Dragonwilds:Lodestone: Difference between revisions
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{{External|rs=Lodestone Network}} | {{DW/External|rs=Lodestone Network}} | ||
{{ | {{DW/Otheruses|the active Lodestone|the inactive Lodestone|Lodestone (Inactive)}} | ||
{{Infobox Build | {{Infobox Build | ||
|name = Lodestone | |name = Lodestone | ||
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===Recipe tree=== | ===Recipe tree=== | ||
{{Crafting Tree|Lodestone}} | {{DW/Crafting Tree|Lodestone}} | ||
==Update history== | ==Update history== | ||
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== Trivia == | == Trivia == | ||
* Unlike ''{{RSL|RuneScape}}'s (RS3)'' lodestone network, which requires no runes to activate or use, the lodestones of [[Dragonwilds:Ashenfall]] demand the use of [[Dragonwilds:Law Runes]] to function. Another key difference lies in how they operate. | * Unlike ''{{DW/RSL|RuneScape}}'s (RS3)'' lodestone network, which requires no runes to activate or use, the lodestones of [[Dragonwilds:Ashenfall]] demand the use of [[Dragonwilds:Law Runes]] to function. Another key difference lies in how they operate. | ||
** In ''RuneScape'', players can teleport to any unlocked lodestone from anywhere in the world, though at a slower pace compared to traditional teleportation spells. In ''RuneScape: Dragonwilds'', however, teleportation is more grounded; players must physically interact with a lodestone to travel to another. | ** In ''RuneScape'', players can teleport to any unlocked lodestone from anywhere in the world, though at a slower pace compared to traditional teleportation spells. In ''RuneScape: Dragonwilds'', however, teleportation is more grounded; players must physically interact with a lodestone to travel to another. | ||
{{Base building}} | {{DW/Base building}} | ||
Revision as of 18:43, 9 April 2026
Script error: No such module "Top icons". Template:Hatnote Template:Infobox Build A Lodestone is a platform that allows the player to travel if another lodestone is placed elsewhere. When the first Lodestone is built, the inactive lodestone in the Temple starting area becomes active as well. Teleporting between two Lodestones costs a varied amount of Law Runes, depending on the distance of the target lodestone and the weight of the player.
Teleportation costs
Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:
<math>Law\, Runes = Length\, of\, target\, lodestone\, (cm) \times total\, weight\, (g)</math>
Since the displayed weight and distance in the game are in kilograms and metres, respectively, players will need to divide both measurements by 1,000 to calculate the runes required to teleport.
Recipe
Recipe: {{{1}}}
Recipe tree
Script error: No such module "Crafting Tree".
Update history
Trivia
- Unlike RuneScape's (RS3) lodestone network, which requires no runes to activate or use, the lodestones of Dragonwilds:Ashenfall demand the use of Dragonwilds:Law Runes to function. Another key difference lies in how they operate.
- In RuneScape, players can teleport to any unlocked lodestone from anywhere in the world, though at a slower pace compared to traditional teleportation spells. In RuneScape: Dragonwilds, however, teleportation is more grounded; players must physically interact with a lodestone to travel to another.