Dragonwilds:Sacred Oil: Difference between revisions
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{{External|rs|os}} | {{DW/External|rs|os}} | ||
{{Infobox Item | {{Infobox Item | ||
| name = Sacred Oil | | name = Sacred Oil | ||
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== Recipe == | == Recipe == | ||
{{Recipe|facility=Brewing Cauldron|skill=Artisan|skillxp=20|mat1=Ectoplasm|mat1qty=3|mat2=Necrotic Bonemeal|mat2qty=3|mat3=Clay Vessel|mat3qty=1|output1=Sacred Oil|output1qty=1}} | {{DW/Recipe|facility=Brewing Cauldron|skill=Artisan|skillxp=20|mat1=Ectoplasm|mat1qty=3|mat2=Necrotic Bonemeal|mat2qty=3|mat3=Clay Vessel|mat3qty=1|output1=Sacred Oil|output1qty=1}} | ||
{{Crafting Tree|Sacred Oil}} | {{DW/Crafting Tree|Sacred Oil}} | ||
== Products == | == Products == | ||
{{Uses material list|Sacred Oil}} | {{DW/Uses material list|Sacred Oil}} | ||
==Item sources== | ==Item sources== | ||
{{Drop sources list}} | {{DW/Drop sources list}} | ||
== Journal == | == Journal == | ||
{{Journal entry|You may think an undead bone is no different from a normal bone, and in most cases | {{DW/Journal entry|You may think an undead bone is no different from a normal bone, and in most cases | ||
that's true. The animating forces of necromancy normally just puppet the bones, | that's true. The animating forces of necromancy normally just puppet the bones, | ||
allowing them to be possessed by a spirit or controlled by some external force. | allowing them to be possessed by a spirit or controlled by some external force. | ||
Latest revision as of 18:51, 9 April 2026
Script error: No such module "Top icons". Template:Infobox Item
Sacred Oil is one of the materials required for making Tier 5 Dragonwilds:Armour.
Recipe
Script error: No such module "Recipe". Script error: No such module "Crafting Tree".
Products
Script error: No such module "Uses material list".
Item sources
Script error: No such module "Drop sources list".
Journal
that's true. The animating forces of necromancy normally just puppet the bones, allowing them to be possessed by a spirit or controlled by some external force.
The undead of Fellhollow are different. They are animated by the last remnants of their humanity, tiny bits of soul clinging on in tattered forms. They move because they need to and they shudder because they fear what happens when they stop.
As such, the bones of the Fellhollow dead have strange properties that a skilled craftsman can refine and find uses for.
Morbid, yes, but inventive.