Minecraft:Stone Button: Difference between revisions
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A '''stone button''' is a variant of the [[Minecraft:button]], a | A '''stone button''' is a variant of the [[Minecraft:button]], a non-solid block that produces a temporary [[Minecraft:redstone]] signal when pressed by a player or when hit by a [[Minecraft:Wind Charge|wind charge]]. | ||
== Obtaining == | == Obtaining == | ||
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=== Natural generation === | === Natural generation === | ||
Stone buttons are naturally generated in | Stone buttons are naturally generated in strongholds, next to iron doors.{{only|java|short=yes}} | ||
Stone buttons also generate in | Stone buttons also generate in desert villages, in armorer houses attached to granite, as well as in trial chambers. | ||
=== Crafting === | === Crafting === | ||
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It can also be attached to the top of a fence {{in|be}}. | It can also be attached to the top of a fence {{in|be}}. | ||
More information about placement on transparent blocks can be found at | More information about placement on transparent blocks can be found at Opacity/Placement. | ||
=== Redstone power === | === Redstone power === | ||
A button can be used as a | A button can be used as a monostable redstone [[Minecraft:Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). | ||
Buttons are usually in an inactive state, but can be temporarily activated by players. A stone button is activated by a player {{control|using}} it or when hit by a wind charge. [[Minecraft:Mob]]s cannot activate buttons directly. | Buttons are usually in an inactive state, but can be temporarily activated by players. A stone button is activated by a player {{control|using}} it or when hit by a wind charge. [[Minecraft:Mob]]s cannot activate buttons directly. | ||
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While active, a button: | While active, a button: | ||
* powers any adjacent | * powers any adjacent redstone dust to power level 15, including beneath the button | ||
* powers any adjacent | * powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15 | ||
* strongly powers its attachment block to power level 15 | * strongly powers its attachment block to power level 15 | ||
* activates any adjacent [[Minecraft:Redstone components#Mechanism components|mechanism components]], including above or below, such as [[Minecraft:piston]]s, | * activates any adjacent [[Minecraft:Redstone components#Mechanism components|mechanism components]], including above or below, such as [[Minecraft:piston]]s, redstone lamps, etc. | ||
When a button changes state it provides a | When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. | ||
== Sounds == | == Sounds == | ||
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}} | }} | ||
|{{HistoryLine|java beta}} | |{{HistoryLine|java beta}} | ||
|{{HistoryLine||1.8|dev=Pre-release|Dropped button items no longer appear abnormally large.|Buttons now generate next to iron doors in | |{{HistoryLine||1.8|dev=Pre-release|Dropped button items no longer appear abnormally large.|Buttons now generate next to iron doors in strongholds.{{check version}}}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Stone Wall Button (N) JE2.png|32px]] [[File:Stone Wall Button (E) JE2.png|32px]] [[File:Stone Wall Button (S) JE2.png|32px]] [[File:Stone Wall Button (W) JE2.png|32px]]<br>The texture of stone has been changed, which changes the edges of unpressed buttons.}} | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Stone Wall Button (N) JE2.png|32px]] [[File:Stone Wall Button (E) JE2.png|32px]] [[File:Stone Wall Button (S) JE2.png|32px]] [[File:Stone Wall Button (W) JE2.png|32px]]<br>The texture of stone has been changed, which changes the edges of unpressed buttons.}} | ||
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|{{HistoryLine|||dev=18w44a|[[File:Stone Button (S) JE5 BE2.png|32px]] The texture of stone buttons has been changed, once again.}} | |{{HistoryLine|||dev=18w44a|[[File:Stone Button (S) JE5 BE2.png|32px]] The texture of stone buttons has been changed, once again.}} | ||
|{{HistoryLine||1.20|dev=23w14a|[[File:Stone Button JE6.png|32px]] UV texture map of stone button has been changed, the front texture of stone button is no longer mirrored up and down.}} | |{{HistoryLine||1.20|dev=23w14a|[[File:Stone Button JE6.png|32px]] UV texture map of stone button has been changed, the front texture of stone button is no longer mirrored up and down.}} | ||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Stone buttons now generate in | |{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Stone buttons now generate in trial chambers.}} | ||
}} | }} | ||
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|{{HistoryLine||1.4.0|dev=1.2.20.1|The stone button has been renamed to "Stone Button".}} | |{{HistoryLine||1.4.0|dev=1.2.20.1|The stone button has been renamed to "Stone Button".}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Button (S) JE5 BE2.png|32px]] The textures of buttons have been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Button (S) JE5 BE2.png|32px]] The textures of buttons have been changed.}} | ||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Stone buttons now generate in | |{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Stone buttons now generate in trial chambers.}} | ||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Stone buttons no longer require a pickaxe to drop themselves and are faster to mine with any improper tool.}} | |{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Stone buttons no longer require a pickaxe to drop themselves and are faster to mine with any improper tool.}} | ||
}} | }} | ||
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|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone Button (item) JE1.png|32px]] Added stone buttons.}} | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone Button (item) JE1.png|32px]] Added stone buttons.}} | ||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Stone buttons now generate next to iron doors in | |{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Stone buttons now generate next to iron doors in strongholds.}} | ||
|{{HistoryLine||xbox=TU9|The [[Minecraft:crafting]] recipe for stone buttons has been changed.}} | |{{HistoryLine||xbox=TU9|The [[Minecraft:crafting]] recipe for stone buttons has been changed.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s.}} | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 77.}} | ||
}} | }} | ||
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[[Category:Non-solid blocks]] | [[Category:Non-solid blocks]] | ||
fr:Bouton en pierre | |||
ja:石のボタン | |||
ko:돌 버튼 | |||
pt:Botão de Pedra | |||
uk:Кам'яна кнопка | |||
zh:石头按钮 | |||
Revision as of 16:06, 9 April 2026
Template:Infobox block A stone button is a variant of the Minecraft:button, a non-solid block that produces a temporary Minecraft:redstone signal when pressed by a player or when hit by a wind charge.
Obtaining
Breaking
A stone button is most easily broken with a Minecraft:pickaxe. It drops itself as an item when broken using any Minecraft:tool. Template:Breaking row
A button is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed.
- Minecraft:water or Minecraft:lava flows into its space.Template:Only
- a Minecraft:piston tries to push it or moves a block into its space.
Natural generation
Stone buttons are naturally generated in strongholds, next to iron doors.Template:Only
Stone buttons also generate in desert villages, in armorer houses attached to granite, as well as in trial chambers.
Crafting
Usage
Placement
Buttons can be placed by Template:Control it on a surface.
They can be attached to the side, bottom and top of any full opaque block.
If placed on the top or bottom of a block, the button can face any direction.Template:Only
It can also be attached to the top of a fence Template:In.
More information about placement on transparent blocks can be found at Opacity/Placement.
Redstone power
A button can be used as a monostable redstone power source (it automatically deactivates shortly after being activated).
Buttons are usually in an inactive state, but can be temporarily activated by players. A stone button is activated by a player Template:Control it or when hit by a wind charge. Minecraft:Mobs cannot activate buttons directly.
When activated, a stone button remains active for Template:Convert.
While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as Minecraft:pistons, redstone lamps, etc.
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Sounds
Generic
Template:Sound table/Block/Stone
Unique
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Block states
{{#lst:Button|block states}}
Videos
History
Template:Expand section Template:Info needed section
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
-
First image of a button on a ceiling.
Data history
Issues
Template:Navbox redstone Template:Navbox blocks
fr:Bouton en pierre ja:石のボタン ko:돌 버튼 pt:Botão de Pedra uk:Кам'яна кнопка zh:石头按钮