Dragonwilds:Hardcore: Difference between revisions
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'''Hardcore''' mode is a feature planned for a [[Dragonwilds:Upcoming updates|future update]], which would aim to make the base game experience much more difficult. It will primarily feature "permadeath"; a player who dies will not respawn, and a new world or character would need to be started from scratch. | '''Hardcore''' mode is a feature planned for a [[Dragonwilds:Upcoming updates|future update]], which would aim to make the base game experience much more difficult. It will primarily feature "permadeath"; a player who dies will not respawn, and a new world or character would need to be started from scratch. | ||
While not currently confirmed, other features have been suggested that may be included, such as more aggressive, powerful, and plentiful enemies, or more punishing [[Dragonwilds:hydration]], [[Dragonwilds:sustenance]], and [[Dragonwilds:rest]]. | While not currently confirmed, other features have been suggested that may be included, such as more aggressive, powerful, and plentiful enemies, or more punishing [[Dragonwilds:hydration]], [[Dragonwilds:sustenance]], and [[Dragonwilds:rest]]. | ||
Latest revision as of 18:40, 9 April 2026
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Hardcore mode is a feature planned for a future update, which would aim to make the base game experience much more difficult. It will primarily feature "permadeath"; a player who dies will not respawn, and a new world or character would need to be started from scratch.
While not currently confirmed, other features have been suggested that may be included, such as more aggressive, powerful, and plentiful enemies, or more punishing Dragonwilds:hydration, Dragonwilds:sustenance, and Dragonwilds:rest.