Minecraft:Sprinting: Difference between revisions
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{{redirect|Ctrl|the game controls|Controls}} | {{redirect|Ctrl|the game controls|Controls}} | ||
[[File:Sprinting Steve.png|right|200px]] | [[File:Sprinting Steve.png|right|200px]] | ||
'''Sprinting''' is a method of | '''Sprinting''' is a method of transportation that allows the player to move faster, at the expense of depleting saturation. While sprinting, the player's field of view expands slightly. Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint. | ||
== Activating == | == Activating == | ||
To sprint, the player can press {{control|sprint}} while moving, or double tap {{control|forward}}. The player cannot sprint if their | To sprint, the player can press {{control|sprint}} while moving, or double tap {{control|forward}}. The player cannot sprint if their hunger bar is at {{hunger|6}} or below, or when they are under the Blindness effect. | ||
Hostile mobs that can sprint: | Hostile mobs that can sprint: | ||
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== Usage == | == Usage == | ||
[[File:sprinting_anim.gif|thumb|right|Particles coming out of the ground while sprinting.]] | [[File:sprinting_anim.gif|thumb|right|Particles coming out of the ground while sprinting.]] | ||
Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s, | Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s, jumping while sprinting allows the player to move with an average speed of 7.127 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases swimming speed and flight speed in Creative mode. Although "sprinting" while mounted on a [[Minecraft:minecart]], [[Minecraft:boat]], [[Minecraft:horse]], [[Minecraft:pig]], or strider increases the field of vision like actual sprinting, it does not increase the entity's speed. Sprinting and jumping while under a 2-block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point per second, and these rates increase if the ceiling height is further decreased with [[Minecraft:trapdoor]]s. A similar effect occurs if the player sprints and rapidly hits {{control|jump}} at the same time on a set of stairs. | ||
While sprinting, it is possible to jump across up to four [[Minecraft:block]]s horizontally,<ref>{{ytl|cPWyGGA0mLk|Length of Sprint Jump in Minecraft Beta 1.8|Minecraft|September 2, 2011}}</ref> instead of the usual two blocks, although sprinting does not cause the player to jump higher. Jumping out of a 2-block high ceiling increases the jump reach to five blocks. | While sprinting, it is possible to jump across up to four [[Minecraft:block]]s horizontally,<ref>{{ytl|cPWyGGA0mLk|Length of Sprint Jump in Minecraft Beta 1.8|Minecraft|September 2, 2011}}</ref> instead of the usual two blocks, although sprinting does not cause the player to jump higher. Jumping out of a 2-block high ceiling increases the jump reach to five blocks. | ||
Sprinting reduces the player's | Sprinting reduces the player's saturation. When saturation reaches zero, the hunger bar depletes at a rate of {{frac|1|2}} every 40 meters, or 7 seconds. | ||
Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of | Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of Speed II or higher. | ||
Sprinting ends when the player collides with a solid block at an angle of greater than 8 degrees,<ref group="note">In ''Bedrock Edition'', there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In ''Java Edition'', sprinting ends immediately upon colliding.</ref> | Sprinting ends when the player collides with a solid block at an angle of greater than 8 degrees,<ref group="note">In ''Bedrock Edition'', there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In ''Java Edition'', sprinting ends immediately upon colliding.</ref> blocks, or attacks a mob. Sprinting also ends if the hunger bar reduces to {{hunger|6}} or less. | ||
Sprinting pauses when the player eats [[Minecraft:food]] or drinks [[Minecraft:potion]]s, but pressing {{control|sprint}} while eating food or potions does not start sprinting. | Sprinting pauses when the player eats [[Minecraft:food]] or drinks [[Minecraft:potion]]s, but pressing {{control|sprint}} while eating food or potions does not start sprinting. | ||
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=== Sprint-knockback attack === | === Sprint-knockback attack === | ||
{{main|Knockback (mechanic)}} | {{main|Knockback (mechanic)}} | ||
Players who attack while sprinting deal a | Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint. | ||
== Videos == | == Videos == | ||
{{video note|Sprint keys were added in | {{video note|Sprint keys were added in Java Edition 1.7.2. Also, the video does not mention that sprinting automatically stops after 30 seconds (although that has since been removed).}} | ||
<div style="text-align:center">{{yt|K74Rg-0CkgY}}</div> | <div style="text-align:center">{{yt|K74Rg-0CkgY}}</div> | ||
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|{{HistoryLine||1.8|dev=14w34d|Sprinting now speeds up flying.}} | |{{HistoryLine||1.8|dev=14w34d|Sprinting now speeds up flying.}} | ||
|{{HistoryLine||1.9|dev=15w46a|Sprinting no longer automatically stops after 30 seconds.}} | |{{HistoryLine||1.9|dev=15w46a|Sprinting no longer automatically stops after 30 seconds.}} | ||
|{{HistoryLine||1.11|dev=16w35a|Sprinting no longer increases the activation chance of an axe's | |{{HistoryLine||1.11|dev=16w35a|Sprinting no longer increases the activation chance of an axe's crushing blow, as [[Minecraft:shield]]s are now stunned 100% of the time.}} | ||
|{{HistoryLine||1.13|dev=18w07a|The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.}} | |{{HistoryLine||1.13|dev=18w07a|The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.}} | ||
|{{HistoryLine||1.14.2|dev=Pre-Release 2|Sprinting now pauses when the player is consuming food or potions, but pressing {{control|sprint}} while consuming food or potions does not start sprinting.}} | |{{HistoryLine||1.14.2|dev=Pre-Release 2|Sprinting now pauses when the player is consuming food or potions, but pressing {{control|sprint}} while consuming food or potions does not start sprinting.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added sprinting.|Added an | |{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added sprinting.|Added an animated character when sprinting.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added "Sprint" button, defaulting to nothing.}} | |{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added "Sprint" button, defaulting to nothing.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.}} | |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.}} | ||
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== Trivia == | == Trivia == | ||
* Sprint-jumping actually costs less | * Sprint-jumping actually costs less exhaustion per block travelled compared to pure sprinting, despite being faster. This is because exhaustion increases while the player is on the ground. While sprint-jumping, most of the distance is covered in mid-air. | ||
== Gallery == | == Gallery == | ||
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== See also == | == See also == | ||
* | * Sneaking | ||
* | * Critical hit | ||
* | * Swimming | ||
* | * Blocking | ||
== Notes == | == Notes == | ||
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== Navigation == | == Navigation == | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||
nl:Sprinten | |||
pl:Sprint | |||
[[Category:Transport]] | [[Category:Transport]] | ||
de:Sprinten | |||
es:Correr | |||
fr:Courir | |||
ja:ダッシュ | |||
ko:달리기 | |||
pt:Correr | |||
ru:Бег | |||
uk:Біг | |||
zh:疾跑 | |||
Revision as of 16:05, 9 April 2026
Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting saturation. While sprinting, the player's field of view expands slightly. Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint.
Activating
To sprint, the player can press Template:Control while moving, or double tap Template:Control. The player cannot sprint if their hunger bar is at Template:Hunger or below, or when they are under the Blindness effect.
Hostile mobs that can sprint:
- Template:EntityLink
- Template:EntityLink
- Template:EntityLinkTemplate:Only
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
Neutral mobs that can sprint:
Passive mobs that can sprint:
Usage
Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s, jumping while sprinting allows the player to move with an average speed of 7.127 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases swimming speed and flight speed in Creative mode. Although "sprinting" while mounted on a Minecraft:minecart, Minecraft:boat, Minecraft:horse, Minecraft:pig, or strider increases the field of vision like actual sprinting, it does not increase the entity's speed. Sprinting and jumping while under a 2-block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point per second, and these rates increase if the ceiling height is further decreased with Minecraft:trapdoors. A similar effect occurs if the player sprints and rapidly hits Template:Control at the same time on a set of stairs.
While sprinting, it is possible to jump across up to four Minecraft:blocks horizontally,<ref>Template:Ytl</ref> instead of the usual two blocks, although sprinting does not cause the player to jump higher. Jumping out of a 2-block high ceiling increases the jump reach to five blocks.
Sprinting reduces the player's saturation. When saturation reaches zero, the hunger bar depletes at a rate of Template:Frac every 40 meters, or 7 seconds.
Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of Speed II or higher.
Sprinting ends when the player collides with a solid block at an angle of greater than 8 degrees,<ref group="note">In Bedrock Edition, there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In Java Edition, sprinting ends immediately upon colliding.</ref> blocks, or attacks a mob. Sprinting also ends if the hunger bar reduces to Template:Hunger or less.
Sprinting pauses when the player eats Minecraft:food or drinks Minecraft:potions, but pressing Template:Control while eating food or potions does not start sprinting.
Sprint-knockback attack
Template:Main Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint.
Videos
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- Sprint-jumping actually costs less exhaustion per block travelled compared to pure sprinting, despite being faster. This is because exhaustion increases while the player is on the ground. While sprint-jumping, most of the distance is covered in mid-air.
Gallery
Screenshots
-
A player sprinting.
See also
- Sneaking
- Critical hit
- Swimming
- Blocking
Notes
References
Template:Navbox gameplay nl:Sprinten pl:Sprint
de:Sprinten es:Correr fr:Courir ja:ダッシュ ko:달리기 pt:Correr ru:Бег uk:Біг zh:疾跑