.png|32px]] [[File:Oxidized Lightning Rod (U) JE1.png|32px]] Added exposed, weathered and oxidized variants of lightning rods. | ||
|Lightning rods can be waxed by {{Control|using}} honeycomb, producing yellow particles. | |Lightning rods can be waxed by {{Control|using}} honeycomb, producing yellow particles. | ||
| Line 378: | Line 378: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Lightning Rod (U) JE2 BE1.png|32px]] Added lightning rods under the Caves and Cliffs | |{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Lightning Rod (U) JE2 BE1.png|32px]] Added lightning rods under the Caves and Cliffs experimental gameplay toggle. | ||
|[[File:Invicon_Lightning_Rod_BE.png|32px]] It also has a broken texture in the inventory.}} | |[[File:Invicon_Lightning_Rod_BE.png|32px]] It also has a broken texture in the inventory.}} | ||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Lightning rods can now be waterlogged. | |{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Lightning rods can now be waterlogged. | ||
|Now emits particles when in contact with rain.}} | |Now emits particles when in contact with rain.}} | ||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Blocks connected to a lightning rod now correctly conduct redstone signal when the rod is hit by lightning.}} | |{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Blocks connected to a lightning rod now correctly conduct redstone signal when the rod is hit by lightning.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Lightning rods are no longer available only through | |{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Lightning rods are no longer available only through experimental gameplay.}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of lightning rods from 3.6 to 6.}} | |{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of lightning rods from 3.6 to 6.}} | ||
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.22|Lightning rods now | |{{HistoryLine||1.21.111|dev=Preview 1.21.110.22|Lightning rods now oxidize. | ||
|[[File:Exposed Lightning Rod BE1.png|32px]] [[File:Weathered Lightning Rod BE1.png|32px]] [[File:Oxidized Lightning Rod BE1.png|32px]] Added exposed, weathered and oxidized variants of lightning rods. | |[[File:Exposed Lightning Rod BE1.png|32px]] [[File:Weathered Lightning Rod BE1.png|32px]] [[File:Oxidized Lightning Rod BE1.png|32px]] Added exposed, weathered and oxidized variants of lightning rods. | ||
|Lightning rods can be waxed by {{Control|using}} honeycomb, producing yellow particles. | |Lightning rods can be waxed by {{Control|using}} honeycomb, producing yellow particles. | ||
| Line 399: | Line 399: | ||
== Trivia == | == Trivia == | ||
[[File:Lightning Rod Head Replace.png|thumb|200px|Lightning rod placed on a player's head using {{cmd|item replace}}.]] | [[File:Lightning Rod Head Replace.png|thumb|200px|Lightning rod placed on a player's head using {{cmd|item replace}}.]] | ||
* According to | * According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his [[Minecraft:wood]]en house.<ref>{{ytl|DBvZ2Iqmm3M|Minecraft Live: Caves & Cliffs - First Look @ 29:53|Minecraft|October 3, 2020|t=1793}}</ref> | ||
* In {{MCD}}, lightning rods can be found atop {{MCD|Roof}} of {{MCD|Woodland Mansion}} being used to create | * In {{MCD}}, lightning rods can be found atop {{MCD|Roof}} of {{MCD|Woodland Mansion}} being used to create charged creepers. | ||
* If {{command|item replace}} is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.{{only|JE}} | * If {{command|item replace}} is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.{{only|JE}} | ||
| Line 439: | Line 439: | ||
[[Category:Hazardous blocks]] | [[Category:Hazardous blocks]] | ||
de:Blitzableiter | |||
es:Pararrayos | |||
fr:Paratonnerre | |||
it:Parafulmine | |||
ja:避雷針 | |||
ko:피뢰침 | |||
pl:Piorunochron | |||
pt:Para-Raios | |||
ru:Громоотвод | |||
uk:Блискавковідвід | |||
zh:避雷针 | |||
Revision as of 15:54, 9 April 2026
Template:ForTemplate:ForTemplate:Infobox block A lightning rod is a Minecraft:block that diverts lightning strikes. Getting struck by lightning causes it to emit a redstone signal and, if it is not waxed, also reduces its level of oxidation.
Obtaining
Breaking
A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing. Template:Breaking row
Crafting
Usage
Diverting lightning
Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in Java Edition and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen.
In order to divert lightning bolts, a lightning rod cannot have any block (excluding Minecraft:air)Template:Only or blocks with a collision boxTemplate:Only at any position above its own.
A lightning rod can be struck by lightning when hit by a Minecraft:trident enchanted with Channeling during thunderstorms. This can happen as long as the blocks above the lightning rod are fully transparent (do not block sky light).
Lightning rods do not divert lightning created by a Channeling trident thrown at an entity, or lightning summoned by commands.
Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.
Lightning strikes on lightning rods cannot summon skeleton trap horses.
A lightning rod emits a redstone pulse, and strongly powers the block it's attached to, at level 15 for 8 game ticks (0.4 seconds) when struck by lightning.
Lightning diverted by a lightning rod inflicts lightning damage on mobs within a 6×12×6 volume centered 4 blocks above the bottom center of the lightning rod block (that is, extending 2 below and 9 above).
When a lightning rod is struck by lightning, the lightning has a chance to set Minecraft:fire to the surrounding blocks. In Java Edition, the lightning tries to set fire to a 3×3×3 volume around the air block directly above the lightning rod. Then, fire spawning conditions apply: The block itself must be air and is either on top of a block with a solid full top or is adjacent to a flammable block.
This creates a danger zone of a 2-block radius sphere around the air block directly above the lightning rod (this sphere is all the blocks adjacent to the 3×3×3 volume and the volume itself). However, two blocks within this sphere are never set on fire by the lightning - the lightning rod itself and the block on which it's placed.
Oxidation
Template:Main Non-waxed lightning rods have four stages of oxidation (including the initial normal state). Lightning bolts and Minecraft:axes can remove the oxidation on lightning rods. They can be waxed with Minecraft:honeycomb to prevent oxidation from progressing.
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
Sounds
Generic
Template:Sound table/Block/Copper
Unique
Template:Edition Template:SoundTable
Template:Edition: None<ref>Template:Bug</ref>
Data values
ID
Template:Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
Template:Edition: Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2
Block states
Advancements
History
Reveal
Java Edition
Bedrock Edition
Issues
Trivia
- According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his Minecraft:wooden house.<ref>Template:Ytl</ref>
- In Template:MCD, lightning rods can be found atop Template:MCD of Template:MCD being used to create charged creepers.
- If Template:Command is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.Template:Only
Gallery
Screenshots
-
Range testing in Java 1.17.1. Glowstone marks where lightning struck.
-
Range testing in Bedrock 1.17.34, simulation distance 12. Sea lanterns mark lightning strikes.
-
Lightning hitting a lightning rod and sending a redstone signal.
-
A lightning-struck lightning rod decreasing the oxidizing level of nearby blocks of copper.
Mojang screenshots
-
Four stages of lightning rods.
-
A lightning rod on top of a copper building
Development images
References
Template:Navbox copper Template:Navbox redstone Template:Navbox blocks
de:Blitzableiter es:Pararrayos fr:Paratonnerre it:Parafulmine ja:避雷針 ko:피뢰침 pl:Piorunochron pt:Para-Raios ru:Громоотвод uk:Блискавковідвід zh:避雷针