Minecraft:Wind Charge: Difference between revisions
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how to craft windcharges and how much dmg breeze's windcharges do to players |
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{{about|the throwable item|the status effect|Wind Charged|the enchantment|Wind Burst|the item that can be used as a single use | {{about|the throwable item|the status effect|Wind Charged|the enchantment|Wind Burst|the item that can be used as a single use flint and steel or shot from [[Minecraft:dispenser]]s|Fire Charge}} | ||
{{Infobox item | {{Infobox item | ||
| image = Wind Charge.webp | | image = Wind Charge.webp | ||
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| size = Height: 0.3125 blocks<br>Width: 0.3125 blocks | | size = Height: 0.3125 blocks<br>Width: 0.3125 blocks | ||
}} | }} | ||
A '''wind charge''' is a throwable [[Minecraft:item]] that bursts into wind on impact, which can knock | A '''wind charge''' is a throwable [[Minecraft:item]] that bursts into wind on impact, which can knock entities into the air and interact with [[Minecraft:door]]s, [[Minecraft:button]]s, [[Minecraft:lever]]s, and similar [[Minecraft:block]]s. A breeze rod can be crafted into 4 wind charges, and the breeze rods are obtained from breezes, which shoot out wind charges that deal half a heart of damage. | ||
== Obtaining == | == Obtaining == | ||
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A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed. | A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed. | ||
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Minecraft:button]]s, | Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Minecraft:button]]s, fence gates, [[Minecraft:lever]]s, and non-iron [[Minecraft:trapdoor]]s and doors. They also ring [[Minecraft:bell]]s, break chorus flowers, extinguish [[Minecraft:candle]]s, and shatter decorated pots. | ||
== Behavior == | == Behavior == | ||
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Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else. | Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else. | ||
When a wind charge directly hits an | When a wind charge directly hits an entity, the entity takes {{hp|1}} damage and is knocked back 2.5 blocks unless the entity is resistant to knockback (e.g., squid, [[Minecraft:warden]]s, ravagers). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.{{only|bedrock}} | ||
The wind burst also interacts with these blocks: | The wind burst also interacts with these blocks: | ||
* ''Non-iron'' [[Minecraft:door]]s and [[Minecraft:trapdoor]]s are flipped. | * ''Non-iron'' [[Minecraft:door]]s and [[Minecraft:trapdoor]]s are flipped. | ||
* | * Fence gates are flipped. | ||
* [[Minecraft:Button]]s are pressed. | * [[Minecraft:Button]]s are pressed. | ||
* [[Minecraft:Lever]]s are flipped. | * [[Minecraft:Lever]]s are flipped. | ||
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* Lit [[Minecraft:candle]]s (both standalone and on [[Minecraft:cake]]) are extinguished. | * Lit [[Minecraft:candle]]s (both standalone and on [[Minecraft:cake]]) are extinguished. | ||
Wind charges can be deflected if hit with another projectile or a melee attack, similar to | Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs. Blast Protection reduces the knockback effect of wind charges. | ||
Wind charges are distance attenuated by | Wind charges are distance attenuated by liquids such as [[Minecraft:water]] and [[Minecraft:lava]]. They fly in a straight line, similar to fireballs. | ||
Wind charges are two separate entities depending on their source. Wind charges shot by breezes are <code>breeze_wind_charge</code>s, while wind charges shot by players and dispensers are simply <code>wind_charge</code>s. This distinction is in place as the two types of wind charges have some different properties. <code>breeze_wind_charge</code>s cannot be obtained as items. | Wind charges are two separate entities depending on their source. Wind charges shot by breezes are <code>breeze_wind_charge</code>s, while wind charges shot by players and dispensers are simply <code>wind_charge</code>s. This distinction is in place as the two types of wind charges have some different properties. <code>breeze_wind_charge</code>s cannot be obtained as items. | ||
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|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}} | |{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}} | ||
|{{HistoryLine|||dev=pre2|Wind charges now break | |{{HistoryLine|||dev=pre2|Wind charges now break decorated pots, chorus flowers, and pointed dripstone blocks upon collision.}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|The texture of wind charges have been changed. However, the in-game appearance is not affected.}} | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|The texture of wind charges have been changed. However, the in-game appearance is not affected.}} | ||
|{{HistoryLine|||dev=24w03b|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}} | |{{HistoryLine|||dev=24w03b|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}} | ||
|{{HistoryLine|||dev=24w06a|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item. | |{{HistoryLine|||dev=24w06a|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item. | ||
|Added the <code>breeze_wind_charge</code> entity, which is now shot by the | |Added the <code>breeze_wind_charge</code> entity, which is now shot by the breeze. | ||
|The <code>wind_charge</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.}} | |The <code>wind_charge</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.}} | ||
|{{HistoryLine|||dev=24w09a|Removed randomness from the radius of both breeze- and player-shot wind charges.}} | |{{HistoryLine|||dev=24w09a|Removed randomness from the radius of both breeze- and player-shot wind charges.}} | ||
|{{HistoryLine|||dev=24w11a|Wind charges are no longer dropped by breezes, and are instead crafted using | |{{HistoryLine|||dev=24w11a|Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods. | ||
|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in | |Wind charges can now be obtained as loot from [[Minecraft:vault]]s in trial chambers.}} | ||
|{{HistoryLine|||dev=24w12a|Wind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box.}} | |{{HistoryLine|||dev=24w12a|Wind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box.}} | ||
|{{HistoryLine|||dev=24w13a|Wind charges can now be obtained as loot from | |{{HistoryLine|||dev=24w13a|Wind charges can now be obtained as loot from ominous vaults. | ||
|Wind charges no longer collide with | |Wind charges no longer collide with end crystals.<ref>{{bug|MC-269015||Wind charges can destroy end crystals|Fixed}}</ref>}} | ||
|{{HistoryLine||1.21|dev=24w18a|Wind charges are now available without using the "Update 1.21" experimental data pack.|Wind charges now use a new damage type <code>wind_charge</code> instead of <code>mob_projectile</code>.}} | |{{HistoryLine||1.21|dev=24w18a|Wind charges are now available without using the "Update 1.21" experimental data pack.|Wind charges now use a new damage type <code>wind_charge</code> instead of <code>mob_projectile</code>.}} | ||
|{{HistoryLine|||dev=pre1|Crouching no longer affects wind charge knockback.| | |{{HistoryLine|||dev=pre1|Crouching no longer affects wind charge knockback.| | ||
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}} | }} | ||
|{{HistoryLine|||dev=pre4|Fixed a bug where the reduction mechanism failed to work correctly in pre1.<ref name="MC-271971"></ref>}} | |{{HistoryLine|||dev=pre4|Fixed a bug where the reduction mechanism failed to work correctly in pre1.<ref name="MC-271971"></ref>}} | ||
|{{HistoryLine||1.21.2|dev=24w34a|Wind charges no longer go through the | |{{HistoryLine||1.21.2|dev=24w34a|Wind charges no longer go through the world border if hit.}} | ||
|{{HistoryLine|||dev=24w35a|Wind charges now have the <code>use_cooldown</code> component by default.}} | |{{HistoryLine|||dev=24w35a|Wind charges now have the <code>use_cooldown</code> component by default.}} | ||
}} | }} | ||
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|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.20|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}} | |{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.20|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}} | ||
|{{HistoryLine|||dev=Preview 1.20.70.24|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item. | |{{HistoryLine|||dev=Preview 1.20.70.24|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item. | ||
|Added the <code>breeze_wind_charge_projectile</code> entity, which is now shot by the | |Added the <code>breeze_wind_charge_projectile</code> entity, which is now shot by the breeze. | ||
|The <code>wind_charge_projectile</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not. | |The <code>wind_charge_projectile</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not. | ||
|Breezes now take damage from wind charges.}} | |Breezes now take damage from wind charges.}} | ||
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|Reduced the damage dealt by wind charges shot by players and [[Minecraft:dispenser]]s to {{hp|1}}.|The location that shot wind charges are spawned in has been moved downward and further away from the shooter.|Wind charges now deal additional | |{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|Reduced the damage dealt by wind charges shot by players and [[Minecraft:dispenser]]s to {{hp|1}}.|The location that shot wind charges are spawned in has been moved downward and further away from the shooter.|Wind charges now deal additional knockback to crouching players.}} | ||
|{{HistoryLine|||dev=Preview 1.20.80.22|Wind charges are no longer dropped by breezes, and are instead crafted using | |{{HistoryLine|||dev=Preview 1.20.80.22|Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods.|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in trial chambers.}} | ||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Wind charges can now be obtained as loot from | |{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Wind charges can now be obtained as loot from ominous vaults. | ||
|Wind charges no longer collide with end crystals.<ref>{{bug|MCPE-179304||Wind charges can destroys end crystals|Fixed}}</ref>}} | |Wind charges no longer collide with end crystals.<ref>{{bug|MCPE-179304||Wind charges can destroys end crystals|Fixed}}</ref>}} | ||
|{{HistoryLine|||dev=Preview 1.21.0.21|Wind charge projectiles can now have their trajectory altered by the player's melee attacks.<ref>{{bug|MCPE-179378|||Fixed}}</ref>}} | |{{HistoryLine|||dev=Preview 1.21.0.21|Wind charge projectiles can now have their trajectory altered by the player's melee attacks.<ref>{{bug|MCPE-179378|||Fixed}}</ref>}} | ||
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File:Breeze shooting wind charge.png|A breeze shooting a wind charge. | File:Breeze shooting wind charge.png|A breeze shooting a wind charge. | ||
File:Wind charge image 1.png|[[Minecraft:Efe]] shooting a wind charge. | File:Wind charge image 1.png|[[Minecraft:Efe]] shooting a wind charge. | ||
File:Wind charge jump 2.png|Efe using a wind charge to jump up to a breeze in the | File:Wind charge jump 2.png|Efe using a wind charge to jump up to a breeze in the trial chambers. | ||
File:Wind charge jump 3.png|Efe using a wind charge to jump up terrain. | File:Wind charge jump 3.png|Efe using a wind charge to jump up terrain. | ||
File:Sunny hopping across Badlands.jpeg|Sunny using a wind charge to jump across a | File:Sunny hopping across Badlands.jpeg|Sunny using a wind charge to jump across a badlands biome. | ||
File:Explosion particle gif.gif|The particle created by wind charges upon impact | File:Explosion particle gif.gif|The particle created by wind charges upon impact | ||
</gallery> | </gallery> | ||
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== External links == | == External links == | ||
*{{Mcnet|wind-charge|Taking Inventory: Wind Charge|August 29, 2024| | *{{Mcnet|wind-charge|Taking Inventory: Wind Charge|August 29, 2024|Duncan Geere}} | ||
== Navigation == | == Navigation == | ||
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[[Category:Projectiles]] | [[Category:Projectiles]] | ||
de:Windkugel | |||
es:Carga de viento | |||
fr:Charge de vent | |||
ja:ウィンドチャージ | |||
ko:돌풍구 | |||
pt:Projétil de vento | |||
ru:Заряд ветра | |||
uk:Заряд вітру | |||
zh:风弹 | |||
Revision as of 16:09, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox item A wind charge is a throwable Minecraft:item that bursts into wind on impact, which can knock entities into the air and interact with Minecraft:doors, Minecraft:buttons, Minecraft:levers, and similar Minecraft:blocks. A breeze rod can be crafted into 4 wind charges, and the breeze rods are obtained from breezes, which shoot out wind charges that deal half a heart of damage.
Obtaining
Crafting
Generated loot
Usage
A wind charge can be thrown by Template:Control it. After it is thrown, the wind charge is consumed.
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>Template:Bug</ref> They can be used to activate Minecraft:buttons, fence gates, Minecraft:levers, and non-iron Minecraft:trapdoors and doors. They also ring Minecraft:bells, break chorus flowers, extinguish Minecraft:candles, and shatter decorated pots.
Behavior
Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else.
When a wind charge directly hits an entity, the entity takes Template:Hp damage and is knocked back 2.5 blocks unless the entity is resistant to knockback (e.g., squid, Minecraft:wardens, ravagers). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.Template:Only
The wind burst also interacts with these blocks:
- Non-iron Minecraft:doors and Minecraft:trapdoors are flipped.
- Fence gates are flipped.
- Minecraft:Buttons are pressed.
- Minecraft:Levers are flipped.
- Minecraft:Bells are rung and swung.
- Lit Minecraft:candles (both standalone and on Minecraft:cake) are extinguished.
Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs. Blast Protection reduces the knockback effect of wind charges.
Wind charges are distance attenuated by liquids such as Minecraft:water and Minecraft:lava. They fly in a straight line, similar to fireballs.
Wind charges are two separate entities depending on their source. Wind charges shot by breezes are breeze_wind_charges, while wind charges shot by players and dispensers are simply wind_charges. This distinction is in place as the two types of wind charges have some different properties. breeze_wind_charges cannot be obtained as items.
When used by players and dispensers
Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.Template:More info
A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. Template:IN, when throwing a wind charge, the projectile is slightly offset.
Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.
Sounds
Data values
ID
Template:JE: Template:ID table Template:ID table Template:ID table
Template:BE: Template:ID table Template:ID table Template:ID table
Entity data
Wind charges have entity data associated with them that contain various properties.
<section begin="entity data"/>
<section end="entity data"/>
Achievements
Advancements
Videos
History
Java Edition
Bedrock Edition
Minecraft Education
Issues
Gallery
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A breeze shooting a wind charge.
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Minecraft:Efe shooting a wind charge.
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Efe using a wind charge to jump up to a breeze in the trial chambers.
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Efe using a wind charge to jump up terrain.
-
Sunny using a wind charge to jump across a badlands biome.
-
The particle created by wind charges upon impact
In other media
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Pixel art of a wind charge used in Minecraft:Trial Chamber Legends.
References
External links
Template:Navbox items Template:Navbox entities Template:Navbox combat
de:Windkugel es:Carga de viento fr:Charge de vent ja:ウィンドチャージ ko:돌풍구 pt:Projétil de vento ru:Заряд ветра uk:Заряд вітру zh:风弹