Dragonwilds:Resource nodes: Difference between revisions
From SAS Gaming Wiki
More actions
→Trees: Missing maple |
Fix template calls: add DW/ prefix |
||
| Line 48: | Line 48: | ||
* [[Dragonwilds:Mithril Ore Node|Mithril Node]] | * [[Dragonwilds:Mithril Ore Node|Mithril Node]] | ||
{{Resource nodes}} | {{DW/Resource nodes}} | ||
[[Category:Resource nodes]] | [[Category:Resource nodes]] | ||
Latest revision as of 18:50, 9 April 2026
Resource nodes are scenery that the player can obtain Dragonwilds:resources from. Upon depletion, an in-game timer begins that ranges from half a day to three days, as long as players do not place anything directly on the node's spawn. Resource nodes include:
Trees
- Dragonwilds:Ash Trees
- Dragonwilds:Oak Trees
- Dragonwilds:Blightwood Roots
- Dragonwilds:Bloodwood Tree
- Dragonwilds:Willow Trees
- Dragonwilds:Dead Trees
- Maple Trees
Bushes
Plants
- Dragonwilds:Bittercap Mushroom (plant)
- Dragonwilds:Cabbage (plant)
- Dragonwilds:Flax (plant)
- Dragonwilds:Harralander (plant)
- Dragonwilds:Marrentil (plant)
- Dragonwilds:Onion (plant)
- Dragonwilds:Potato (plant)
- Dragonwilds:Snapdragon (plant)
- Dragonwilds:Swamp Weed (plant)
- Dragonwilds:Toadflax (plant)
- Dragonwilds:Pumpkin (plant)
- Dragonwilds:Thorny Irit Roots
Mining
- Dragonwilds:Clay Node
- Dragonwilds:Stone Boulder
- Dragonwilds:Granite Deposit
- Dragonwilds:Sandstone Rock
- Dragonwilds:Rune Essence Geyser
- Dragonwilds:Soul Stone