Minecraft:Sticky Piston: Difference between revisions
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| image2caption = Bedrock Edition | | image2caption = Bedrock Edition | ||
| invimage = Sticky Piston | | invimage = Sticky Piston | ||
| transparent = ''' | | transparent = '''JE''': No<br>'''BE''': Yes | ||
| light = No | | light = No | ||
| tool = Pickaxe | | tool = Pickaxe | ||
| Line 24: | Line 24: | ||
=== Natural generation === | === Natural generation === | ||
Three sticky pistons generate as part of each | Three sticky pistons generate as part of each jungle pyramid. Five sticky pistons also generate in each ancient city. | ||
=== Crafting === | === Crafting === | ||
| Line 38: | Line 38: | ||
A sticky piston behaves the same way as a [[Minecraft:Piston|normal piston]], except when pulling. A sticky piston pulls when it is [[Minecraft:Redstone circuits|unpowered]]. | A sticky piston behaves the same way as a [[Minecraft:Piston|normal piston]], except when pulling. A sticky piston pulls when it is [[Minecraft:Redstone circuits|unpowered]]. | ||
{{IN|be}}, the start delay is fixed at 1 | {{IN|be}}, the start delay is fixed at 1 redstone tick which is {{convert|2|game tick|second}}, meaning that the sticky piston starts to extend or retract 1 redstone tick (2 game ticks) after it is activated. Sticky pistons can only activate on the input/consumer redstone tick (C-tick). | ||
==== Soft Inversion ==== | ==== Soft Inversion ==== | ||
{{exclusive|bedrock|section=1}} | {{exclusive|bedrock|section=1}} | ||
{{IN|be}}, a unique mechanic known as "soft inversion" occurs when a sticky piston is "soft-powered" by redstone. A | {{IN|be}}, a unique mechanic known as "soft inversion" occurs when a sticky piston is "soft-powered" by redstone. A redstone torch attached to such a soft-powered sticky piston will be deactivated, deviating from the normal rule that requires a block to be "hard-powered" to deactivate an attached torch. This piston-specific behavior allows for circuit designs where the torch is turned off by a dust line running into the side of the sticky piston's block, a feature exclusive to this edition. | ||
=== Pulling === | === Pulling === | ||
A sticky piston also pulls the block attached to its head and any blocks attached to the head via [[Minecraft:Slime Block|slime]]- or [[Minecraft:Honey Block|honey blocks]], but not any of the other blocks it may have pushed. | A sticky piston also pulls the block attached to its head and any blocks attached to the head via [[Minecraft:Slime Block|slime]]- or [[Minecraft:Honey Block|honey blocks]], but not any of the other blocks it may have pushed. | ||
A sticky piston cannot pull a | A sticky piston cannot pull a falling block. | ||
==== Block dropping ==== | ==== Block dropping ==== | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||?|[[File:Sticky piston mod.png|32px]] The original sticky piston was a mod posted on the | |{{HistoryLine||?|[[File:Sticky piston mod.png|32px]] The original sticky piston was a mod posted on the Minecraft Forums by Hippoplatimus.<ref>http://www.minecraftforum.net/viewtopic.php?t=247686&f=1032</ref> The code for that version was given to Jeb, who then worked on implementing pistons into vanilla Minecraft; Hippoplatimus is in the game's credits under "Additional Programming", like other modders whose work made it into vanilla Minecraft. | ||
|Another user, DiEvAl, privately submitted code as well, including the idea of | |Another user, DiEvAl, privately submitted code as well, including the idea of block entities to track moving blocks.<ref>http://www.reddit.com/r/Minecraft/comments/hvkmo/attribution_of_the_piston_mod_in_vanilla_minecraft/</ref>}} | ||
|{{HistoryLine||1.7|[[File:Sticky Piston (U) JE1.png|32px]] [[File:Sticky Piston (N) JE1 BE1.png|32px]] [[File:Sticky Piston (E) JE1 BE1.png|32px]] [[File:Sticky Piston (S) JE1 BE1.png|32px]] [[File:Sticky Piston (W) JE1 BE1.png|32px]] [[File:Sticky Piston (D) JE1 BE1.png|32px]]<br>[[File:Headless Piston (U) JE1 BE1.png|32px]] [[File:Headless Piston (N) JE1 BE1.png|32px]] [[File:Headless Piston (E) JE1 BE1.png|32px]] [[File:Headless Piston (S) JE1 BE1.png|32px]] [[File:Headless Piston (W) JE1 BE1.png|32px]] [[File:Headless Piston (D) JE1 BE1.png|32px]]<br>Added sticky pistons, alongside associated head and moving blocks. | |{{HistoryLine||1.7|[[File:Sticky Piston (U) JE1.png|32px]] [[File:Sticky Piston (N) JE1 BE1.png|32px]] [[File:Sticky Piston (E) JE1 BE1.png|32px]] [[File:Sticky Piston (S) JE1 BE1.png|32px]] [[File:Sticky Piston (W) JE1 BE1.png|32px]] [[File:Sticky Piston (D) JE1 BE1.png|32px]]<br>[[File:Headless Piston (U) JE1 BE1.png|32px]] [[File:Headless Piston (N) JE1 BE1.png|32px]] [[File:Headless Piston (E) JE1 BE1.png|32px]] [[File:Headless Piston (S) JE1 BE1.png|32px]] [[File:Headless Piston (W) JE1 BE1.png|32px]] [[File:Headless Piston (D) JE1 BE1.png|32px]]<br>Added sticky pistons, alongside associated head and moving blocks. | ||
|A bug existed in this version which caused the game to crash and lock the player out of their world when powering sticky pistons in some scenarios (for example when trying to push a redstone torch).}} | |A bug existed in this version which caused the game to crash and lock the player out of their world when powering sticky pistons in some scenarios (for example when trying to push a redstone torch).}} | ||
| Line 147: | Line 147: | ||
|{{HistoryLine||1.7.3|Sticky pistons now drop the blocks they are pushing when powered by a short pulse.}} | |{{HistoryLine||1.7.3|Sticky pistons now drop the blocks they are pushing when powered by a short pulse.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.3.1|dev=12w22a|Sticky pistons now generate naturally inside | |{{HistoryLine||1.3.1|dev=12w22a|Sticky pistons now generate naturally inside jungle temples. In the temples, the pistons are used to form a puzzle mechanism.}} | ||
|{{HistoryLine|||dev=12w26a|Sticky pistons now schedule extensions and retractions rather than executing them as soon as they are updated. | |{{HistoryLine|||dev=12w26a|Sticky pistons now schedule extensions and retractions rather than executing them as soon as they are updated. | ||
|Sticky pistons do not check if they are receiving power in the moment in which their "extended" state changes from "false" to "true" anymore. As a result, sticky pistons are now more reliable.}} | |Sticky pistons do not check if they are receiving power in the moment in which their "extended" state changes from "false" to "true" anymore. As a result, sticky pistons are now more reliable.}} | ||
|{{HistoryLine||1.5|dev=13w06a|Sticky pistons can now pull extended sticky and normal pistons as long as they are both depowered in the same tick, but only if the first one is updated before the other. This behavior is intended.<ref>{{bug|MC-9342|||WAI}}</ref>}} | |{{HistoryLine||1.5|dev=13w06a|Sticky pistons can now pull extended sticky and normal pistons as long as they are both depowered in the same tick, but only if the first one is updated before the other. This behavior is intended.<ref>{{bug|MC-9342|||WAI}}</ref>}} | ||
|{{HistoryLine||1.8|dev=14w17a|[[File:Sticky Piston (U) JE2.png|32px]] [[File:Sticky Piston (D) JE2.png|32px]] [[File:Headless Piston (U) JE2.png|32px]] [[File:Headless Piston (D) JE2.png|32px]] The models for sticky piston and related blocks when facing up and down have been changed.}} | |{{HistoryLine||1.8|dev=14w17a|[[File:Sticky Piston (U) JE2.png|32px]] [[File:Sticky Piston (D) JE2.png|32px]] [[File:Headless Piston (U) JE2.png|32px]] [[File:Headless Piston (D) JE2.png|32px]] The models for sticky piston and related blocks when facing up and down have been changed.}} | ||
|{{HistoryLine|||dev=14w18a| | |{{HistoryLine|||dev=14w18a|Slime blocks now push and pull blocks adjacent when connected to sticky pistons. | ||
|Extending a sticky piston with a slime block on top of it launches the | |Extending a sticky piston with a slime block on top of it launches the entity ([[Minecraft:mob]]s, players, [[Minecraft:item]]s, launched [[Minecraft:arrow]]s, etc) into the [[Minecraft:air]].}} | ||
|{{HistoryLine||1.9|dev=15w38b|Retracting sticky pistons can now pull | |{{HistoryLine||1.9|dev=15w38b|Retracting sticky pistons can now pull entities through them.<ref>{{bug|MC-89030||}}</ref> This was known as "piston translocation" by the community. | ||
|Sticky pistons can no longer pull extended sticky and normal pistons when depowered in the same tick, due to a bug.<ref>{{bug|MC-88959|}}</ref>}} | |Sticky pistons can no longer pull extended sticky and normal pistons when depowered in the same tick, due to a bug.<ref>{{bug|MC-88959|}}</ref>}} | ||
|{{HistoryLine|||dev=15w49a|Unextended sticky pistons, downward-facing sticky pistons, and upward-facing sticky piston heads are now considered to have a solid top surface, like upside-down [[Minecraft:stairs]] and top [[Minecraft:slab]]s.}} | |{{HistoryLine|||dev=15w49a|Unextended sticky pistons, downward-facing sticky pistons, and upward-facing sticky piston heads are now considered to have a solid top surface, like upside-down [[Minecraft:stairs]] and top [[Minecraft:slab]]s.}} | ||
|{{HistoryLine||1.11|dev=16w40a|Retracting sticky pistons can no longer pull | |{{HistoryLine||1.11|dev=16w40a|Retracting sticky pistons can no longer pull entities through them. "Piston translocation" has been removed.}} | ||
|{{HistoryLine||1.12|dev=17w16a|Sticky pistons do not pull | |{{HistoryLine||1.12|dev=17w16a|Sticky pistons do not pull glazed terracotta, and when pistons move slime blocks, they do not move glazed terracotta attached to the side of the slime block.}} | ||
|{{HistoryLine|||dev=17w49a|Sticky pistons' block dropping behavior was accidentally removed while attempting to fix a bug.<ref>{{bug|MC-122911|}}</ref><ref>{{bug|MC-122711|}}</ref>}} | |{{HistoryLine|||dev=17w49a|Sticky pistons' block dropping behavior was accidentally removed while attempting to fix a bug.<ref>{{bug|MC-122911|}}</ref><ref>{{bug|MC-122711|}}</ref>}} | ||
|{{HistoryLine|||dev=17w49b|Sticky pistons now drop blocks again.}} | |{{HistoryLine|||dev=17w49b|Sticky pistons now drop blocks again.}} | ||
|{{HistoryLine|||dev=pre3|Glazed terracotta does not stick to slime blocks in some situations anymore.<ref>{{bug|MC-116373|||fixed}}</ref>}} | |{{HistoryLine|||dev=pre3|Glazed terracotta does not stick to slime blocks in some situations anymore.<ref>{{bug|MC-116373|||fixed}}</ref>}} | ||
|{{HistoryLine||1.13|dev=17w47a|Sticky pistons now can push | |{{HistoryLine||1.13|dev=17w47a|Sticky pistons now can push note blocks.}} | ||
|{{HistoryLine|||dev=pre6|Sticky pistons now pull | |{{HistoryLine|||dev=pre6|Sticky pistons now pull glazed terracotta again.}} | ||
|{{HistoryLine|||dev=pre8|Sticky pistons no longer pull glazed terracotta.}} | |{{HistoryLine|||dev=pre8|Sticky pistons no longer pull glazed terracotta.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Sticky Piston (U) JE3.png|32px]] [[File:Sticky Piston (N) JE2.png|32px]] [[File:Sticky Piston (E) JE2.png|32px]] [[File:Sticky Piston (S) JE2.png|32px]] [[File:Sticky Piston (W) JE2.png|32px]] [[File:Sticky Piston (D) JE3.png|32px]]<br>[[File:Headless Piston (U) JE3.png|32px]] [[File:Headless Piston (N) JE2.png|32px]] [[File:Headless Piston (E) JE2.png|32px]] [[File:Headless Piston (S) JE2.png|32px]] [[File:Headless Piston (W) JE2.png|32px]] [[File:Headless Piston (D) JE3.png|32px]]<br>The textures associated with sticky pistons have been changed. | |{{HistoryLine||1.14|dev=18w43a|[[File:Sticky Piston (U) JE3.png|32px]] [[File:Sticky Piston (N) JE2.png|32px]] [[File:Sticky Piston (E) JE2.png|32px]] [[File:Sticky Piston (S) JE2.png|32px]] [[File:Sticky Piston (W) JE2.png|32px]] [[File:Sticky Piston (D) JE3.png|32px]]<br>[[File:Headless Piston (U) JE3.png|32px]] [[File:Headless Piston (N) JE2.png|32px]] [[File:Headless Piston (E) JE2.png|32px]] [[File:Headless Piston (S) JE2.png|32px]] [[File:Headless Piston (W) JE2.png|32px]] [[File:Headless Piston (D) JE3.png|32px]]<br>The textures associated with sticky pistons have been changed. | ||
|While the texture for oak planks was later updated in subsequent snapshots, the sticky piston texture is yet to be changed to reflect this.<ref>{{bug|MC-248841|||WAI}}</ref>}} | |While the texture for oak planks was later updated in subsequent snapshots, the sticky piston texture is yet to be changed to reflect this.<ref>{{bug|MC-248841|||WAI}}</ref>}} | ||
|{{HistoryLine|||dev=18w44a|Non-extended sticky pistons now block | |{{HistoryLine|||dev=18w44a|Non-extended sticky pistons now block light.}} | ||
|{{HistoryLine|||dev=18w46a|Added support for directional opacity of blocks. As such, extended sticky pistons now allow light to only pass through certain faces.}} | |{{HistoryLine|||dev=18w46a|Added support for directional opacity of blocks. As such, extended sticky pistons now allow light to only pass through certain faces.}} | ||
|{{HistoryLine||1.15|dev=19w41a|Added honey blocks, which have multiple different types of interactions with sticky pistons.}} | |{{HistoryLine||1.15|dev=19w41a|Added honey blocks, which have multiple different types of interactions with sticky pistons.}} | ||
| Line 175: | Line 175: | ||
|Sticky pistons no longer pop off redstone components placed on the back when retracting.}} | |Sticky pistons no longer pop off redstone components placed on the back when retracting.}} | ||
|{{HistoryLine||1.17|dev=20w45a|Particles now appear if a block is broken by a sticky piston.}} | |{{HistoryLine||1.17|dev=20w45a|Particles now appear if a block is broken by a sticky piston.}} | ||
|{{HistoryLine||1.19|dev=22w13a|Sticky pistons and piston heads now generate in | |{{HistoryLine||1.19|dev=22w13a|Sticky pistons and piston heads now generate in ancient cities.}} | ||
|{{HistoryLine|||dev=22w17a|[[File:Sticky Piston (U) JE4.png|32px]] [[File:Sticky Piston (N) JE3.png|32px]] [[File:Sticky Piston (E) JE3.png|32px]] [[File:Sticky Piston (S) JE3.png|32px]] [[File:Sticky Piston (W) JE3.png|32px]] [[File:Sticky Piston (D) JE4.png|32px]] Changed sticky piston textures, to match the color of the oak planks on the piston head.}} | |{{HistoryLine|||dev=22w17a|[[File:Sticky Piston (U) JE4.png|32px]] [[File:Sticky Piston (N) JE3.png|32px]] [[File:Sticky Piston (E) JE3.png|32px]] [[File:Sticky Piston (S) JE3.png|32px]] [[File:Sticky Piston (W) JE3.png|32px]] [[File:Sticky Piston (D) JE4.png|32px]] Changed sticky piston textures, to match the color of the oak planks on the piston head.}} | ||
|{{HistoryLine||1.21|dev=24w20a|Sticky piston sounds have been updated to be quieter and less harsh.<br>[[File:Piston extend JE2.ogg]]<br>[[File:Piston contract JE2.ogg]]}} | |{{HistoryLine||1.21|dev=24w20a|Sticky piston sounds have been updated to be quieter and less harsh.<br>[[File:Piston extend JE2.ogg]]<br>[[File:Piston contract JE2.ogg]]}} | ||
| Line 185: | Line 185: | ||
|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Sticky Piston (U) JE2 BE1.png|32px]] Added sticky pistons. | |{{HistoryLine||v0.15.0|dev=build 1|[[File:Sticky Piston (U) JE2 BE1.png|32px]] Added sticky pistons. | ||
|Sticky pistons have a version exclusive animation and the ability to push | |Sticky pistons have a version exclusive animation and the ability to push block entities.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sticky Piston BE2.png|32px]] The texture of sticky pistons has been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sticky Piston BE2.png|32px]] The texture of sticky pistons has been changed.}} | ||
| Line 195: | Line 195: | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sticky Piston (U) JE1.png|32px]] Added sticky pistons.}} | |{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sticky Piston (U) JE1.png|32px]] Added sticky pistons.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Sticky pistons have been updated to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Sticky pistons have been updated to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the player might have to adapt their repeater delays and similar.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Retracting sticky pistons can now pull | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Retracting sticky pistons can now pull entities through them. This was known as "piston translocation" by the community.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Retracting sticky pistons can no longer pull | |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Retracting sticky pistons can no longer pull entities through them. "Piston translocation" has been removed.|Sticky pistons can no longer pull glazed terracotta.}} | ||
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Sticky pistons can now move | |{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Sticky pistons can now move daylight detectors.}} | ||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Sticky pistons can no longer move cauldrons.}} | |{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Sticky pistons can no longer move cauldrons.}} | ||
|{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|Sticky pistons can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.|Sticky pistons can move cauldrons again.}} | |{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|Sticky pistons can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.|Sticky pistons can move cauldrons again.}} | ||
| Line 217: | Line 217: | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.8|dev=14w26a|Pistons now use block states instead of metadata. As such, weird pistons have been removed.}} | |{{HistoryLine||1.8|dev=14w26a|Pistons now use block states instead of metadata. As such, weird pistons have been removed.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 33.}} | ||
}} | }} | ||
| Line 252: | Line 252: | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
File:Glassp.gif|An example of sticky piston use with | File:Glassp.gif|An example of sticky piston use with glass panes. | ||
File:Sticky piston rails.gif|An example of sticky piston use with rails. | File:Sticky piston rails.gif|An example of sticky piston use with rails. | ||
File:Sticky piston fence.gif|An example of sticky piston use with fences. | File:Sticky piston fence.gif|An example of sticky piston use with fences. | ||
| Line 268: | Line 268: | ||
== See also == | == See also == | ||
*[[Minecraft:Piston]] | *[[Minecraft:Piston]] | ||
* | *Slime block | ||
*[[Minecraft:Redstone]] | *[[Minecraft:Redstone]] | ||
* | *Tutorial:Piston uses | ||
* | *Tutorial:Headless pistons | ||
* | *Mechanics/Redstone/Piston circuits | ||
== Notes == | == Notes == | ||
| Line 292: | Line 292: | ||
[[Category:Generated structure blocks]] | [[Category:Generated structure blocks]] | ||
fr:Piston collant | |||
ko:끈끈이 피스톤 | |||
nl:Kleefzuiger | |||
pt:Pistão Grudento | |||
uk:Липкий поршень | |||
Revision as of 16:06, 9 April 2026
Template:For Template:Earth hatnote Template:Infobox block A sticky piston is a variant of the Minecraft:piston that can additionally pull most blocks when it retracts.
Obtaining
Breaking
A sticky piston can be broken using any Minecraft:tool with equal efficiency, and always drops itself. Template:IN, it is faster to break them with a Minecraft:pickaxe. The pickaxe is also the preferred tool for breaking the head when extended.<ref>Template:Bug</ref> Template:Breaking row
Natural generation
Three sticky pistons generate as part of each jungle pyramid. Five sticky pistons also generate in each ancient city.
Crafting
Usage
Template:See also A sticky piston behaves the same way as a normal piston, except when pulling. A sticky piston pulls when it is unpowered.
Template:IN, the start delay is fixed at 1 redstone tick which is Template:Convert, meaning that the sticky piston starts to extend or retract 1 redstone tick (2 game ticks) after it is activated. Sticky pistons can only activate on the input/consumer redstone tick (C-tick).
Soft Inversion
Template:Exclusive Template:IN, a unique mechanic known as "soft inversion" occurs when a sticky piston is "soft-powered" by redstone. A redstone torch attached to such a soft-powered sticky piston will be deactivated, deviating from the normal rule that requires a block to be "hard-powered" to deactivate an attached torch. This piston-specific behavior allows for circuit designs where the torch is turned off by a dust line running into the side of the sticky piston's block, a feature exclusive to this edition.
Pulling
A sticky piston also pulls the block attached to its head and any blocks attached to the head via slime- or honey blocks, but not any of the other blocks it may have pushed.
A sticky piston cannot pull a falling block.
Block dropping
Template:Exclusive Sticky pistons finish extending early and start retracting if they lose power before the extension process is over; most 2 game tick long pulses, some 3 game tick long pulses (when start delay is present) and all pulses equal to or shorter than 1 game tick that pistons can react to allow this to happen. This causes a sticky piston to "drop" the blocks it's pushing, leaving them behind when it starts to retract. Also, the first out of the blocks that are being moved ends up in its final position as soon as the piston starts retracting. This behavior is referred to as "block dropping"<ref> Jeb has once said that the observer block's pulse "Allows tricking sticky pistons into dropping blocks" - https://www.reddit.com/r/Minecraft/comments/5c752g</ref> or sometimes "block spitting".
A sticky piston still pulls a block back if the piston extended through an air gap to contact the block.
Limitations
Sticky pistons have the same limitations for pushing as normal pistons. These limitations also apply for pulling: when a sticky piston is unpowered but cannot pull a block, it retracts without doing so.
The table below lists which blocks can be pushed or pulled.
Technical components
Template:Main Sticky pistons have 2 technical blocks that cannot be obtained. These include the piston head and moving piston blocks.
Sounds
Generic
Template:Edition: Template:Sound table/Block/Stone/JE Template:Edition (piston): Template:Sound table/Block/Stone/BE Template:Edition (arm): Template:Sound table/Block/Normal/BE
Unique
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table Template:ID table
Block states
Template:See also
The sticky_piston block uses following block states:
{{#lst:Piston|block states}}
Block data
Template:Exclusive Template:IN, a sticky piston has a Minecraft:block entity associated with it that holds additional data about the block.
Achievements
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- Mojang stated that the 12-block push limit for sticky pistons would not be changed, because "the current limitations are by design".<ref>
Template:Cite </ref>
- When toggled between on and off rapidly with a gravity affected block (such as sand) above it, a sticky piston can eventually break the block, which can be picked up as a resource. However, gravel broken this way never drops flint.
- If a sticky piston powered by a short pulse directly pushes a waterlogged block, the block remains waterlogged at its new position.
- Carpet can be placed on the sticky piston extension block, and remains even if it is replaced with a solid block using Template:Cmd.
Gallery
Screenshots
-
An example of sticky piston use with glass panes.
-
An example of sticky piston use with rails.
-
An example of sticky piston use with fences.
Mojang screenshots
-
First screenshot of pistons.
-
Minecraft:Efe tinkering with a sticky piston.<ref>Template:Mcnet</ref>
-
A sticky piston.
-
Two sticky pistons atop a temple.
-
Sticky pistons spelling out the word piston.
See also
- Minecraft:Piston
- Slime block
- Minecraft:Redstone
- Tutorial:Piston uses
- Tutorial:Headless pistons
- Mechanics/Redstone/Piston circuits
Notes
References
External links
Template:Navbox redstone Template:Navbox blocks
fr:Piston collant ko:끈끈이 피스톤 nl:Kleefzuiger pt:Pistão Grudento uk:Липкий поршень