Minecraft:Sand: Difference between revisions
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'''Sand''' is a gravity-affected [[Minecraft:block]] found abundantly in | '''Sand''' is a gravity-affected [[Minecraft:block]] found abundantly in deserts and beaches, and less commonly in or near surface water. | ||
== Obtaining == | == Obtaining == | ||
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=== Natural generation === | === Natural generation === | ||
Sand generates naturally in many [[Minecraft:biome]]s of the [[Minecraft:Overworld]], in | Sand generates naturally in many [[Minecraft:biome]]s of the [[Minecraft:Overworld]], in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by [[Minecraft:sandstone]] below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans, and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.{{verify}} | ||
Sand is also used to cover up | Sand is also used to cover up buried treasure [[Minecraft:chest]]s, depending on where the chest generates. (In this case, sand is used to cover up buried treasure chests that generate on beaches and ocean floors that are composed of sand, but in some cases, stone or sandstone might be used instead). | ||
Sand also generates as part of warm | Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids, and has a chance to generate in trial chamber entrances. | ||
Sand can spawn floating in the [[Minecraft:air]]. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken). | Sand can spawn floating in the [[Minecraft:air]]. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken). | ||
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An [[Minecraft:enderman]] holding a sand block drops the block upon death. | An [[Minecraft:enderman]] holding a sand block drops the block upon death. | ||
{{IN|bedrock}}, | {{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]]. | ||
=== Generated loot === | === Generated loot === | ||
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=== Trading === | === Trading === | ||
Wandering traders may sell 8 sand for 1 [[Minecraft:emerald]]. This is the only renewable method of obtaining sand. Because new wandering traders require at least 20 minutes to spawn and have a limited number of trades per spawn, it is more practical to obtain sand by other means. | |||
{{Trade sources}} | {{Trade sources}} | ||
=== Post-generation === | === Post-generation === | ||
Suspicious sand becomes regular sand when [[Minecraft:brush]]ed. | |||
== Usage == | == Usage == | ||
{{main|Falling Block}} | {{main|Falling Block}} | ||
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a " | If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above. | ||
If falling sand lands and covers the head of a [[Minecraft:mob]] or the | If falling sand lands and covers the head of a [[Minecraft:mob]] or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as [[Minecraft:torch]], [[Minecraft:rail]], or redstone dust) or a block [[Minecraft:Solid block#Height|less than a full block tall]] (such as [[Minecraft:slab]] or soul sand<ref>{{bug|MC-77079|||WAI}}</ref>), the sand drops and turns into an [[Minecraft:Item (entity)|item]]. If it falls onto a [[Minecraft:cobweb]], it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a [[Minecraft:Bubble Column#Upward|lifting bubble column]] floats on top of the water until the bubble column is blocked or removed. | ||
Though [[Minecraft:TNT]] does not break any blocks if it explodes underwater, if sand, | Though [[Minecraft:TNT]] does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or [[Minecraft:gravel]] falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining. | ||
=== Crafting ingredient === | === Crafting ingredient === | ||
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=== Farms === | === Farms === | ||
Sand is required for farming [[Minecraft:cactus]] and can also be used for farming [[Minecraft:bamboo]], | Sand is required for farming [[Minecraft:cactus]] and can also be used for farming [[Minecraft:bamboo]], sugar cane, and [[Minecraft:kelp]]. | ||
=== Turtle eggs === | === Turtle eggs === | ||
A | A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand. | ||
=== Note blocks === | === Note blocks === | ||
Sand can be placed under | Sand can be placed under note blocks to produce "snare drum" sound. | ||
=== Ambience === | === Ambience === | ||
Sand rarely emits [[#Unique|ambient noises]] if there is sand or | Sand rarely emits [[#Unique|ambient noises]] if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above sand must be [[Minecraft:air]].<!--in case anyone wants to add more information: net/minecraft/world/level/block/sounds/AmbientDesertBlockSoundsPlayer.java--> | ||
=== Sulfur cube === | === Sulfur cube === | ||
{{In development|section=1|drop=Chaos Cubed}} | {{In development|section=1|drop=Chaos Cubed}} | ||
Sulfur cubes have the ability to absorb sand, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it. | |||
== Sounds == | == Sounds == | ||
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|subtitle=Sandy sounds | |subtitle=Sandy sounds | ||
|source=ambient | |source=ambient | ||
|description=Randomly when there is a block of sand or | |description=Randomly when there is a block of sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world | ||
|id=block.sand.idle | |id=block.sand.idle | ||
|translationkey=subtitles.block.sand.idle | |translationkey=subtitles.block.sand.idle | ||
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=== Development === | === Development === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705| | |{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|Notch shows interest in adding sand.}} | ||
|{{HistoryLine||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding sand.}} | |{{HistoryLine||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding sand.}} | ||
}} | }} | ||
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|{{HistoryLine||0.0.14a|[[File:Sand JE1.png|32px]] Added sand. | |{{HistoryLine||0.0.14a|[[File:Sand JE1.png|32px]] Added sand. | ||
|Sand behaves similarly to [[Minecraft:gravel]], which was also added during this update. | |Sand behaves similarly to [[Minecraft:gravel]], which was also added during this update. | ||
|Sand [[Minecraft:block]]s appear naturally only in one block-thick | |Sand [[Minecraft:block]]s appear naturally only in one block-thick beaches (usually by [[Minecraft:water]] or in the middle of a landscape). These beaches are always at and below [[Minecraft:Map#Ocean|ocean]] level. | ||
|Rather than | |Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an [[Minecraft:air]] block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev. | ||
|Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.}} | |||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Sand JE2.png|32px]] The texture of sand has been changed.}} | |{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Sand JE2.png|32px]] The texture of sand has been changed.}} | ||
|{{HistoryLine||0.0.19a|Sand has been removed from the [[Minecraft:inventory]] (hotbar) because of a lack of space.}} | |{{HistoryLine||0.0.19a|Sand has been removed from the [[Minecraft:inventory]] (hotbar) because of a lack of space.}} | ||
|{{HistoryLine||0.0.20a|Sand has been re-added to the inventory.}} | |{{HistoryLine||0.0.20a|Sand has been re-added to the inventory.}} | ||
|{{HistoryLine||0.0.23a|A glitch occurring at this time allows | |{{HistoryLine||0.0.23a|A glitch occurring at this time allows players to raise the height of a [[Minecraft:fluid]] block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.}} | ||
|{{HistoryLine||0.24_SURVIVAL_TEST|The glitch from above was fixed. | |{{HistoryLine||0.24_SURVIVAL_TEST|The glitch from above was fixed. | ||
|Sand now falls through liquids instead of sitting atop them.}} | |Sand now falls through liquids instead of sitting atop them.}} | ||
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|{{HistoryLine||20100413-1951|Sand now generates in worlds again.}} | |{{HistoryLine||20100413-1951|Sand now generates in worlds again.}} | ||
|{{HistoryLine||20100618|Sand now falls realistically. | |{{HistoryLine||20100618|Sand now falls realistically. | ||
|Sand can now be destroyed by | |Sand can now be destroyed by falling onto a [[Minecraft:torch]] or a [[Minecraft:slab]].}} | ||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||1.2|Falling sand entities now behave better in [[Minecraft:multiplayer]]. | |{{HistoryLine||1.2|Falling sand entities now behave better in [[Minecraft:multiplayer]]. | ||
|Sand can now be used to craft [[Minecraft:sandstone]].}} | |Sand can now be used to craft [[Minecraft:sandstone]].}} | ||
|{{HistoryLine||1.3|Sand now generates with [[Minecraft:sandstone]] under it.}} | |{{HistoryLine||1.3|Sand now generates with [[Minecraft:sandstone]] under it.}} | ||
|{{HistoryLine||1.8|dev=Pre-release|Due to changes in the terrain generator, sand no longer appears in | |{{HistoryLine||1.8|dev=Pre-release|Due to changes in the terrain generator, sand no longer appears in beaches. | ||
|Sand now generates anywhere that [[Minecraft:water]] does in | |Sand now generates anywhere that [[Minecraft:water]] does in large, circular patterns, noticeably larger than the similar patterns of [[Minecraft:clay]]. These can occur anywhere water does, including in village farms.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Sand JE3 BE1.png|32px]] The texture of sand has been slightly changed.}} | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Sand JE3 BE1.png|32px]] The texture of sand has been slightly changed.}} | ||
|{{HistoryLine||1.1|dev=12w01a|Sand now appears in | |{{HistoryLine||1.1|dev=12w01a|Sand now appears in beaches again, which have been re-added as a [[Minecraft:biome]], rather than [[Minecraft:terrain features]].}} | ||
|{{HistoryLine||1.4.2|dev=12w38a|Sand now has new | |{{HistoryLine||1.4.2|dev=12w38a|Sand now has new sounds when being walked on.}} | ||
|{{HistoryLine||1.7.2|dev=13w36a|Disks of sand are no longer found on | |{{HistoryLine||1.7.2|dev=13w36a|Disks of sand are no longer found on ocean floors.}} | ||
|{{HistoryLine||1.8|dev=14w27b|Sand's textures now rotate randomly, making | |{{HistoryLine||1.8|dev=14w27b|Sand's textures now rotate randomly, making beaches and deserts look less uniform.}} | ||
|{{HistoryLine||1.9|dev=15w44a|Sand can now be found in | |{{HistoryLine||1.9|dev=15w44a|Sand can now be found in desert pyramid [[Minecraft:chest]]s.}} | ||
|{{HistoryLine||1.10|dev=16w20a|Falling dust | |{{HistoryLine||1.10|dev=16w20a|Falling dust particles for unsupported sand have been added.}} | ||
|{{HistoryLine||1.12|dev=17w06a|Sand can now be used to craft | |{{HistoryLine||1.12|dev=17w06a|Sand can now be used to craft concrete powder.}} | ||
|{{HistoryLine||1.13|dev=18w07a|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}} | |{{HistoryLine||1.13|dev=18w07a|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}} | ||
|{{HistoryLine|||dev=18w08b|Sand now generates on the floors of | |{{HistoryLine|||dev=18w08b|Sand now generates on the floors of warm and lukewarm ocean biomes.}} | ||
|{{HistoryLine|||dev=18w09a|Sand can now generate in | |{{HistoryLine|||dev=18w09a|Sand can now generate in underwater ruins.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Sand JE4.png|32px]] The textures of sand have been changed.}} | |{{HistoryLine||1.14|dev=18w43a|[[File:Sand JE4.png|32px]] The textures of sand have been changed.}} | ||
|{{HistoryLine|||dev=18w44a|[[File:Sand JE5 BE2.png|32px]] The texture of sand has been changed, once again.}} | |{{HistoryLine|||dev=18w44a|[[File:Sand JE5 BE2.png|32px]] The texture of sand has been changed, once again.}} | ||
|{{HistoryLine|||dev=19w05a|Sand is now | |{{HistoryLine|||dev=19w05a|Sand is now renewable with the addition of wandering traders, which sell sand blocks.}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sand now generates in | |{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sand now generates in desert wells and desert pyramids.|Sand can now be created after brushing suspicious sand.}} | ||
|{{HistoryLine||1.20|dev=23w12a|Sand now generates in | |{{HistoryLine||1.20|dev=23w12a|Sand now generates in trail ruins.}} | ||
|{{HistoryLine|||dev=23w16a|Sand no longer generates in | |{{HistoryLine|||dev=23w16a|Sand no longer generates in trail ruins.}} | ||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Sand can now generate in the entrances of | |{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Sand can now generate in the entrances of trial chambers.}} | ||
|{{HistoryLine||1.21.5|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |{{HistoryLine||1.21.5|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | ||
|dev=25w07a|The sounds produced by sand and | |dev=25w07a|The sounds produced by sand and red sand are now categorized as ambient instead of block sounds.}} | ||
|{{HistoryLine||1.21.6|dev=25w15a | |{{HistoryLine||1.21.6|dev=25w15a | ||
|Ambient <code>sand</code> sounds no longer require | |Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally. | ||
|Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}} | |Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}} | ||
|{{HistoryLine|java upcoming}} | |{{HistoryLine|java upcoming}} | ||
|{{HistoryLine||26.2|dev=snap 1|Added | |{{HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.}} | ||
}} | }} | ||
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|{{HistoryLine||v0.6.0|Sand is now affected by gravity.}} | |{{HistoryLine||v0.6.0|Sand is now affected by gravity.}} | ||
|{{HistoryLine||v0.8.0|dev=build 8|Falling sand now drops a resource when landing on a non-solid [[Minecraft:block]].}} | |{{HistoryLine||v0.8.0|dev=build 8|Falling sand now drops a resource when landing on a non-solid [[Minecraft:block]].}} | ||
|{{HistoryLine||v0.10.0|dev=build 1|Falling dust | |{{HistoryLine||v0.10.0|dev=build 1|Falling dust particles for unsupported sand have been added.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Sand can now be found inside | |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Sand can now be found inside desert pyramid [[Minecraft:chest]]s.{{verify|No mention on Pocket Edition 1.0.0}}}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Sand can now be used to craft | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Sand can now be used to craft concrete powder.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Sand now generates on the floors of | |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Sand now generates on the floors of warm and lukewarm ocean biomes. | ||
|Sand now sometimes generates on top of | |Sand now sometimes generates on top of buried treasure chests in beaches.}} | ||
|{{HistoryLine|||dev=beta 1.2.20.1|Sand can now generate in some warm | |{{HistoryLine|||dev=beta 1.2.20.1|Sand can now generate in some warm underwater ruins.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Sand can now be | |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Sand can now be bought from wandering traders.}} | ||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.4|Wandering traders no longer | |{{HistoryLine||1.12.0|dev=beta 1.12.0.4|Wandering traders no longer sell regular sand.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has changed, wandering trader can now sell regular sand, making it renewable again.}} | |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has changed, wandering trader can now sell regular sand, making it renewable again.}} | ||
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}} | |{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}} | ||
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|Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}} | |Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}} | ||
|{{HistoryLine|bedrock upcoming}} | |{{HistoryLine|bedrock upcoming}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added | |{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.}} | ||
}} | }} | ||
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sand JE2 BE1.png|32px]] Added sand.}} | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sand JE2 BE1.png|32px]] Added sand.}} | ||
|{{HistoryLine||xbox=TU3|[[File:Sand JE3 BE2.png|32px]] The textures of sand have been changed.}} | |{{HistoryLine||xbox=TU3|[[File:Sand JE3 BE2.png|32px]] The textures of sand have been changed.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|The | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|The sound made when mining sand has been changed.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust particles for unsupported sand have been added.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Sand can now be used to craft | |{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Sand can now be used to craft concrete powder.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sand now generates on the floors of | |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sand now generates on the floors of warm and lukewarm ocean biomes.|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}} | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Sand can now be | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Sand can now be bought from wandering traders.|Sand can now be smelted in a blast furnace.}} | ||
}} | }} | ||
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|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.8|dev=14w06a|Sand now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}} | |{{HistoryLine||1.8|dev=14w06a|Sand now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}} | ||
|{{HistoryLine|||dev=14w10a|Sand with | |{{HistoryLine|||dev=14w10a|Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}} | ||
|{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via | |{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows: | ||
{{dvt|spritetype=block|sprite=sand|Sand}} | {{dvt|spritetype=block|sprite=sand|Sand}} | ||
{{dvt|sprite=red-sand|Red Sand}} | {{dvt|sprite=red-sand|Red Sand}} | ||
{{dvt|sprite=missingno|dv=2-15 | {{dvt|sprite=missingno|dv=2-15|Inaccessible "boring" variants of sand|foot=1}}}} | ||
|{{HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}} | |{{HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}} | ||
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs. | |{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs. | ||
|Prior to | |Prior to ''The Flattening'', this block's numeral ID was 12.}} | ||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different | |{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>sand</code> ID have now been split up into their own IDs.|Prior to this version, the block state variants of sand were as follows: | ||
{{bst|sand_type|normal|normal|{{BlockLink|Sand}}|red|{{BlockLink|Red Sand}}|foot=1}} | {{bst|sand_type|normal|normal|{{BlockLink|Sand}}|red|{{BlockLink|Red Sand}}|foot=1}} | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
*If a block of sand has [[Minecraft:snow]] on it and is made to fall, the snow is destroyed{{only|java}} and does not drop [[Minecraft:snowball]]s. | *If a block of sand has [[Minecraft:snow]] on it and is made to fall, the snow is destroyed{{only|java}} and does not drop [[Minecraft:snowball]]s. | ||
*Because falling sand is considered an | *Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of [[Minecraft:TNT]]. | ||
*Sand falls at the same rate when submerged in [[Minecraft:water]], or [[Minecraft:lava]], or [[Minecraft:air]]. | *Sand falls at the same rate when submerged in [[Minecraft:water]], or [[Minecraft:lava]], or [[Minecraft:air]]. | ||
*If a | *If a player is standing on a stack of sand or [[Minecraft:gravel]], and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die. | ||
*Sand falls through [[Minecraft:torch]]es without breaking, if there is [[Minecraft:air]] below the torch.<ref>{{bug|MC-3262|||WAI}}</ref> | *Sand falls through [[Minecraft:torch]]es without breaking, if there is [[Minecraft:air]] below the torch.<ref>{{bug|MC-3262|||WAI}}</ref> | ||
*Sand and [[Minecraft:gravel]] take about 0.45 seconds to fall one meter. | *Sand and [[Minecraft:gravel]] take about 0.45 seconds to fall one meter. | ||
*The sand texture is rotated if a block of sand turns into a <code>falling_block</code> entity, similar to ignited [[Minecraft:TNT]] blocks. This is not the case with [[Minecraft:gravel]]. | *The sand texture is rotated if a block of sand turns into a <code>falling_block</code> entity, similar to ignited [[Minecraft:TNT]] blocks. This is not the case with [[Minecraft:gravel]]. | ||
*Because <code>falling_block</code> is considered an | *Because <code>falling_block</code> is considered an entity, blocks of sand without supports may disappear for a split second and a <code>falling_block</code> entity is summoned. This is also the case when it is landing, but the entity (not the [[Minecraft:block]]) disappears instead before a block is placed. | ||
== Gallery == | == Gallery == | ||
| Line 314: | Line 314: | ||
Desert.png|Naturally generated sand in a desert | Desert.png|Naturally generated sand in a desert | ||
Beach.png|Naturally generated sand in a beach | Beach.png|Naturally generated sand in a beach | ||
Coral reef at night.png|Sand as generated as a | Coral reef at night.png|Sand as generated as a warm ocean floor | ||
Snowy Beach.png|Naturally generated sand in a snowy beach | Snowy Beach.png|Naturally generated sand in a snowy beach | ||
Lukewarm Ocean.png|Naturally generated sand in a lukewarm ocean | Lukewarm Ocean.png|Naturally generated sand in a lukewarm ocean | ||
| Line 335: | Line 335: | ||
<gallery> | <gallery> | ||
A Block of Sand.jpg|A block of sand | A Block of Sand.jpg|A block of sand | ||
Steve in despair.jpg| | Steve in despair.jpg|Steve in despair with a block of sand | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
*Explained physics of | *Explained physics of falling blocks. | ||
* | *Desert | ||
*[[Minecraft:Sandstone]] | *[[Minecraft:Sandstone]] | ||
| Line 357: | Line 357: | ||
[[Category:Falling blocks]] | [[Category:Falling blocks]] | ||
cs:Písek | |||
de:Sand | |||
es:Arena | |||
fr:Sable | |||
hu:Homok | |||
it:Sabbia | |||
ja:砂 | |||
ko:모래 | |||
lzh:沙 | |||
nl:Zand | |||
pl:Piasek | |||
pt:Areia | |||
ru:Песок | |||
th:ทราย | |||
tr:Kum | |||
uk:Пісок | |||
zh:沙子 | |||
Revision as of 16:03, 9 April 2026
Template:For Template:Infobox block Sand is a gravity-affected Minecraft:block found abundantly in deserts and beaches, and less commonly in or near surface water.
Obtaining
Breaking
The suitable tool to break sand is a Minecraft:shovel. Template:Breaking row Sand drops itself when it's destroyed.
Natural generation
Sand generates naturally in many Minecraft:biomes of the Minecraft:Overworld, in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by Minecraft:sandstone below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans, and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.Template:Verify
Sand is also used to cover up buried treasure Minecraft:chests, depending on where the chest generates. (In this case, sand is used to cover up buried treasure chests that generate on beaches and ocean floors that are composed of sand, but in some cases, stone or sandstone might be used instead).
Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids, and has a chance to generate in trial chamber entrances.
Sand can spawn floating in the Minecraft:air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).
Mob loot
An Minecraft:enderman holding a sand block drops the block upon death.
Template:IN, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.
Generated loot
Trading
Wandering traders may sell 8 sand for 1 Minecraft:emerald. This is the only renewable method of obtaining sand. Because new wandering traders require at least 20 minutes to spawn and have a limited number of trades per spawn, it is more practical to obtain sand by other means. Template:Trade sources
Post-generation
Suspicious sand becomes regular sand when Minecraft:brushed.
Usage
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling sand lands and covers the head of a Minecraft:mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as Minecraft:torch, Minecraft:rail, or redstone dust) or a block less than a full block tall (such as Minecraft:slab or soul sand<ref>Template:Bug</ref>), the sand drops and turns into an item. If it falls onto a Minecraft:cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though Minecraft:TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or Minecraft:gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
Crafting ingredient
Smelting ingredient
Farms
Sand is required for farming Minecraft:cactus and can also be used for farming Minecraft:bamboo, sugar cane, and Minecraft:kelp.
Turtle eggs
A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand.
Note blocks
Sand can be placed under note blocks to produce "snare drum" sound.
Ambience
Sand rarely emits ambient noises if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above sand must be Minecraft:air.
Sulfur cube
Template:In development Sulfur cubes have the ability to absorb sand, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.
Sounds
Generic
Template:Sound table/Block/Sand
Unique
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Falling block entity
{{#lst:Falling Block|infobox}} Template:Main {{#lst:Falling Block|entity data}}
Videos
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- If a block of sand has Minecraft:snow on it and is made to fall, the snow is destroyedTemplate:Only and does not drop Minecraft:snowballs.
- Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of Minecraft:TNT.
- Sand falls at the same rate when submerged in Minecraft:water, or Minecraft:lava, or Minecraft:air.
- If a player is standing on a stack of sand or Minecraft:gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
- Sand falls through Minecraft:torches without breaking, if there is Minecraft:air below the torch.<ref>Template:Bug</ref>
- Sand and Minecraft:gravel take about 0.45 seconds to fall one meter.
- The sand texture is rotated if a block of sand turns into a
falling_blockentity, similar to ignited Minecraft:TNT blocks. This is not the case with Minecraft:gravel. - Because
falling_blockis considered an entity, blocks of sand without supports may disappear for a split second and afalling_blockentity is summoned. This is also the case when it is landing, but the entity (not the Minecraft:block) disappears instead before a block is placed.
Gallery
Screenshots
-
Naturally generated sand in a desert
-
Naturally generated sand in a beach
-
Sand as generated as a warm ocean floor
-
Naturally generated sand in a snowy beach
-
Naturally generated sand in a lukewarm ocean
-
Naturally generated sand in a warm ocean
-
Floating sand in desert biome before updating it...
-
... and after updating it
-
A single floating sand block
-
Another example of floating sand, this time above small water lake
-
A lot of sand floating above a cave entrance
-
A large amount of floating sand in desert, the torches were placed by a player
-
A large amount of sand floating above a cave and being broken
-
A large quantity of sand floating over a ravine
-
2 blocks of sand floating with nothing below them
-
Sand floating above a desert cave entrance
-
Sand in a buffet-type beach
-
Sand in a buffet-type snowy beach
Mojang images
-
A block of sand
-
Steve in despair with a block of sand
See also
- Explained physics of falling blocks.
- Desert
- Minecraft:Sandstone
References
External links
- Block of the Week: Sand – Minecraft.net on March 11, 2017
Template:Navbox desertTemplate:Navbox oceanTemplate:Navbox blocks Template:Navbox entities
cs:Písek de:Sand es:Arena fr:Sable hu:Homok it:Sabbia ja:砂 ko:모래 lzh:沙 nl:Zand pl:Piasek pt:Areia ru:Песок th:ทราย tr:Kum uk:Пісок zh:沙子